Estimated User #511
23 fiction conversations
over 2 months, 16 days
(Feb 8, 2024 – Apr 25, 2024)
95% prompt uniqueness
California, United States
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Feb 8, 2024
Apr 25, 2024
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C0
This is my pitch for my screenplay: EVIL GHOST SONIC GUNS. Don't do anything yet
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C1
re-write this in Buckowski style: You see, blasting off to planet plastered help
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smooth out: The atmosphere in the Italian Juice Bar Theater Level was thick with
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C3
There's been a very recent descision that really nails the importance of my scre
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Add this to my pitch: Gabriel is now a murderer himself, trying to do the right
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C5
This is my pitch. Keep the same but the paragraph that starts with "All of this
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C6
Add into logline that Gabriel must retrieve an explosive for the Boy or risk his
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C7
smooth out: This sets the stage for the ultimate clash against a cult that is us
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C8
smooth this out: EVIL GHOST SONIC GUNS Logline: In "Evil Ghost Sonic Guns," a ho
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C9
make more scientific: EDUARDO So, the special ones, after getting hit by the fre
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C10
smooth out: How in the hell did that person pull themselves by their hair like t
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C11
Rewrite my bio heading in a Larry David vibe: AUTHOR/WRITER/DIRECTOR/MUSICAL PER
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C12
Re-write for book: Jake entered at the exact moment Lance jumped off of his bed.
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C13
What are five totally random jigsaw puzzles
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C14
Fill in the () of this : The interior of the giant Teepee Bliss Spa and Wellness
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C15
Re-write this scene. Lance darted into his room like a spastic child, immediatel
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C16
Rewrite for screenplay: PASTOR RICH It's such a shame that I live right on the g
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C17
Smooth the following out: It was at this moment that a glockenshpel ensemble (th
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C18
Re-write: Lance walked over and kicked Jake in the right shin. Jake, writhing in
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C19
Smooth out but keep the same: Dr. Kawalsky then executed a Grand Jete - a dynami
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C20
smooth out: Lance widen his stance, one hand on his hip and the other outstretch
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C21
For my book the following is how I wrote up the lab reports:ABSTRACT This report
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USER: Add into logline that Gabriel must retrieve an explosive for the Boy or risk his family, church and his own life. Logline: A devout ride-share driver's life spirals into chaos upon encountering a demonic child, threatening to expose dark secrets, challenge his faith, and plunge his family into grave danger.
CHATBOT: A devout ride-share driver's life spirals into chaos upon encountering a demonic child who compels him to retrieve an explosive for the boy, threatening to expose dark secrets, challenge his faith, and plunge his family, church, and his own life into grave danger.
USER: Smooth out: Logline: A religious ride-share driver's life spirals into chaos when he encounters a demonic child who demands he retrieve an illegal explosive or put his family lives and his standing at his beloved church in grave jeapordy.
CHATBOT: A religious ride-share driver's life plummets into chaos upon meeting a demonic child who demands he retrieve an illegal explosive, threatening his family's safety and jeopardizing his standing within his beloved church.
USER: This is my pitch for my screenplay: EVIL GHOST SONIC GUNS. Don't do anything yet. I will be submitting more info. Logline: In "Evil Ghost Sonic Guns," a horror-comedy adventure, an experimental musician discovers her unique sounds might be humanity's only defense against a mind-shredding ghost invasion, if she can reconcile with the spectral child from her troubled past. Synopsis: The first thing you need to know is the southwestern US is under attack. Not by guns that blast a bullet in your chest but by sonic weapons that tear a hole in your mind and fill it with ghosts. These sound frequencies create such crazy terror in people that they kill themselves and each other in ways beyond the bounds of natural understanding. It's an invasion that's ghostly, but the question remains: are these spirits a haunting reality or hallucinations caused by the ghost guns? And into this steps DENISE, an underground electronic musician and a recovering drug addict with a fuck you attitude that has kept her booked at the small side stages of festivals despite the WOW factor of her junkyard jungle of sound technology. So when the campout party Denise is performing at is attacked by a mysterious gunman armed with a sonic ghost gun, what she discovers is that somehow, her cacophony of sound is enough to protect those in earshot from the "pseudo" supernatural ghost attacks. Which is great news except Denise doesn't know quite how she created the sound. Denise's accidental breakthrough puts her sq...
CHATBOT: Based on your pitch for "Evil Ghost Sonic Guns," it's clear you're targeting a unique blend of horror, comedy, and adventure with a strong underpinning of thematic elements such as reconciliation with the past and the self-discovery journey of an unconventional protagonist. Your concept taps into the current zeitgeist around experimental and electronic music, leveraging it as both a plot device and a thematic anchor for self-expression and redemption. **Feedback:** 1. **Originality & Marketability:** The premise is highly original, combining elements of supernatural horror with science fiction and an underground music scene. This originality is one of your strongest selling points, likely appealing to a wide audience craving new experiences in cinema. However, ensure that the sonic technology and ghost aspects are explained coherently to avoid alienating viewers unfamiliar with these concepts. 2. **Character Development:** Denise, your protagonist, offers a rich narrative vein to mine. Exploring her backstory, including her addiction and the ghost child from her past, provides depth and a strong emotional hook. Meanwhile, FBI Agent Robert Habercorn presents an opportunity for intriguing dynamics and comic relief. The relationship and contrast between Denise and Robert could be a source of both humor and tension, adding layers to your narrative. 3. **Visual and Sonic Elements:** Your screenplay promises to deliver a unique audio-visual experience that could be groundbreaking if executed with precision. The idea of using sound as a weapon and protection--coupled with the potential for innovative sound design and visual effects--presents a significant opportunity for a memorable cinematic experience. Collaboration with musicians and sound engineers familiar with the electronic and experimental music scenes could elevate the authenticity and appeal of the film. 4. **Thematic Depth:** Beyond the horror and comedy, the theme of confronting one's past and the power of self-forgiveness and redemption is universally relatable. Denise's journey can resonate deeply with audiences, making your screenplay more than just an entertaining film but a meaningful one as well. 5. **Franchise Potential:** Your pitch hints at broader universe possibilities, suggesting a belief in the franchise potential of "Evil Ghost Sonic Guns." While this is ambitious, ensuring the first film has a satisfying narrative conclusion is crucial. Open-ended elements should invite sequel opportuni...
USER: I wanted to add to the summary in the pitch. Here is how a reviewer summerized the plot. Can you just add a little of it and incorporate it into the original pitch: Comment Summary: The opening scene in the script starts with the Driggs and Van Wagons having dinner at the Drigg's house. Dr. Driggs become possessed and slashes his wife Allison's throat and he drives a blade in his friend Theodore's head. The Drigg's chef hits him over the head with a vase and knocks him out. Cut to Denise's (27) loft in the Brewery Artist Loft where 700 artists lived and worked. In the next scene Dr. Driggs is shackled to a chair mumbling in a hospital. The next scene is the Caveman Bash where 300 Gen Z partygoers are partying while dressed up as prehistoric humans and dinosaurs. Denise is in a metal cage DJ'ing and blasting her music with ghost frequency signal using modern technology. Robert works for Homeland security and he's assigned to spy on Denise to find out what happened at the festival because concert goers started dying violently. Denis unknowingly used infrasound that made people believe that they were being possessed by ghosts. This script is very plot driven, it's scene after scene without much setup/payoff linking each. Also, each sequence needs to have a clear beginning, middle, and end. For example, Wolfie sets himself on fire and Grasshopper becomes possessed and murders Rachel. Denise invites an 11 year old ghost, Rose to possess her body because Rose appears several times ...
CHATBOT: Incorporating the detailed plot elements from the review summary into the original pitch for "Evil Ghost Sonic Guns" yields an enriched narrative full of intrigue, horror, and unexpected twists. **Enhanced Pitch:** "Evil Ghost Sonic Guns" is not just a horror-comedy adventure; it's a deep dive into the supernatural, laced with the electrifying energy of experimental music and a breathtaking, plot-driven journey. It all starts with a serene dinner at the Driggs household that turns into a nightmarish scene--Dr. Driggs, possessed, commits unspeakable acts, setting the tone for the chaos that unfolds. Enter Denise, a 27-year-old experimental musician living in the Brewery Artist Loft, a thriving community of 700 artists. Her life takes a turn at the Caveman Bash, a Gen Z party turned deadly when her music, infused with ghost frequencies, leads to violent, ghost-induced possessions among the revelers. This catches the attention of Homeland Security agent Robert, tasked with uncovering the source of the unearthly occurrences at the festival. As Denise experiments with infrasound, she unwittingly becomes a beacon for spectral entities, including a child ghost named Rose with a sinister agenda. Denise's journey intertwines with a chilling global narrative--spectral legions led by Shoko Asahara, a one-eyed king seeking to resurrect his reign of terror from beyond the grave. The horror escalates as Denise and her allies confront the ghostly invasion head-on, from harrowing possessions to a showdown in Joshua Tree against the backdrop of an apocalyptic ghostly arrival. Denise's struggle against the spectral forces tests her limits, forcing her to tap into unprecedented strength and confront the darker sides of her own and Rose's desires. The terror reaches its climax as Denise, now a vessel for Rose's vengeful spirit, faces the ultimate betrayal and battles to save humanity from an otherworldly dominion. The screenplay's vivid scenes, from eerie dinners gone wrong to massive eyeballs in the sky, promise a film that challenges the boundaries between the living and the spectral, between heroism and horror. "Evil Ghost Sonic Guns" aims to captivate audiences with its innovative scares, gripping plot, and a hauntingly immersive soundtrack, pioneering a new tempo of terror in cinema. This screenplay is not just a story; it's a haunting melody of survival, betrayal, and the fight against an unseen enemy, ready to set the stage for a groundbreaking horror-action franchise....
USER: The following is the synopsis for my screenplay. But there is some clarifications. Denise's music manages to neutralize the ghost frequency, but it's not the ghost frequency and she doesn't know quite how she created the sound: Rewrite with that in mind: The first thing you've got to know is the southwestern US is under attack. Not by guns that blast a bullet in your chest but by sonic weapons that tear a hole in your mind and fill it with ghosts. These sound frequencies create such crazy terror in people that they kill themselves and each other in ways beyond the bounds of natural understanding. It's an invasion that's ghostly, but the question remains: are these spirits a haunting reality or hallucinations caused by the ghost guns? And into this steps Denise, an underground electronic musician and a recovering drug addict with a fuck-you attitude that has kept her booked at the small side stages of festivals despite the WOW factor of her junkyard jungle of sound technology. Her life turns on its head at the Caveman Bash, a Gen Z party of prehistoric proportions that turns deadly, exposing her to the sinister world of sonic ghost guns when her music unknowingly taps into ghost frequencies. But here's where it gets twisted: the same sounds that guarded partygoers from spectral harm are linked to horrifying acts of violence -- like the Driggs dinner turned bloodbath, igniting the narrative fuse in a chilling opening scene. Denise's chance encounter with these ghostly phenomena...
CHATBOT: The first piece of the puzzle you've got to place is the southwestern US is engulfed in a sinister siege. This isn't your standard arsenal assault; we're talking sonic weapons that don't just wound the body but warp the mind, filling it with apparitions so terrifying people are driven to madness, murdering themselves and each other in ghastly ways that defy reason. It's an onslaught not of bullets, but of haunting sound waves. Yet, amidst the chaos, the question lingers: are these visitations from beyond, or are they mere figments conjured by these auditory arms? Enter Denise, a rebel at heart, an underground electronic artist weaving her melodies from the detritus of technology, battling her demons of drug addiction with a defiance that's kept her in the underground circuits of music festivals. Her world is flipped upside down at the Caveman Bash, a monstrous celebration that spirals into a nightmare, revealing to Denise the dark reality of sonic ghost weapons when her music stumbles upon a sound that shields the revelers from spectral harm. But the plot thickens: the sounds that seemed to protect now intertwine with shocking incidents of violence -- the blood-soaked disaster at the Driggs dinner party lights the fuse of this eerie narrative. Denise's brush with these ghostly encounters accelerates as FBI Agent Robert Habercorn enters the fray. With a sharp mind and sharper humor, he's set on unraveling how Denise's vibrant beats have unexpectedly become a bulwark against a spectral onslaught that defies understanding. Denise's journey to unravel the enigma of her music draws her into a vortex with a spectral figure from her past, unveiling a story where the battlefront extends beyond the living; it's deeply personal. She must confront not only her trauma and guilt but the incomprehensible force of her music as she faces off against Rose, a ghost child whose grudge knows no bounds. Their confrontation is at the heart of a mission to thwart the twisted ambition of Shoko Asahara, the one-eyed monarch of the spectral legions, setting the stage for a showdown that marries visceral horror with Denise's climactic battle amidst personal demons and worldwide calamity. As Rose's betrayal unfolds and truths come to light, the narrative threads between spectral hauntings and sonorous warfare weave a complex tapestry. Denise's final face-off in Joshua Tree against Shoko and his otherworldly forces thrusts her into an odyssey beyond the limits of sound, compelling her...
USER: The sound doesn't intertwine with the incidents of violence. It protects if she can figure out what she did.
CHATBOT: Embark on a journey to the southwestern US, now besieged not by physical arms but spectral sonic weapons. These aren't ordinary sounds; they're ghost frequencies, capable of piercing the mind with visions so terrifying they drive individuals to lethal madness. Yet, in a world torn between the seen and the unseen, a question lingers - are these apparitions real, or merely hallucinations birthed from the cacophony of ghost guns? Amidst this eerie invasion steps Denise, a maverick spirit in the underground electronic music scene, battling past demons of drug addiction with her formidable defiance. Known for her eclectic sound sculptures crafted from technological refuse, she's unwittingly thrust into the heart of the spectral storm during the Caveman Bash, a revelry that soon turns into a waking nightmare as it becomes a stage for the horror of the sonic ghost weapons. It's here Denise's music inadvertently becomes a shield against these spectral assaults, though not through the manipulation of ghost frequencies as initially believed. The true complexity unfurls when Denise, grappling with the enigma of her creation, discovers her sounds have the potential to protect but she's ensnared by the mystery of their origin. The stakes escalate with the appearance of FBI Agent Robert Habercorn, a wry figure determined to decode how Denise's electronic symphonies could serve as a countermeasure to the spectral invasion. Together, they navigate a labyrinth of sound and fear. Denise's odyssey into the depths of her music's power entwines her fate with a ghost child from her past, Rose, unraveling a narrative where the spectral world becomes painfully personal. As she delves into her trauma and guilt, Denise is forced to confront the paradox of her music's capacity - a force that's both a weapon and a shield. Their confrontation catapults Denise into the crosshairs of Shoko Asahara, mastermind behind the spectral onslaught, leading to a climax where personal grief collides with global horror. In a final standoff amidst the haunted landscapes of Joshua Tree, Denise must harness the esoteric essence of her sounds - not just for survival, but to forge a weapon against a threat that blurs the lines between life and death, reality and the beyond. As tales of betrayal and redemption interlace, Denise's mission reveals a stark truth: her music harbors a dual force, capable of salvation if she can only unlock its secrets anew. The denouement is a testament to her journey - from ...
USER: smooth out: This sets the stage for the ultimate clash against a cult that is using the ghost weapon techology as directed by their leader... who has been dead for 30 years?! The battlefield? Joshua Tree's mystical expanse, where Denise must piece together the puzzle of her music before an all powering evil comes back from the dead. As the countdown to apocalypse ticks on, Denise must confront her guilt, master her creation, and step up as the unexpected hero in a symphony of survival.
CHATBOT: This lays the groundwork for a gripping confrontation with a cult employing ghost weapon technology under the guidance of their leader, shockingly revealed to have been deceased for 30 years. The battleground is set within the mystical stretches of Joshua Tree, where Denise is tasked with unraveling the mysteries of her music to prevent a powerful evil from resurrecting. As the countdown to the apocalypse progresses, Denise is forced to face her guilt, take control of her creation, and rise as the unlikely savior in a desperate fight for survival.
USER: Add a sentence to this about how this is an odd team (but make better than that) Enter FBI Agent Robert Habercorn, a sharp-witted rogue with a biting sense of humor entrenched in the bizarre. He's all in on figuring out how Denise's accidental masterpiece has become the unexpected anthem against a ghostly invasion. Yet, to dive deep into this mystery, he finds himself veering off the conventional path, straying from FBI protocols that would otherwise stifle his pursuit. Robert's methods lead him to collaborate with a robotics genius and his creation--a robot that holds a less than favorable view of Habercorn due to a prior, hair-raising encounter with aliens.
CHATBOT: Enter FBI Agent Robert Habercorn, a sharp-witted rogue with a biting sense of humor entrenched in the bizarre. He's all in on figuring out how Denise's accidental masterpiece has become the unexpected anthem against a ghostly invasion. Yet, to dive deep into this mystery, he finds himself veering off the conventional path, straying from FBI protocols that would otherwise stifle his pursuit. Robert's unconventional methods result in an unlikely alliance with a robotics genius and his creation--a robot that harbors a grudging respect for Habercorn, despite a previous, unnerving run-in with aliens. This eclectic mix of talents and backgrounds forms a team as unconventional as their mission, blending their unique skills in a quest to unravel a supernatural enigma.
USER: smooth this out: EVIL GHOST SONIC GUNS Logline: In "Evil Ghost Sonic Guns," a horror/comedy rollercoaster ride, an experimental musician discovers her unique sounds might be humanity's only defense against a mind-shredding ghost invasion, if she can reconcile with the spectral child from her troubled past.
CHATBOT: Logline: "Evil Ghost Sonic Guns" blends horror and comedy in a thrilling tale where an innovative musician finds her avant-garde soundscapes to be the key to battling a terrifying ghost invasion. To save humanity, she must confront and heal the wounds of her history with a mysterious spectral child.
USER: This film is hard for me to find comparisons. I find the dark humor to match more like the show The Boys, no it's not a superhero film or anything to do with superheroes. But the dark, violent humor is close. It's also truly scary and fast moving with science fiction backing up the horror. And there is also an electronic music aspect that feeds directly into the story and also the soundtrack. Give me some films you would compare to and list them in the order of how much money they made>
CHATBOT: Crafting comparisons for "Evil Ghost Sonic Guns" given its unique blend of horror, comedy, science fiction elements, and electronic music influence is indeed challenging. However, taking into account the dark, violent humor, the pace, and the blend of genres, here are a few films that share some DNA with your concept, listed in order of their box-office success (please note, the exact financial figures can vary, and the box office isn't always an indicator of a movie's quality or its cultural impact): 1. **"Ghostbusters" (2016 or 1984 versions)** - While not a perfect match, the "Ghostbusters" franchise combines elements of comedy, horror, and science fiction. The 2016 version also injected a modern flair akin to the electronic music vibe, although it's more mainstream in its approach. 2. **"Get Out" (2017)** - Jordan Peele's directorial debut brilliantly blends horror with social commentary and dark humor. Though it lacks the electronic music aspect, its innovative story and tone might resonate with the themes of "Evil Ghost Sonic Guns". 3. **"The Cabin in the Woods" (2012)** - This film is a meta-commentary on the horror genre, blending scary elements with comedy and a bit of science fiction. It was well-received for its clever take on genre expectations. 4. **"It Follows" (2014)** - While not a box-office behemoth, this film mixed horror with a distinctive electronic score in a way that significantly impacted the atmosphere and storytelling, reminiscent of the role music plays in your concept. 5. **"Mandy" (2018)** - This film stars Nicolas Cage in a surreal, violent, and darkly comedic tale of revenge, coupled with a significant electronic score. It's a cult film, not a blockbuster, but its unique tone and aesthetic could share some similarities with "Evil Ghost Sonic Guns". 6. **"Attack the Block" (2011)** - This British sci-fi comedy blends humor, action, and horror as a group of teenagers defends their block from an alien invasion. It's fast-paced, and while not directly related to electronic music, it has a fresh, energetic soundtrack that complements its storytelling style. Given the unique combination of elements in "Evil Ghost Sonic Guns," direct comparisons are tricky. However, these films each share some aspect of your project, whether it's the genre-blending, the importance of music, or the infusion of dark humor into a traditionally scary setting. Box office success varies widely among these examples, reflecting the broad appeal of some and ...
USER: make more scientific: EDUARDO So, the special ones, after getting hit by the frequency, they can keep using all their psychic powers. It looks like they're haunted or possessed by ghosts, but in reality, there's no ghost involved at all.
CHATBOT: EDUARDO Following exposure to a specific frequency, the individuals designated as 'the special ones' retain the capacity to utilize their full spectrum of psychic abilities. This phenomenon may superficially resemble spectral possession or haunting due to the manifesting psychic capabilities. However, upon rigorous examination, it becomes clear that there is no paranormal involvement; the effects are entirely attributable to the interaction between the subjects and the applied frequency.
USER: Keep this the same but make it clear the special ones can use every psychic power imaginable: EDUARDO So, the special ones, after getting hit by the frequency, they can keep using all their psychic powers. It looks like they're haunted or possessed by ghosts, but in reality, there's no ghost involved at all.
CHATBOT: EDUARDO Upon exposure to the specified frequency, the individuals identified as 'the special ones' are able to maintain the utilization of an exhaustive range of psychic powers, encompassing every conceivable psychic ability. This condition may outwardly mimic the appearance of being haunted or under spectral possession due to the extensive and varied psychic phenomena displayed. Nonetheless, it should be clarified that these effects are not of paranormal origin; instead, they are directly linked to the unique response of these individuals to the frequency they encounter.
USER: smooth out: How in the hell did that person pull themselves by their hair like they're being dragged by a moving car?
CHATBOT: How did that person manage to pull themselves up by their hair as if they were being towed by a moving vehicle?
USER: Because for just under two minutes, a ghost that only the terrorized can see possesses them, manifesting as someone deeply connected to them, either through love or fear.
CHATBOT: Because for just under two minutes, they are possessed by a ghost visible only to the terrorized individual, taking the form of someone deeply connected to them through either love or fear.
USER: Rewrite my bio heading in a Larry David vibe: AUTHOR/WRITER/DIRECTOR/MUSICAL PERFORMANCE ARTIST DANIEL ERIC FINKEL
CHATBOT: WRITER, DIRECTOR, & OCCASIONAL MUSICAL GUY WHO SOMEHOW ALSO WRITES - DANIEL ERIC FINKEL, AT YOUR SERVICE... NOT THAT YOU ASKED.
USER: Make in the voice of Sarah Silverman: "My junkyard jungle of technology started when I took apart a gameboy and made it sound like a gameboy having sex with a gameboy. I was so stoked I celebrated by drinking a bottle of my father's vodka and then filling it back up with water. I would end up doing this with all the bottles and then causing such a hysterical fit when my parents accused me that they just would easily back off, as they were both on serious prescription pills that made it clear that "it would all work out." My point being is my love for all sonic technology and booze and pills were always the competing loves of my life and they both grew with me. The more my love for experimental music grew the more I became a pill popping train wreck. You would think, when I was 17 and mowed down that little girl playing in her yard (not that I remember it as I was blacked out) I would have stopped. Nope it just grew, as did my Frankenstein monster sonic creation. Both monsters, sooooo jealous of each other.
CHATBOT: Oh boy, where do I even start? My love affair with the chaotic world of technology began the day I decided to perform surgery on a Gameboy. I basically made it sound like it was, you know, getting it on with another Gameboy. It was HILARIOUS and kind of a masterpiece. To celebrate, I chugged down my dad's vodka - classic kid move, right? And because I'm such a genius, I filled the bottle back up with water. I did this with EVERY bottle, leading to a monumental meltdown when my parents tried to corner me about it. But let's be real, they were floating on their own cloud of prescription bliss, so their 'disappointment radar' was pretty much stuck on snooze. So, yeah, my obsessions have always been this bizarre cocktail of sonic technology, booze, and pills - it's like they were all vying for my undivided attention. My experimental music vibes just kept soaring while my personal life... well, let's just say it was more crash and burn. Like, literally crash. When I was 17, I somehow managed to mow down a little girl in her yard - don't worry, she was fine... I think? Honestly, it's all a bit fuzzy 'cause I was totally blacked out. But did that stop me? Nope. It was like every new piece of music I created was in competition with my self-destruct mode. My life was like this epic battle between my Frankenstein-esque sonic inventions and my own inner demons. And let me tell you, the jealousy? Real. Soooo real.