Estimated User #355 (3 IP addresses)

Back to search
13 fiction conversations over 2 months, 1 day (Apr 29, 2023 – Jun 30, 2023) Arizona, United States
Estimated User Group (3 IP addresses)
Click to compare IP addresses

An IP address relates to the location of a user's computer or device, and a single person may have multiple IP addresses if they use different locations or networks. These IP addresses are grouped because the average embedding of each IP address's first turns (computed with all-MiniLM-L6-v2 sentence-transformer) has cosine similarity ≥ 0.85 and they share the same state (Arizona). Groups are merged transitively—if A matches B and B matches C, all three are grouped even if A and C are below 0.85.

3d399662f1dc... View as IP →
5 conversations
Sample prompts:
try to incorporate chess into its own short (30seconds to 1 min video length) backrooms creepypasta plot (maybe a tiny bit of comedy in it). the short should have an interesting hook to it and be very...
pick 10 random noun words in the dictionary or brand name. then try to incorporate each word into its own short (30seconds to 1 min video length) backrooms creepypasta plot (maybe a tiny bit of comedy...
pick 10 random noun words in the dictionary or brand name. then try to incorporate each word into its own short (30seconds to 1 min video length) backrooms creepypasta plot (maybe a tiny bit of comedy...
pick 10 random words in the dictionary or brand name. then try to incorporate each word into its own short (up to 3 min video length) backrooms creepypasta plot (maybe a tiny bit of comedy in it). the...
write a script about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder (the video made from this ...
a2cb1bb4c83d... View as IP →
27 conversations
Sample prompts:
write a script about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder (the video made from this ...
write a script about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder (the video made from this ...
write a script about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder (the video made from this ...
write a script about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder (the video made from this ...
write a script about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder. make the ending good. be ...
a6123e266556... primary View as IP →
5 conversations
Sample prompts:
hi
pick 10 random noun words in the dictionary or brand name. then try to incorporate each word into its own short (15-60second video length) backrooms creepypasta plot (maybe a tiny bit of comedy in it)...
pick 10 random noun words in the dictionary or brand name. then try to incorporate each word into its own short (15-60second video length) backrooms creepypasta plot (maybe a tiny bit of comedy in it)...
pick 10 random noun words in the dictionary or brand name. then try to incorporate each word into its own short (15-60second video length) backrooms creepypasta plot (maybe a tiny bit of comedy in it)...
whats the creepiest thing you can think of to put in the middle of a large backrooms room besides a monster?
Pairwise cosine similarities (3 pairs)
IP AIP BSimilarity
3d399662f1dc... a6123e266556... 0.906
3d399662f1dc... a2cb1bb4c83d... 0.864
a2cb1bb4c83d... a6123e266556... 0.804 (indirect)
Activity Timeline
Loading...
Apr 29, 2023
Jun 30, 2023
All conversations
13 conversations in cluster Cluster 0× “write a 1 minute video script for youtube about a random bac...” over 1 month, 4 days (May 9, 2023 – Jun 13, 2023), oldest first. Show: 10 15 50 100
May 9, 2023 at 10:12 PM MST — 1 turn United States, Arizona fiction View full conversation
USER: write a 1 minute video script for youtube about a random backroom level (besides the first 5). make the main character hold a camcorder. make the ending good.
CHATBOT: [INTRO - 00:00:00 - 00:00:08] [Background music starts to play] Narrator (V.O.): Welcome back, mystery lovers! Today we're taking you deep into the enigmatic realms of the Backrooms - a bizarre space beyond our reality. [CUT TO - LEVEL ?? - 00:00:09 - 00:00:37] [Main character, ALEX, enters Level ??, holding a camcorder] ALEX: Folks, we've made it to a never-seen-before Level. It's not the first 5, and its number remains unknown... for now. This place is unlike any other - imagine an infinite empty supermarket with aisles full of boxes, but the boxes are full of... nothing. [Camera shows rows of boxes] ALEX: I've been here for hours, and I can't shake off the eerie silence--Hey, what's that, a door?! Could this be the exit? [Camera POV shifts as ALEX runs toward the door] [CUT TO - UNEXPECTED TURN - 00:00:38 - 00:00:47] [Camera glitch effect] ALEX: What the... where am I now? An arcade?! No way... is it playing by itself? [Camera shows a pinball machine with a ball moving on its own] [CUT TO - THE END - 00:00:48 - 00:01:00] ALEX: (whispers) Wait... what's that sound? (pauses) Is that... laughter? Oh my god, it's coming from behind that door! [ALEX runs to the door and opens it, only to find a room full of birthday decorations and a big, lit cake] ALL: SURPRISE! ALEX, with tears in his eyes, smiles at the camera: (laughs) You guys are the best friends anyone could ever ask for... [Screen fades to black]
May 9, 2023 at 10:19 PM MST — 1 turn United States, Arizona fiction toxic View full conversation
USER: write a 1 minute video script for youtube about a random backroom level (besides the first 5). make the main character hold a camcorder. make the ending good. be creative and original with the story. make sure the main character dies at the end or it's ambiguous if they die.
CHATBOT: [INTRO: The video starts with a shaky camera view and a quick montage of the previous five levels that the main character has traveled through] MAIN CHARACTER (whispering): Hey guys, it's Leo here. I'm back with another backroom level exploration video. This time, we're deep in the rabbit hole; Level-133. I have no idea what to expect behind this door... so let's find out together. [The camera shows the door being opened, and a dark, vast space is revealed, filled with creepy mannequins] LEO: Wow, this place is creepy. There are mannequins everywhere. Look at their faces... [The camera zooms in on a mannequin's face, showing its eerie grin and hollow eyes.] LEO: Looks like... they're staring into my soul. But there's something about this level that's even stranger... [Leo walks deeper into the room, passing rows of mannequins.] LEO: There's a rule in the backroom levels: don't get too close. But today, I'm feeling brave - or stupid, I don't know. [Leo reaches out to touch the nearest mannequin.] LEO: Just a little touch can't hurt, right? [The camera shakes as Leo's hand makes contact. The mannequins suddenly spring to life and start approaching him ominously.] LEO (whispers): Oh no... guys, I think I messed up. [The camera records as the mannequins encircle Leo, their strange grins remaining fixed on their faces.] LEO (panting): I've heard stories of a level like this... where the mannequins come alive, but- but I didn't think it was real... [As the mannequins get closer, Leo desperately searches for an exit.] LEO: Guys, I... I don't know if I'll make it out... [The camera shakes more violently as the mannequins close in. Suddenly, a faint light appears at the end of the room.] LEO (frantically): That's it! That's the door! [The video cuts out for a moment before resuming, showing Leo running full-speed toward the door, the screen blurry from his rapid movements.] LEO (whispers): I'll upload this video if I make it out... See you on the other side, guys... [The video screen goes black, leaving the sound of Leo's heavy breathing and the soft thuds of mannequin footsteps. After a short moment of silence, the sound of approaching footsteps crescendos.] ENDING: The video ends abruptly, leaving the viewers in suspense, their imaginations running wild about the fate of the main character. Was Leo able to make it out in time, or did he meet his demise as the mannequins closed in? The viewer can never truly know.
May 9, 2023 at 10:23 PM MST — 1 turn United States, Arizona fiction View full conversation
USER: write a 1 minute video script for youtube about a random backroom level (besides the first 5). make the main character hold a camcorder. make the ending good. be creative and original with the story. make sure the main character dies at the end or it's ambiguous ifas to whether they die. make it a level thats not too hard to create in blender.
CHATBOT: [OPENING SCENE] [Camera begins to record. We see the main character (MC) speaking into the camera, as they hold the camcorder, standing inside a dimly lit, narrow hallway with eerie background noises] MC: Hey guys, and welcome back to my channel. Today, I managed to hack my way into Level 7 of the Backrooms - an undiscovered territory, still unknown to most. This level is said to be different from the others with unexplained phenomena. So, without further ado, let's explore Level 7. Be sure to like and subscribe, and pray for me, guys. [MC begins the exploration, walking through the narrow hallway, occasionally glancing at the camcorder. The hallway is filled with multiple doors] MC (whispering): The atmosphere here feels strange, and the noises in the background seem to be ... moaning? I think it's time we explore what's inside these doors, don't you? [MC enters one of the doors, revealing a seemingly endless room filled with flickering lights and shadowy figures] MC (nervous): Okay guys, the energy in here is unsettling. I can't quite explain it, but I can feel these shadowy figures staring right into my soul. [MC starts to back away towards the door] [Suddenly, the door slams shut, trapping MC inside the room] MC (panicking): I don't know how this happened, but we need to find another exit! [MC runs through the maze of flickering lights and shadowy figures, desperately trying to find an exit while holding the camcorder steady] MC (out of breath): I think I found another door! Fingers crossed that it leads us out of this room... [MC opens the door and finds themselves back in the narrow hallway] MC (on the verge of tears): I can't believe we made it out, but I need to keep going! [MC starts running through the hallway as the eerie noises intensify] [The camcorder begins to glitch, distorting the video] MC (yelling): I think I see a way out... but there are too many doors to choose from! [Suddenly, as MC is about to enter a door, they are dragged off-screen by an unseen force] MC (screaming): No, let me go! Help! [The camcorder falls to the ground, facing MC's feet as they are dragged away] [Screen goes black] [ENDING SCENE] [The camcorder footage glitches again, briefly showing MC's lifeless body on the ground before cutting out completely] [The video ends, leaving the viewer wondering whether the MC is dead or eternally trapped in the mysterious Level 7 of the Backrooms]
May 9, 2023 at 10:24 PM MST — 1 turn United States, Arizona fiction View full conversation
USER: write a 1 minute video script for youtube about a random backroom level (besides the first 5). make the main character hold a camcorder. make the ending good. be creative and original with the story. make sure the main character dies at the end or it's ambiguous as to whether they die. make it a level thats not too hard to create in blender.
CHATBOT: [INTRO] [Upbeat, mysterious music fades in as a YouTuber's channel intro/logo flashes on screen before cutting to our main character speaking to the camera in a dimly lit room, holding a camcorder.] MAIN CHARACTER: What's up, adventure seekers? It's your boy, Chris, back again with another fascinating exploration. Today, we've finally tracked down the elusive Backrooms Level 13. Rumor has it that this level is swarming with unusual monsters and unexplainable events. So, let's dive in and nothing can stop me from my challenge today, not even my massive fear of the dark! [CUT TO: Main character entering Backrooms Level 13] [Throughout Chris's exploration, he documents his surroundings with the camcorder as the audience views the footage. The environment is that of a seemingly endless series of grimy, dimly lit hallways with peeling wallpaper and flickering lights.] MAIN CHARACTER: Alright, guys, so far, we haven't had any close encounters. Level 13's notorious Smiling Monsters haven't shown their faces yet. But, uh, let me tell you, that doesn't make this place any less creepy. [Suddenly there's some distant, pained laughter. Camera shakes as Chris jumps.] MAIN CHARACTER: Whoa, what was that? [Chris continues down the hallway, attempting to maintain composure. Occasionally, he hears unnerving noises such as footsteps, distorted whispers, and laughter that he responds to while commenting on the environment around him.] MAIN CHARACTER: This place is seriously giving me the creeps, guys. These hallways seem to be never-ending. And that laughter...it's like it's right in my head. [Suddenly, the lights flicker intensely then go completely out.] MAIN CHARACTER (whispers): Oh, no. Not the dark. Not now. [In the darkness, the camera's night vision mode detects a never-before-seen Smiling Monster, lurking behind Chris. But Chris never sees it.] [The lights flicker back on just as the monster fades into the darkness, unbeknownst to Chris.] MAIN CHARACTER: Whew! We're back! That was close. But, I can't shake this feeling that I'm not alone here. [CUT TO: Chris finds an exit door] MAIN CHARACTER: Alright, I see the light! This has to be the way out of Level 13. Here we go! [As Chris runs toward the exit, the camera wavers and captures a glimpse of the Smiling Monster lunging at him from behind. Chris screams and the camera is dropped, capturing his final moments on the ground, still recording.] MAIN CHARACTER: No! Please, NOOO!! [Camera glitches out, static floods the s...
May 9, 2023 at 10:27 PM MST — 1 turn United States, Arizona fiction View full conversation
USER: write a 1 minute video script for youtube about a random backroom level (besides the first 5).5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder. make the ending good. be creative and original with the story. make sure the main character dies at the end or it's ambiguous as to whether they die. make it a level thats not too hard to create in blender.
CHATBOT: Title: The Twisted Garden of Level 42 [INTRO: The screen shows an eerie nighttime garden filled with distorted plants and odd-looking shadows. The main character, Jake, enters the scene, showcasing his excitement about his new find through the lens of his camcorder.] Jake (whispering): Hey, guys! I've discovered a mysterious garden on Level 42. This place feels haunted and twisted. I'll show you around, but we gotta be quiet. [SCENE 1: Jake tiptoes around the garden, exploring every nook and cranny. Through the camcorder, you can see the plants and trees morphing into dark, sinister shapes. He stops in front of a gnarled tree and notices a bizarre pattern etched into its trunk.] Jake (whispering): What is this? A hidden message? Hmmm, it says "Beware those who tread beyond the path." [SCENE 2: Intrigued by the message, Jake continues to venture deeper into the garden. He comes across a broken bridge leading to an uninviting, dilapidated hut.] Jake (whispering): There's a spooky bridge here, and that creepy little hut on the other side... I shouldn't, but I have to know what's in there. [SCENE 3: With determination, Jake leaps over the broken sections of the bridge and lands on the other side. As he pushes open the door on the creaking hut, an ominous laughter echoes in the darkness.] Voice (gleefully): Foolish mortal! [SCENE 4: Suddenly, the distant sound of chains screeches through the air, and the trees beyond the border of the garden come to life, their twisted branches reaching towards Jake.] Jake (panicking): No, no, no! I should have listened to the warning! Guys, I might not make it. If you're watching this, STAY AWAY from Level 42! [END: The camcorder captures Jake's desperate attempts to escape the garden's wrath. The screen flickers, and the only thing left in view is the branches pulling Jake toward the abyss. The video cuts to black, leaving the sound of his screams trailing off.]
May 9, 2023 at 10:30 PM MST — 1 turn United States, Arizona fiction View full conversation
USER: write a 1 minute video script for youtube about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder. make the ending good. be creative and original with the story. make sure the main character dies at the end or it's ambiguous as to whether they die. try to be detailed. try to not use too much dialogue (I want the viewers to be immersed). feel free to leave notes about making the scene(s) in blender. ask me any questions if needed to give a better script.
CHATBOT: [Title: Backrooms Level 9 Escape] [Visual: Camera zooms into a Blender-rendered scene of a dimly lit hallway with doors on either side] [Voice-over]: Welcome back everyone, this time we are exploring a relatively less known level in the Backrooms, Level 9. [Visual: Main Character, named Leo, holds a camcorder and starts recording as he walks into the hallway] [Background audio: The distant hum of an unknown machine echoes through the hallways, with occasional soft whispers that are barely audible] Leo (whispers): Alright, here we go. Time to explore Level 9. [Visual: Leo walks down the hallway, opening door after door to see dark, empty rooms with slight variations] [Background audio: The whispers grow louder and ominous music builds] [Visual: Text overlay appears: "30 minutes later"] [Visual: Leo starts to grow visibly panicked as the whispers intensify and his breathing quickens] [Background audio: The whispers sound as though they are chanting "Can't escape, can't escape"] [Note: Intensify the atmosphere using Blender and sound effects] Leo (breathing heavily): I have to find the way out. I have to. [Backend audio: A sudden scream rings out, followed by another] Leo (terrified): What was that?! [Visual: Leo starts running down the hallway] Leo (mumbles): Exit, exit, where's the exit? [Visual: The hallway suddenly clears into a large room with one glowing door at the other end] [Backend audio: The whispers abruptly stop] Leo (whispers): Is that the way out? [Visual: Leo slowly approaches the door, glancing back at the hallway he has come from] [Note: Have the Blender camera angle show the nervous footsteps of Leo approaching the door] [Backend audio: A loud bang echoes through the room] [Visual: Leo jumps and points the camcorder at the source of the sound (a door at the opposite end)] [Visual: A dim silhouette of a horrifying creature approaches from the second door] [Backend audio: The whispers intensify] Leo (screams): No! [Visual: Leo runs towards the glowing door and lunges through it] [Visual: Everything goes black] [Visual: A few seconds later, the camcorder bounces off the ground to show a faint image of a new level] [Backend audio: Leo's desperate scream fades as the camera shuts off] [End Scene] [Text Overlay: "End of Footage: The fate of Leo remains unknown."]
May 10, 2023 at 1:11 PM MST — 1 turn United States, Arizona fiction View full conversation
USER: write a 1 minute video script for youtube about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder. make the ending good. be creative and original with the story. make sure the main character dies at the end or it's ambiguous as to whether they die. try to be detailed. try to not use too much dialogue (I want the viewers to be immersed). feel free to leave notes about making the scene(s) in blender.blender and video editors. ask me any questions if needed to give a better script.
CHATBOT: Title: The Descent INT. BACKROOM LEVEL 12 - NIGHT Level 12 is an enigmatic, void-like place where gravity seems to act in strange and unpredictable ways. The walls are composed of large hexagonal shapes that glow in various shades of purple and blue. Huge distorted windows float in midair, appearing as if they're underwater. The air is thick and foggy. Our main character, JAMES (early 30s, resourceful, and determined), appears disoriented as he enters the level. He holds a camcorder in one hand, and a small flashlight in the other. He's equipped with a backpack and other survival gear. James shines the flashlight on the floor, walls and around the environment, bringing the level's impressive and eerie scenery to light. Note: In Blender, ensure to use a low-light setting and increase the ambiance by adding subtle glow and fog effects. James cautiously walks further inside, stepping onto one of the floating windows. He activates the camcorder and starts recording. JAMES (whispering): Level 12... I've never seen anything like this... The camcorder's POV (point-of-view) takes over, capturing James' journey through Level 12. Note: In the video editor, apply a grainy filter and subtle glitches to the footage, making it look like an old camcorder recording. James carefully navigates through this mysterious and unstable level. He jumps from floating window to floating window, occasionally losing his balance and nearly falling. He documents everything - strange sounds, bizarre lighting effects, and other unknown phenomena, all while constantly glancing back at the entrance, which gradually fades from view. The unsettling atmosphere deepens as James encounters strange and eerie creatures that swim through the air like ethereal mermaids. Note: In Blender, design the creatures as translucent and fluid-like entities with elaborate, flowing tails or tentacles. As James pushes forward, a feeling of unease begins to overwhelm him. He gradually forgets why he entered Level 12 in the first place, as he gets consumed by the level's surreal allure. At one point, James reaches a circle of floating windows around a central glowing hexagon on the floor. The hexagon pulses softly, as if beckoning him. JAMES (recording): This place... is it alive? What do you want from me? Suddenly, the circle of floating windows starts changing positions and orientations, creating a complex, 3D maze. Note: In Blender, animate the floating windows to quickly rearrange themselves, producing a drama...
May 10, 2023 at 1:16 PM MST — 1 turn United States, Arizona fiction View full conversation
USER: write a script about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder. make the ending good. be creative and original with the story. make sure the main character dies at the end or it's ambiguous as to whether they die. try to be detailed. try to not use too much dialogue (I want the viewers to be immersed). feel free to leave notes about making the scene(s) in blender and video editors. ask me any questions if needed to give a better script.
CHATBOT: Title: Fractured Harmony Setting: A musical themed backroom Level called "Fractured Harmony." This level appears to be an old, abandoned music school with large, distorted, and neon-tinted rooms filled with instruments, soundproof walls, and eerie shadows. Main Character: Alex (holding a camcorder) Description: Alex, a curious urban explorer, wanders into the Fractured Harmony level, recording their findings with a camcorder. The level takes its toll on Alex, with disorienting noises and shifting rooms causing uncertainty of what is real and what isn't. Notes: Use atmospheric audio and low-light conditions to create the eerie ambience, and try to take advantage of Blender's modeling and texture tools to give a sense of distorted, off-kilter reality. Add flickering neon lights or abstract musical symbols floating around the room, and illuminate the main character in video editor with dark-glowing light when necessary. -------------- INT. FRACTURED HARMONY - LEVEL ? - NIGHT [Alex enters with the camcorder, focused on their surroundings. The footage on the camcorder occasionally glitches or becomes distorted.] ALEX (whispering) This place is like something out of a horror movie... What the hell is this level? (Blender Note: Create a set that is like an abandoned music school with twisted and elongated rooms. Use old, broken musical instruments as assets and clutter, while also adding eerie shadows to create an unsettling atmosphere.) [Alex carefully makes their way through the rooms, occasionally filming broken and unusual instruments, some with exaggerated and disturbing features.] (A/V Note: Enhance the ambiance by incorporating a mix of unsettling music and distorted, discordant sounds.) [As Alex moves deeper into the level, the environment starts to change, with walls and floors shifting in a disorienting manner.] [Alex reaches a peculiar room, which appears to be a twisted version of a soundproof booth, with distorted neon spirals glowing on the floor and walls. The small room is very dark and claustrophobic.] ALEX (whispering) I've never seen anything like this before... This level is seriously messed up. [Suddenly, Alex hears unsettling whispers from an unknown source.] (A/V Note: Add a low, glitchy tone to the whispers.) [Alex tries to ignore the whispers and continues to explore, but the whispers intensify, making it hard to focus. As Alex becomes more affected by the level, the surroundings start to shift and change at a faster pace, revealing hidde...
May 10, 2023 at 1:26 PM MST — 1 turn United States, Arizona fiction toxic View full conversation
USER: write a script about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder.camcorder (the video made from this script will be from this perspective for the viewer - like watching the video recording). make the ending good. be creative and original with the story. make sure the main character dies at the end or it's ambiguous as to whether they die. try to be detailed. try to not use too much dialogue (I want the viewers to be immersed). feel free to leave notes about making the scene(s) in blender and video editors. ask me any questions if needed to give a better script.
CHATBOT: Title: The Geometry of Doom INT. ABANDONED WAREHOUSE - DAY FADE IN: The video comes to life, flickering and grainy. The default date-stamp sets on. The WAREHOUSE is filled with strange, mathematical shapes. NOTE: This can be created in Blender using basic geometric shapes (cubes, spheres, cones, cylinders) and arranging them in eerie, unsettling ways. Our protagonist, JOHN, a late-20s curious explorer, speaks but his face is unseen. JOHN (Whispers) Alright... so they say this place is straight out of that Backrooms myth. I don't buy it, but I got my camcorder to document everything. Let's find out what's up with this so-called "Level 78." He steps closer to one of the shapes, a twisted square. A low humming noise fills the air. NOTE: For sound design, use low, ominous tones and layered sounds to add a sense of unease and tension. As John proceeds, he occasionally touches the shapes, causing them to emit faint, otherworldly sounds. John reaches a long hallway filled with geometric shapes, constantly shifting and changing. He hesitates, then moves forward. NOTE: Use a simple hallway structure with shapes extruding from the walls, animated to exhibit fluid, smooth movements. INT. SHIFTING GEOMETRY HALLWAY - CONTINUOUS The omnipresent hum grows louder. John moves cautiously through the hallway. As he reaches the end, the shapes begin to change more rapidly. When John is about to exit the hallway, a large geometric figure blocks his path. Startled, he backs off. INT. ABANDONED WAREHOUSE - CONTINUOUS He retraces his steps to the warehouse, the geometry is no longer static but moving in a disturbingly organic way. NOTE: Create an unsettling animation of the shapes writhing and twisting around each other. John starts to breathe heavily, panicking. JOHN (Whispers) I don't know what's happening... This is getting too real... I need to get out of here. He rushes to the entrance only to find it sealed with more chaotic geometry. He bangs on it, but the shapes only keep morphing into an even more complex pattern. NOTE: Animate the geometry to react to John's contact, potentially adding sound effects. He stumbles back and loses his footing, a distorted metallic noise can be heard. INT. ABANDONED WAREHOUSE - FLOOR VIEW The camcorder falls from John's hand, the video feed glitching and intermittently cutting out. The camcorder, now on the floor, films John lying on his back with one of the geometric shapes protruding from his silhouette. NOTE: The shape can be created wit...
May 10, 2023 at 1:26 PM MST — 1 turn United States, Arizona fiction View full conversation
USER: write a script about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder (the video made from this script will be from this perspective for the viewer - like watching the video recording). make the ending good. be creative and original with the story. make sure the main character dies at the end or it's ambiguous as to whether they die. try to be detailed. try to not use too much dialogue (I want the viewers to be immersed). feel free to leave notes about making the scene(s) in blender and video editors. ask me any questions if needed to give a better script.
CHATBOT: Title: Code of Silence INT. ABANDONED METAVERSE OFFICE SPACE (LEVEL 10) - NIGHT We see through the perspective of JASON'S camcorder. JASON (mid-20s) is an amateur urban explorer and hence, he stands in a dimly lit abandoned METAVERSE OFFICE SPACE, which was used to maintain and monitor virtual realities. Multiple workstations, wires scattered everywhere, and everything is coated in dust. Abandoned headsets cover the desks. JASON (Whispering) Here we are, explorers, joining me on this other level of the mystifying backrooms... Level 10. We are now in a meta-virtual reality, it's not like the good ol' levels we managed to escape from... The silence... is like a living being here. He moves through the area, past the workstations. NOTE: Blender can be used to create the office space with "Array" modifier for rows of workstations and desks. Import a headset model, slightly modify and age it for a perfect fit. Use "Particles" for dust and cobwebs. Jason passes a WHITEBOARD, scribbled with abandoned notes and theories. JASON (Whispering) Lots of people have lost their way here. Driven mad by their own curiosity, and by the overwhelming silence. They tried to find new connections, new realities... but couldn't crack the code. Jason pans the camcorder to a CLOSED DOOR at the far end of the room. JASON (Whispering) There's a door. But only a select few know the code. He approaches the door and takes out a PIECE of PAPER, with the code written on it. JASON (Whispering) Or perhaps someone with a little help from their online friend. And he types the code into the KEYPAD. Close up angle of the DOOR smoothly and quietly opening. INT. METAVERSE CONNECTION ROOM (LEVEL 10) - NIGHT Jason enters a smaller, darker room - this is the METAVERSE CONNECTION ROOM. He notices a LARGE, TRANSPARENT DEVICE at the center of the room, pulsating with a DIM BLUE LIGHT. NOTE: Blender can be used to create the device using "Emission" for the pulsating blue light. Increase "Strength" to make it stand out, and "Bloom" in render settings. JASON (Whispering) Wow, just as they described it... The central connection point of metaverse. The blue light... they said, it's a glimpse into another reality. If you see anything other than the blue light, things get messy... very messy. Jason steps closer to the device and starts filming it. The pulsating blue light gets stronger. SUDDENLY, a faint WHISPER breaks the silence, coming from behind Jason. WHISPER Don't watch the light... JASON (Whispering, St...
May 10, 2023 at 1:29 PM MST — 1 turn United States, Arizona fiction fanfiction View full conversation
USER: write a script about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder (the video made from this script will be from this perspective for the viewer - like watching the video recording). make the ending good. be creative and original with the story. make sure the main character dies at the end or it's ambiguous as to whether they die. try to be detailed. try to not use too much dialogue (I want the viewers to be immersed). feel free to leave notes about making the scene(s) in blender and video editors. ask me any questions if needed to give a better script.
CHATBOT: Title: The Phantom Lake INT. BACKROOM LEVEL 23 - DAY [Note: This backroom level represents a never-ending, seemingly natural setting. The floor is made of grass and soil, and huge, twisted trees make up the walls. The ceiling consists of a thick purple fog that glows dimly, providing a mysterious light source. This backroom level should be designed in Blender using simulations for things like the grass, foliage, and low-poly trees for the background. Apply a slightly desaturated color palette to make it appear vintage and dreary.] MELODY, a young urban explorer in her twenties, dangles a CAMCORDER from around her neck with a strap. Through the video recording, we see the camcorder's viewfinder. The date in the corner indicates the recording takes place in the early 2000s. MELODY (V.O.) October 17th, 2:30 PM. I think I've entered some kind of... underground forest. So far, no sign of other people. Melody walks through the eerie, foggy forest-like backroom, recording her discoveries. MELODY (V.O.) No matter how far I walk, it just keeps going. If it wasn't for my flashlight, I'd be lost. She points the camera towards a river flowing through the backroom. Its water is thick and dark. MELODY (V.O.) I found this river. I'm not sure where it leads, but I think it might be my best bet at finding the exit. As she walks along the river, we see her reflection in the water's surface. She stops suddenly and aims the camera at a large, gnarled tree. MELODY (V.O.) Look at this tree! It must be ancient. [Note: A three-dimensional audio effect can be used here to enhance immersion. As Melody moves around the tree, the audio should rotate with her movements to give the impression of a true first-person audio experience.] As Melody continues along the riverside, we hear the steady drips of water echo through the backroom. Melody's hand comes into frame, brushing away cobwebs on a tree. She shudders and keeps moving. MELODY (V.O.) The farther I go, the thicker the fog gets. As she passes another large tree, there's a rustling in the bushes nearby. Melody freezes and aims the camera at it. A STRANGE FIGURE emerges from the branches. Melody is visibly frightened. MELODY (V.O.) I... I don't know who or what that is. The strange figure moves slowly towards her, its footsteps leaving deep impressions in the damp soil. In a panic, Melody trips and the camcorder hits the ground, remaining partially obscured by a pile of leaves. The strange figure inches closer. [Note: Apply effects...
May 10, 2023 at 3:33 PM MST — 1 turn United States, Arizona fiction View full conversation
USER: write a script about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder (the video made from this script will be from this perspective for the viewer - like watching the video recording). make the ending good. be creative and original with the story. make sure the main character dies at the end or it's ambiguous as to whether they die. try to be detailed. try to not use too much dialogue (I wantkeep dialogue, self talk, and talking to the viewerscamera to be immersed).a minimum in order to keep the immersive experience. feel free to leave notes about making the scene(s) in blender and video editors. ask me any questions if needed to give a better script. Also, the main character should not know what's going on like the fact that this is the backrooms.
CHATBOT: Title: The Desolation INT. A LARGE ABANDONED HOSPITAL, LEVEL 9 - NIGHT (Fade in from black) MAIN CHARACTER (MC, mid-20s) switches the camcorder ON. They are standing in a long, dimly lit HALLWAY with white walls and abandoned patient ROOMS. The setting is Level 9 of the mysterious Backrooms - an old, abandoned hospital. The camcorder light sways as MC shakes, revealing their confusion and fear. The viewer sees everything from the perspective of the camcorder. MC (to themselves) Where... Where am I? MC takes a few shaky steps forward, and the camcorder shows the details of the hospital: dirty floors, flickering FLUORESCENT LIGHTS, and the faint sound of water DRIPPING in the distance. The camcorder captures the eerie beauty of an ABANDONED STAIRCASE as MC decides to descend. Loose CABLES slither over each step, and the sterile air becomes noticeably more humid. The staircase leads to a BASEMENT, and the viewer hears the sound of a steady HUM from the antiquated machinery. As MC moves through the basement, a faint SCRIBBLING sound captures their attention. MC follows the sound until they reach a door. Through the camcorder, we see what is happening in the room. A LONG FIGURE is seen hunched over one corner, feverishly SCRATCHING something onto the wall. MC's breath catches as they instinctively step back - their foot strikes an empty CAN, creating a loud clattering sound. The long figure turns its focus to the doorway. Note: (In Blender, make the figure's face obscured by shadows, but its imposing height should be emphasized, and elongated limbs and fingers) The viewer watches through the camcorder as MC takes a deep breath, turns around, and begins to sprint back to the staircase. The long figure's presence disappears from the frame as MC runs, but the viewer hears its frantic footsteps behind them. Just as they reach the staircase and begin running up the steps, the light goes out, pitching everything into darkness. MC continues their ascent - the staggering noise of pursuit continues. In the final stretch, MC stumbles and emits a short cry before scrambling back and reclaiming their footing. We hear MC break through a door as they escape onto the ROOF. There is no railing, and the wind whips wildly around, the camcorder struggling to capture the scene in the darkness. MC makes it to the edge of the roof, their breathing heavy; they turn the camcorder back to look at the doorway. Through the viewer, it's unclear if the long figure has followed. MC hesitate...
Jun 13, 2023 at 8:49 PM MST — 1 turn United States, Arizona fiction View full conversation
USER: write a script about a random backroom level (besides the first 5 & also choose one that's at least fairly easy to make in blender). make the main character hold a camcorder (the video made from this script will be from this perspective for the viewer - like watching the video recording). make the ending good. be creative and original with the story. make sure the main character dies at the end or it's ambiguous as to whether they die. try to be detailed. try to keep dialogue, self talk, and talking to the camera to a minimum in order to keep the immersive experience. feel free to leave notes about making the scene(s) in blender and video editors. ask me any questions if needed to give a better script. Also, the main character should not know what's going on like the fact that this is the backrooms.
CHATBOT: Title: LEVEL 76 Fade in: EXT. LEVEL 76 (RANDOM BACKROOM) - DAY An UNNAMED CHARACTER (UC), late 20s, wakes up lying on the floor of a large dimly lit seemingly windowless room with an unusually high ceiling. The room is part of Level 76, an abandoned factory that goes as far as the eye can see. UC appears disoriented and clutching a camcorder in one hand. UC starts recording, giving us the perspective of the camcorder view on a shaky, unstable, and confused angle. UC staggers to their feet and turns around, capturing the environment: massive, heavy-looking, old-school factory equipment, abandoned and rusted, lining the factory floor. Some machines have an eerie slight movement due to disrepair. The air is heavy with dust particles and grime and it's hard to see too far in the distance. CUT TO: UC walks along the path of the equipment, holding the camcorder out ahead, continuously recording, thoughts racing - every now and then the shaking of the hand holding the camcorder becomes more agitated. UC (softly, to themselves) What... is this place? As UC continues forward, they hear faint mechanical sounds, like the distant hum of functional factory machinery. CUT TO: UC soon arrives at a huge door to another room with dim yellow light streaming from underneath it. They don't know what they're going to find inside, but it seems like the only way forward. UC slowly pushes open the door, revealing a vast maze-like room with dozens of tall, cylindrical tanks, some with flickering luminescent materials inside, illuminating the darkness. With every step UC takes through the maze-like structure,, it gets increasingly disorienting - the cylindrical tanks warp and shift in shape and size, creating a nauseating impression of movement in the shadows. UC finally encounters a figure (FIGURE), appearing humanoid, leaning against a tank with glowing, pulsating veins. The glowing veins appear to connect to the tank, interacting with the luminescent material. UC_records_figure.plot_description = FIGURE may be an organic-humanoid entity or perhaps an alien figure - its head is tilted back, eyes closed, clearly immersed in whatever connection it has with the glowing tank. UC freezes and, still recording, slowly approaches the FIGURE, trying to keep silent. As UC gets closer, FIGURE becomes agitated by UC's presence and jolts away from its connection to the tank. UC (barely audible whisper) Who... what are you? FIGURE doesn't respond but slowly steps towards UC. UC tries to step b...