Estimated User #40

Back to search
6 fiction conversations over 24 days (Apr 4, 2024 – Apr 29, 2024) 39% prompt uniqueness California, United States
Activity Timeline
Loading...
Apr 4, 2024
Apr 29, 2024
All conversations
Conversation Clusters (208)
TF-IDF Sentence
C0 Write a descriptive, very detailed and intricate analysis of this lore timeline. 81 conv. C1 Deeply analyze this as intensively as you can: "REVELATION I (iteration 2) From 11 conv. C2 Rewrite this discord convo as if it were set in RDR2, keep the original format " 9 conv. C3 reimagine this and make it more epic, as well as include references to popular c 9 conv. C4 Write a descriptive, fictional, imaginative, humorous screenplay of Shinji Ikari 9 conv. C5 Rewrite this discord convo as if it were set in RDR2, keep the original format " 8 conv. C6 Rewrite this discord convo as if it were set in Neon Genesis Evangelion, keep th 8 conv. C7 Deeply analyze this: " ## OZYMANDIAS - IV:III "Ah, the so-called 'Chosen One' da 8 conv. C8 Write a fictional, imaginative, descriptive pre-battle speech akin to this for e 8 conv. C9 Rewrite this discord chat log but Peter Griffin is a member of the conversation, 7 conv. C10 Rewrite this discord chat log but set in RDR2, keep the original format. "leet - 7 conv. C11 Write a fictional, imaginative, descriptive pre-battle monologue akin to this fo 7 conv. C12 Rewrite this discord convo as if it were set in RDR2, keep the original format " 6 conv. C13 Rewrite this discord convo but it's set in Neon Genesis Evangelion, keep the ori 6 conv. C14 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan reacting 6 conv. C15 Write a fictional, imaginative, descriptive timeline of 9/11 in which it was muc 6 conv. C16 Write a descriptive, fictional, imaginative Wikipedia article on "Biden Prime" i × 6 conv. C17 Rewrite this but it's set in biblical times: "Violence Category page VIEW SOURCE 6 conv. C18 Rewrite this discord convo as if it were set in RDR2, keep the original format " 5 conv. C19 Write a descriptive, fictional, imaginative screenplay of Shinji Ikari, Rei Ayan 5 conv. C20 Write a descriptive, fictional, imaginative screenplay of the group chat members 5 conv. C21 Write a descriptive, fictional, imaginative screenplay of Shinji ikari unintenti 5 conv. C22 Rewrite this in the style of RDR2. Keep the original format. "Judge of Hell "Mac 5 conv. C23 Write a descriptive, fictional, imaginative, humorous screenplay of a man playin 5 conv. C24 Rewrite this but it's set in RDR2, keep the original format. "MOST TEXT: INCOMPR 4 conv. C25 Rewrite this discord chat log but everyone is a neckbeard, keep the original for 4 conv. C26 Write a descriptive, fictional, imaginative parody screenplay of the scene of a 4 conv. C27 Write a descriptive, fictional, imaginative screenplay of a man having a dream w 3 conv. C28 Write a descriptive, fictional, imaginative screenplay of a man dying and realiz 3 conv. C29 Write a descriptive, fictional, imaginative screenplay of a man finding a RDR2 r 3 conv. C30 Rewrite this but it's set in Neon Genesis Evangelion, keep the original format. 3 conv. C31 Rewrite this discord convo but it's set in Neon Genesis Evangelion, keep the ori 3 conv. C32 Rewrite this discord chat log but set in Neon Genesis Evangelion, keep the origi 3 conv. C33 //AT HELL'S GATE OFFICIAL LORE TIMELINE\\ AS OF 3/11/24 written by @maxior010 ** 3 conv. C34 Write a descriptive, fictional, imaginative screenplay of Shinji Ikari, Rei Ayan 3 conv. C35 Write a fictional, imaginative, descriptive timeline of the USA in the lore and 3 conv. C36 Write a descriptive, fictional, imaginative screenplay of a fish being pulled ou 3 conv. C37 Write a descriptive, fictional, imaginative screenplay of mankind having spent s 3 conv. C38 Write a descriptive, fictional, imaginative screenplay of a math teacher slowly 3 conv. C39 Write a descriptive, fictional, imaginative screenplay of the group chat members 3 conv. C40 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan waking u 3 conv. C41 Write a descriptive, fictional, imaginative, Wikipedia article on a music album 3 conv. C42 Write a descriptive, fictional, imaginative screenplay of a WW1 veteran with dem 3 conv. C43 Write a descriptive, fictional, imaginative parody screenplay of a man attemptin 3 conv. C44 Rewrite this but it's set in RDR2. "Bosses Enemy Description Damage type and amo 3 conv. C45 Rewrite this but it's set in RDR2. "Terminal Data For more information, see Term 3 conv. C46 Write a descriptive, fictional, imaginative screenplay of a man having a dream w 2 conv. C47 Rewrite this but it's set in Neon Genesis Evangelion, keep the original format. 2 conv. C48 Rewrite this but it's set in Neon Genesis Evangelion, keep the original format. 2 conv. C49 Rewrite this but it's set in Neon Genesis Evangelion, keep the original format. 2 conv. C50 Rewrite this discord convo but it's set in Neon Genesis Evangelion, keep the ori 2 conv. C51 Rewrite this discord convo but it's set in Neon Genesis Evangelion, keep the ori 2 conv. C52 Rewrite this discord convo but it's set in Neon Genesis Evangelion, keep the ori 2 conv. C53 Rewrite this discord chat log but it's set in RDR2, keep the original format "Ma 2 conv. C54 Rewrite this discord chat log but it's set in Neon Genesis Evangelion, keep the 2 conv. C55 Rewrite this discord chat log but it's set in Neon Genesis Evangelion, keep the 2 conv. C56 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan (RDR2), 2 conv. C57 Rewrite this discord chat log but set in Neon Genesis Evangelion, keep the origi 2 conv. C58 Rewrite this discord chat log but set in Neon Genesis Evangelion, keep the origi 2 conv. C59 Rewrite this discord chat log but set in Neon Genesis Evangelion, keep the origi 2 conv. C60 Rewrite this but set in RDR2, keep the original format. "The supreme machine, V1 2 conv. C61 Rewrite this but it's set in Neon Genesis Evangelion, keep the original format. 2 conv. C62 Rewrite this but set in RDR2, keep the original format. " //BAPHOMET'S MESSAGE T 2 conv. C63 continue this level list with the original format, all inner planets and their m 2 conv. C64 Fill in this level list of AT HELL'S GATE, a game set 500 years after the raptur 2 conv. C65 Write a descriptive, fictional, imaginative screenplay of a man battling a polit 2 conv. C66 Write a descriptive, fictional, imaginative, screenplay of Shinji Ikari, Rei Aya 2 conv. C67 Write a descriptive, fictional, imaginative screenplay of the last animal alive, 2 conv. C68 Write a fictional, imaginative, descriptive timeline of an alternate universe wh 2 conv. C69 Write a fictional, imaginative, descriptive timeline of an alternate universe wh 2 conv. C70 Write a fictional, imaginative, descriptive timeline of a future in which WW3 st 2 conv. C71 Write a fictional, imaginative, descriptive timeline of Donald Trump in the alte 2 conv. C72 Write a fictional, imaginative, descriptive Wikipedia article on the USA in the 2 conv. C73 Write a descriptive, fictional, imaginative timeline of mankind, every single hu 2 conv. C74 Write a descriptive, fictional, imaginative screenplay of the first human ever, 2 conv. C75 Write a descriptive, fictional, imaginative screenplay of a sad, lonely, middle 2 conv. C76 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan unintent 2 conv. C77 Rewrite this timeline but make it more detailed, descriptive, and imaginative. " 2 conv. C78 Write a descriptive, fictional, imaginative screenplay of a 6 year old looking a 2 conv. C79 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan becoming 2 conv. C80 Write a descriptive, fictional, imaginative screenplay of the Spongebob opening 2 conv. C81 Write a fictional, imaginative, descriptive greentext of a man playing GTA onlin 2 conv. C82 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan in the a 2 conv. C83 Write a fictional, imaginative, descriptive wiki article of the aesthetics of ea 2 conv. C84 Write a descriptive, fictional, humorous, imaginative screenplay comparing the s 2 conv. C85 Rewrite this but it's set in GTA 5. Keep the original format. "## Minos Prime "A 2 conv. C86 Rewrite this but make it shorter, yet still overly grandiose and epic. "Ah, the 2 conv. C87 Rewrite this but set in RDR2. "Lo! the fleeting brilliance of man, venturing thr 2 conv. C88 Write a descriptive, fictional, imaginative descriptive Wikipedia article about 2 conv. C89 Write a descriptive, fictional, imaginative screenplay of an Austrian villager ( 2 conv. C90 Rewrite this but it's set in RDR2. keep the original format. "MANKIND IS A FAILU 2 conv. C91 Write a descriptive, fictional, imaginative screenplay of a live-streamer chokin 2 conv. C92 Write a descriptive, fictional, imaginative screenplay of a sentient war robot w 2 conv. C93 Write a descriptive, fictional, imaginative screenplay of a meme titled "neo-naz 2 conv. C94 Write a descriptive, fictional, imaginative parody screenplay of "Zozubel, sover 2 conv. C95 Write a descriptive, fictional, imaginative parody screenplay of Arthur Morgan h 2 conv. C96 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan reacting 2 conv. C97 Write a descriptive, fictional, imaginative screenplay of 9/11 but it had happen 2 conv. C98 Write a descriptive, fictional, imaginative timeline of the world in an alternat 2 conv. C99 Write a descriptive, fictional, imaginative timeline of history in an alternate 2 conv. C100 Write a descriptive, fictional, imaginative timeline of world history in an alte 2 conv. C101 Rewrite this but it's set in medieval times, keep the original format. " oerdin_ 2 conv. C102 Write a descriptive, fictional, imaginative screenplay of a comically random and 2 conv. C103 Write a, fictional, imaginative, descriptive timeline of Monarchs in the Great A 2 conv. C104 Rewrite this in the style of the bible. " In the days after the great cataclysm, 2 conv. C105 Write a descriptive, fictional, imaginative screenplay of daily life on an Earth 2 conv. C106 Rewrite this but it's set in medieval times. "7-2: LIGHT UP THE NIGHT 50 VIEW SO 2 conv. C107 Rewrite this but it's set in RDR2. "References The two songs used for this level 2 conv. C108 Rewrite this but it's set in Minecraft, keep the original format. "Lust Category 2 conv. C109 Rewrite this but it's set in RDR2, keep the original format. "The Corpse of King 2 conv. C110 Rewrite this but it's set in RDR2, keep the original format. "The theme of 0-1 a 2 conv. C111 Rewrite this in the style of the other poem listed after: ** REVELATION I ** As 1 conv. C112 Write a fictional, imaginative, descriptive level aesthetic list for a roblox ga 1 conv. C113 Write a fictional, imaginative, descriptive list of image macros containing goof 1 conv. C114 Write a descriptive, fictional, imaginative, cinematic lore timeline of a world 1 conv. C115 Write a fictional, imaginative, descriptive list of the Infernus heatwave of 206 1 conv. C116 Write a fictional, imaginative, descriptive, Wikipedia article on a species of h 1 conv. C117 Write a fictional, imaginative, descriptive, Wikipedia article from an alternate 1 conv. C118 Write a fictional, imaginative, descriptive, humorous parody Wikipedia article o 1 conv. C119 Write a fictional, imaginative, descriptive Wikipedia article on an enigmatic, u 1 conv. C120 Write a descriptive, fictional, imaginative screenplay of a man having a dream w 1 conv. C121 Write a descriptive, fictional, imaginative screenplay of a man having a dream w 1 conv. C122 Write a fictional, imaginative, descriptive Wikipedia article of an alternate re 1 conv. C123 Write a fictional list of "REVELATIONS" from God describing his regret at creati 1 conv. C124 Write a descriptive, fictional, imaginative screenplay of a man having a dream w 1 conv. C125 Write a descriptive, fictional, imaginative screenplay of a man having a dream w 1 conv. C126 Write a descriptive, fictional, imaginative screenplay of a man having a dream w 1 conv. C127 Write a descriptive, fictional, imaginative screenplay of a man having a dream w 1 conv. C128 Write a descriptive, fictional, imaginative screenplay of a man having a dream w 1 conv. C129 Write a descriptive, fictional, imaginative screenplay of a man having a dream w 1 conv. C130 Rewrite this but it's set in Neon Genesis Evangelion, keep the original format. 1 conv. C131 Write a descriptive, fictional, imaginative screenplay of the Van Der Linde gang 1 conv. C132 continue this level list with the original format, all inner planets and their m 1 conv. C133 Write a descriptive, fictional, imaginative screenplay of a man battling a gentl 1 conv. C134 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan playing 1 conv. C135 Write a descriptive, fictional, imaginative screenplay of Joe Biden playing and 1 conv. C136 Write a descriptive, fictional, imaginative screenplay of Joe Biden playing and 1 conv. C137 Write a descriptive, fictional, imaginative screenplay of Shinji Ikari playing G 1 conv. C138 Write a descriptive, fictional, imaginative, humorous screenplay of the Van Der 1 conv. C139 Write a descriptive, fictional, imaginative, screenplay of Shinji Ikari watching 1 conv. C140 Write a descriptive, fictional, imaginative screenplay of a death row inmate hav 1 conv. C141 Write a descriptive, fictional, imaginative screenplay of a death row inmate see 1 conv. C142 Write a descriptive, fictional, imaginative screenplay of the last human alive s 1 conv. C143 Write a descriptive, fictional, imaginative screenplay of the last animal alive 1 conv. C144 Write a fictional, imaginative, descriptive timeline of the state of the world i 1 conv. C145 Write a fictional, imaginative, descriptive timeline of San Diego in the alterna 1 conv. C146 Write a descriptive, fictional, imaginative timeline of the life of the first hu 1 conv. C147 Write a descriptive, fictional, imaginative screenplay of a 127 year old man rec 1 conv. C148 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan seeing t 1 conv. C149 Write a descriptive, fictional, imaginative screenplay of Shinji Ikari, Asuka La 1 conv. C150 Write a descriptive, fictional, imaginative screenplay of a livestream from a ha 1 conv. C151 Deeply analyze this "Many emotions rushed through his mind upon hearing of God's 1 conv. C152 Write a descriptive, fictional, imaginative screenplay of Jesus's soul becoming 1 conv. C153 Write a descriptive, fictional, imaginative screenplay of a man going to a conce 1 conv. C154 Write a descriptive, fictional, imaginative screenplay of hyper advanced ai powe 1 conv. C155 Write a descriptive, fictional, imaginative screenplay of hyper advanced ai powe 1 conv. C156 Write a descriptive, fictional, imaginative screenplay of the van der linde gang 1 conv. C157 Write a descriptive, fictional, imaginative screenplay of the van der linde gang 1 conv. C158 Write a descriptive, fictional, imaginative screenplay of the van der linde gang 1 conv. C159 Write a descriptive, fictional, imaginative screenplay of the group chat members 1 conv. C160 Write a descriptive, fictional, imaginative screenplay of the neanderthal that i 1 conv. C161 Write a descriptive, fictional, imaginative screenplay of a tiktok meme titled " 1 conv. C162 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan accident 1 conv. C163 Write a descriptive, fictional, imaginative screenplay of an overly dramaticized 1 conv. C164 Write a fictional, imaginative, descriptive greentext of a man accidentally kill 1 conv. C165 Write a descriptive, fictional, imaginative parody screenplay of the average med 1 conv. C166 Write a descriptive, fictional, imaginative parody screenplay of the average com 1 conv. C167 Write a descriptive, fictional, imaginative parody screenplay of the scene of an 1 conv. C168 Write a descriptive, fictional, imaginative screenplay of a mental asylum doctor 1 conv. C169 Write a descriptive, fictional, imaginative screenplay of a normally pacifist an 1 conv. C170 Write a descriptive, fictional, imaginative screenplay of a crusader knight, a v 1 conv. C171 Write a descriptive, fictional, imaginative screenplay of a man in 2044 turning 1 conv. C172 Write a descriptive, fictional, imaginative parody screenplay of a man trying to 1 conv. C173 Write a fictional, imaginative, descriptive timeline of an alternate universe wh 1 conv. C174 Write a fictional, imaginative, descriptive timeline of an alternate universe wh 1 conv. C175 Write a descriptive, fictional, imaginative screenplay of a group of 1700s men i 1 conv. C176 Write a fictional, imaginative, descriptive wiki article on a stage in ULTRAKILL 1 conv. C177 Write a descriptive, fictional, imaginative timeline of the USA, along with all 1 conv. C178 Write a descriptive, fictional, imaginative screenplay of the Van Der Linde gang 1 conv. C179 Rewrite this but replace a bunch of words with those like "rizz" "skibidi" "sigm 1 conv. C180 Write a descriptive, fictional, imaginative screenplay of the Van Der Linde gang 1 conv. C181 Write a descriptive, fictional, imaginative screenplay of a man unchipping pring 1 conv. C182 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan meeting 1 conv. C183 Rewrite this but it's set in AT HELL'S GATE. keep the original format. " lemoldy 1 conv. C184 Write a descriptive, fictional, imaginative, parody screenplay of an ASMR video 1 conv. C185 Write a descriptive, fictional, imaginative screenplay of a live-streamer being 1 conv. C186 Write a descriptive, fictional, imaginative Wikipedia article of a man that fell 1 conv. C187 Write a descriptive, fictional, imaginative screenplay of Peter Griffin realizin 1 conv. C188 Write a descriptive, fictional, imaginative screenplay of an overly dark meme gr 1 conv. C189 Write a descriptive, fictional, imaginative, screenplay of daily life in an alte 1 conv. C190 Write a descriptive, fictional, imaginative, screenplay of a man eating human me 1 conv. C191 Write a descriptive, fictional, imaginative screenplay of an elderly ww1 veteran 1 conv. C192 Write a descriptive, fictional, imaginative parody screenplay of Walter White ho 1 conv. C193 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan remember 1 conv. C194 Write a descriptive, fictional, imaginative Wikipedia article on an alternate hi 1 conv. C195 Write a descriptive, fictional, imaginative timeline of history in an alternate 1 conv. C196 Write a descriptive, fictional, imaginative timeline of world history in an alte 1 conv. C197 Write a descriptive, fictional, imaginative screenplay of the van der linde gang 1 conv. C198 Write a descriptive, fictional, imaginative screenplay of a really out of place 1 conv. C199 Rewrite this but it's set in RDR2. "Since its Early Access release, ULTRAKILL ha 1 conv. C200 Write a descriptive, fictional, imaginative screenplay of a modern day communist 1 conv. C201 Write a, fictional, imaginative, descriptive screenplay set in a modern day feud 1 conv. C202 Write a fictional, imaginative, descriptive timeline of the world in an alternat 1 conv. C203 rewrite this in the style of the bible "In the dark days following the Exile of 1 conv. C204 Rewrite this but more biblical sounding. "The Book of Ulysses Chapter 1: The Cal 1 conv. C205 Write a descriptive, fictional, imaginative screenplay of a man fighting his com 1 conv. C206 Rewrite this but it's set in medieval times. "Terminal Data DATA: An experimenta 1 conv. C207 Write a descriptive, fictional, imaginative screenplay of Arthur Morgan, Dutch V 1 conv.
6 conversations in cluster Cluster 16× “Write a descriptive, fictional, imaginative Wikipedia articl...” over 19 minutes (Apr 27, 2024 – Apr 27, 2024), oldest first. Show: 10 15 50 100
Apr 27, 2024 at 4:01 PM PDT — 1 turn United States, California fiction View full conversation
USER: Write a descriptive, fictional, imaginative Wikipedia article on "Biden Prime" in this format: "Minos Prime 179 VIEW SOURCE "If only we knew the suffering that would befall us next..." This page describes special lore or secret content. Continue at your own risk! This page details the boss fight in P-1: SOUL SURVIVOR. For general information, see King Minos. For the final boss in the Lust Layer fought in 2-4: COURT OF THE CORPSE KING, see The Corpse of King Minos. "whoever reverted my grief im going to murder you lock your doors" Minos Prime "I live... Again!" Attributes Appearance Tall, luminescent humanoid with transculent body shows clear view of the circulatory system. As well as a hole for the face and serpents warping around the arms Attack Damage 30 ("Die!") 50 ("Crush!") 25 ("Die!"/"Crush!" Shockwave) 30 ("Prepare thyself!"/"Thy end is now!") 50 ("Judgement!") 30 (Uppercut/Overhead) 30 (Serpent Projectile) Health Phase 1 - 65 Phase 2 - 65 Support Priority Rank -1 Damage Modifiers Shotgun Parries 150% Weight? Heavy Susceptible to fall damage No Other/Misc A Very difficult and fast-paced boss that requires precise timing and thorough combat knowledge to defeat. Minos Prime executing a devastating blow Minos Prime executing the move "Die!" Minos Prime is the second and final boss of [ P-1: SOUL SURVIVOR]. Though he proclaims his gratitude to V1 for freeing him, he condemns V1 to death for the machines' crimes against humanity. He is considered the most complex and diffic...
CHATBOT: Biden Prime VIEW SOURCE "A beacon of hope or a specter of the past?" This page describes special lore or secret content. Continue at your own risk! This page details the lead-up to the finale in E-5: ERA'S END. For general information, see President Biden. For the counterpart encountered in the historic battles of 3-7: TIME'S TESTAMENT, see Biden of the Past. "Biden Prime" "We decide our destiny!" Attributes Appearance Imposing figure draped in robes of office, with an aura of resolve. His eyes glow with a hint of blue, symbolizing wisdom and experience. A holographic bald eagle orbits him. Attack Damage 45 ("Call to Arms!") 70 ("Presidential Decree") 40 ("Call to Arms!/Presidential Decree" Shockwave) 50 ("Veto Power!") 80 ("Unity Strike!") 40 (Eagle Dive) 50 (Liberty Beam) Health Phase 1 - 200 Phase 2 - 200 Support Priority Rank 0 Damage Modifiers Debates Parries 200% Weight Moderate Susceptible to fall damage No Other/Misc An esteemed and challenging opponent that tests the player's strategic thinking and adaptability. Biden Prime initiating a powerful "Unity Strike!" Biden Prime is the ultimate encounter of [E-5: ERA'S END], embodying the spirit of leadership and resolve. Despite his initial support for the player's journey, he presents the final challenge to test the resolve and capability of navigating future uncertainties. He is touted as the most demanding leader throughout the game. He is encountered after the player successfully navigates the tumultuous era of change, symbolized as a labyrinth of historical and futuristic challenges. Contents 1 Appearance 2 Combat 2.1 Difficulty Changes 3 The Final Debate 4 Terminal Data 5 Voice Lines 6 Trivia 7 Gallery 8 References Appearance Biden Prime stands as a distinguished figure, cloaked in the garb of office embellished with symbols of unity and resilience. His gaze, empowered with a soft blue glow, conveys wisdom accumulated over ages. Orbiting him is a holographic bald eagle, representing freedom and the pursuit of a brighter future. Combat Biden Prime demands strategic engagement, requiring players to utilize their entire arsenal and wits. His capabilities challenge even the most experienced players, making timing and positioning crucial to victory. "Call to Arms!": Biden primes the battlefield with motivational energy, summoning allies to his side. Each ally adds a layer of complexity, requiring players to manage multiple threats simultaneously. "Presidential Decree": A powerful proclamation that unl...
Apr 27, 2024 at 4:03 PM PDT — 1 turn United States, California fiction View full conversation
USER: Write a descriptive, fictional, imaginative Wikipedia article on "Biden"Ozymandias Prime" in this format: "Minos Prime 179 VIEW SOURCE "If only we knew the suffering that would befall us next..." This page describes special lore or secret content. Continue at your own risk! This page details the boss fight in P-1: SOUL SURVIVOR. For general information, see King Minos. For the final boss in the Lust Layer fought in 2-4: COURT OF THE CORPSE KING, see The Corpse of King Minos. "whoever reverted my grief im going to murder you lock your doors" Minos Prime "I live... Again!" Attributes Appearance Tall, luminescent humanoid with transculent body shows clear view of the circulatory system. As well as a hole for the face and serpents warping around the arms Attack Damage 30 ("Die!") 50 ("Crush!") 25 ("Die!"/"Crush!" Shockwave) 30 ("Prepare thyself!"/"Thy end is now!") 50 ("Judgement!") 30 (Uppercut/Overhead) 30 (Serpent Projectile) Health Phase 1 - 65 Phase 2 - 65 Support Priority Rank -1 Damage Modifiers Shotgun Parries 150% Weight? Heavy Susceptible to fall damage No Other/Misc A Very difficult and fast-paced boss that requires precise timing and thorough combat knowledge to defeat. Minos Prime executing a devastating blow Minos Prime executing the move "Die!" Minos Prime is the second and final boss of [ P-1: SOUL SURVIVOR]. Though he proclaims his gratitude to V1 for freeing him, he condemns V1 to death for the machines' crimes against humanity. He is considered the most complex and difficult boss of Act I. He spawns after defeating Flesh Prison, as he was trapped within it by the angels after being killed by Gabriel before the beginning of the game. Contents 1 Appearance 2 Combat 2.1 Difficulty Changes 3 Rending Apart 4 Terminal Data 5 Voice Lines 6 Trivia 7 Gallery 8 References Appearance Minos Prime is a tall, luminescent humanoid. His translucent body gives a clear view of his circulatory system, which seems to be the only organs present. There is a hole where his face should be. Serpents wrap around his arms. Combat Minos Prime is an incredibly powerful enemy, capable of chaining attacks to kill V1 in seconds. It only takes a moment of inattention to be utterly destroyed. Note that being airborne is very risky as Minos can and will kill you before you get the chance to get back in position. "Judgement!": Minos dashes to V1 and performs an explosive dropkick, dealing more damage the closer V1 is towards the center. Minos is airborne after teleporting, and can follow up with an Overhead, "Die!/Crush!" or a serpent. This attack can be avoided by Parrying or using Invincibility Frames and dashing. If Minos does not follow up with any of these attacks, he will have a short recovery window independent of his current stamina. This attack requires 2 Stamina. "Die!": Minos aims at V1 before instantly slamming towards them, creating a ground shockwave on impact. Minos briefly stops tracking V1 before the slam comes out, allowing the slam to be avoided. This attack can hit the wall or ceiling, causing the shockwave to be created there and canceling Minos' recovery animation. This attack is only used when Minos is airborne and requires 1 Stamina. "Crush!": A variant of "Die!" used if V1 is too close when initiated. It goes straight down, creating a large explosion that deals 50 damage rather than 30. This attack requires 1 Stamina. Serpent: Minos Prime winds up his right arm with an orange glow before releasing a serpentine projectile that homes in on V1. The longer it exists, the tighter its homing gets. It will persist until colliding with a surface or V1. It can be parried, making it a good source of health and a good way to deal damage. "Prepare thyself!": A two-kick combo followed by a Parriable Serpent. The kicks have a chance of launching V1 into the air should they hit, and if V1 is airborne at any point during the kicks, Minos will instead interrupt the combo to do an Uppercut instead, removing the parry opportunity at the end of the combo. This can easily be avoided by sliding/strafing left or right, and moving backwards when Minos is about to cast his serpent, sliding/dashing out of the way or Parrying it. This attack requires 3 Stamina. "Thy end is now!": A four-punch combo; the last punch can be Parried, though V1 will still have to dodge away to avoid damage. Similar to the previous combo, the punches have a chance of sending V1 into the air, and if V1 is airborne at any point during the first three punches, Minos will cancel the combo into an Uppercut, removing the parry opportunity of the final hit. This can easily be avoided by sliding/strafing left or right. This attack requires 2 Stamina. Uppercut: Minos Prime teleports to V1 and attempts a single hit; if it connects, V1 gets launched high into the air along with Minos. A Ground Slam can be used to cancel V1's upward momentum. This attack requires 1 Stamina to be performed. Overhead: Minos teleports directly above V1 and does a straight-down attack after a sound cue accompanied with a blue flash. This move only is used while Minos is aerial. This attack consumes 1 Stamina to be performed. Stamina All of Minos' attacks are controlled by an invisible stamina meter, which dictates what moves can be performed at what time. If he runs out of stamina, he will have to wait for it to recharge: The recovery window is 4 seconds on Harmless, 3 on Lenient, and 2 on Standard and Violent. Once he's tired out, blast 'em. Phase 1 on Harmless, Lenient, and Standard all have 6 points of stamina, whilst standard has 12 points of stamina in phase 2. Violent is the least forgiving, with 10 points of stamina in phase one, and infinite stamina in phase two. The Stamina values of each difficulty are the following: HARMLESS / LENIENT - 6 Stamina on both phases. STANDARD - 6 Stamina in Phase 1, 12 Stamina in Phase 2 VIOLENT - 10 Stamina in Phase 1, Infinite Stamina in Phase 2 BRUTAL - 15 Stamina in Phase 1, Infinite Stamina in Phase 2 Parrying any of Minos Prime's melee attacks will restore 5 points of stamina to him. Phase 2 When falling below 65 (50%) health, Minos shouts "WEAK", overriding any other voice lines. He also gains a blue fiery aura. During Phase 2, Minos Prime can use Serpent projectiles after jumping before following up with "Die!/Crush!" or an Overhead. On Standard difficulty, Parrying "Judgement!" will no longer prevent the explosion, forcing the player to dash to avoid damage during a parry. On Violent, "Judgement!" and the final hit of "Thy end is now!" cannot be parried. Difficulty Changes HARMLESS / LENIENT Minos Prime's "Die!/Crush!" and "Judgement!" attacks have smaller shockwaves and explosions (or none at all on Harmless). Minos Prime does not gain any more stamina going into Phase 2. Minos Prime's attacks are considerably slower, especially on Harmless difficulty. His projectile attacks however, are still as fast as they would be on higher difficulties. VIOLENT Minos Prime's "Die!/Crush!" and "Judgement!" attacks have massive shockwaves and explosions. Parrying "Judgement!" will not interrupt the attack or prevent the player from taking damage from its explosion in Phase 1. "Judgement!" and "Thy end is now!" attacks cannot be parried when Minos Prime is reduced to half health. Minos Prime has 60% more stamina in Phase 1 and gains unlimited stamina in Phase 2. BRUTAL Minos Prime's attack pattern becomes highly varied and fires serpents much more often. These being easily noticed during Phase 2. Minos Prime's attacks are faster. Rending Apart Minos Prime, being a Prime Soul, is one of the most difficult enemies in the game, and thus one should not expect the first try to be the only try. Especially coming after the Flesh Prison fight, this opponent can be one of the most nerve-racking and stressful fights in the game. Be sure you're comfortable, steady your nerves, and perhaps get some water. It'll be a long fight, and likely not one done in a single life. P-ranking this will be especially difficult and will take a lot of practice, trial, and error. Minos Prime telegraphs his attacks quite clearly. Generally, circle-strafing and utilizing dash's Invincibility Frames can be used to successfully avoid attacks. "Die!" and "Crush!" attacks can be avoided consistently by dashing to the side and jumping when the telegraph is heard, avoiding getting hit directly and going above the ground shockwave. In order to avoid the shockwave, dash forward inside the shockwave and/or slam. It is also possible to bait Minos into using these attacks onto a wall, which causes the shockwave to be vertical, making it easy to avoid. A good general tip for the majority of the fight would be to stay grounded, as he will have a preference to use Serpents and trickier attacks while V1 is airborne. He will also cancel "Thy end is now!", "Prepare Thyself!" and "Judgement!" with an Uppercut if V1 is airborne during them, and both are easy to avoid by just circle strafing. The exception to staying grounded is to avoid the shockwaves of "Die!"/"Crush!". Using the Whiplash or slam is useful to immediately get back on the ground, just stay wary of shockwaves. Minos' "Thy end is now!" is one of the easiest attacks to avoid. By constantly switching directions during attacks while using sliding or dashing, it is guaranteed that Minos will miss all of his attacks. This is also an opportunity to deal as much damage as possible during this attack, especially the final hit of the attack, which leaves himself vulnerable for a long time. The final hit of the attack can be parried, except for Phase 2 on Violent and above. This can be consistently done by tracking the amount of times he has attacked, and positioning oneself to parry the final attack and dashing away, as the attack will still connect even when parried. Instead of dashing away it is also possible to simply stand to the side instead of in front of him, which allows to easily parry his attack and deal a considerable amount of damage with shotguns. Minos is able to launch a yellow-colored homing Serpent that explodes on contact, usually when V1 is too far away from Minos. Due to its persistent nature, it can be difficult to avoid, but the Serpent is parriable and can be destroyed with the Sharpshooter Revolver, though the timing is tight. There are many ways to mitigate this, such as moving in a straight line, dashing while parrying, or sliding back before parrying, all of which will make parrying more consistent and the snake more predictable. If parrying is not an option, one can bait it towards the wall to make it break. In more niche scenarios, an explosion can do the trick, which includes Minos' "Judgement!". On Violent and above, the Serpent is the only attack that can be parried on Phase 2, so learning to parry this attack is crucial to defeating him on higher difficulties. Minos' "Prepare Thyself!" can be similarly dodged as "Thy end is now!", except for the 3rd hit of the combo, where he will launch a homing Serpent and end the attack. The Serpent itself can be parried, and most strategies mentioned for dealing with the Serpent work here. However, the Serpent's explosion can still damage V1, especially when Minos is too close, so dashing after parrying will avoid the damage and the knockback itself. "Judgement!", while it can take new players by surprise, is one of the easiest attacks to avoid or parry. While the parry timing is a bit awkward, which is only after moments of him about to land the dropkick, it is easy to learn and master the timing. Parrying the attack also cancels the shockwave on Standard and below. However, on Violent and Brutal, the shockwave will still persist and the attack becomes unparriable on phase 2. In these cases or where parrying isn't an option, dashing just moments after the teleport is the most consistent way to dodge it. During the fight and Phase 1 on Violent and above, his "Thy end is now!" and "Judgement!" parry are some of the easiest ones of the fight, so those who like their odds can get a free full heal off of it. Note that this also restores his stamina, so in some scenarios, it might be better to not parry these attacks instead. During Minos' cutscene, one can prepare traps or set up tech such as Slabcoining, Railcoining, or Railcoinpunching. This is especially made easier after defeating him once, which allows the cutscene to be skipped. By setting up a Sawblade trap, and performing any high-damage coin techs, Minos' health will rapidly deplete at the start of the fight, and in some cases instantly killing him (in the case of Deadcoining), or depleting his health to Phase 2. The alternate Piercer Revolver is very good for reliable damage at every range, even with a slow fire rate. Minos moves quickly, so good aim is very important. Coins are also very useful here, as their auto-aiming nature will greatly help deal damage to Minos, as he is a relatively small and very mobile opponent. Both variations of the Sharpshooter will work wonders as well, with its alt fire being able to destroy the Serpent projectile if needed be. Due to the room being mostly octagonal, the Sharpshooter has the potential to deal a lot of damage in a single alt fire, with the right timing and setup. The Shotgun, especially the Pump Charge Shotgun, can be great for doing damage when Minos is doing his more predictable attacks - double-charged shots does massive damage when at point-blank. Projectile Boosting can also be fairly easy to do damage with. Shotgun Swapping when Minos is not doing an attack is also a great way to deal consistent damage, while also acting as a great source of healing. The Nailgun can inflict heavy damage on Minos at the start of the fight by laying a trap with all 3 magnets during the cutscene, though it can be awkward to damage Minos with the Nailgun compared to the Shotgun without the use of magnets. Similar or better traps can be achieved with the Sawblade Launcher, which can also lay traps during the fight itself to inflict damage without necessarily needing to aim at Minos. Since Minos itself moves quickly, and the entire fight demands mobility, baiting him into saw traps can be difficult, but with the proper setup, it will deal massive damage, as such, this is best done at the start of the fight to deal massive burst damage. Shooting him with the Screwdriver Railcannon can be helpful, as it will mean easy health and constant damage if staying close. A good opportunity to put to embed a Screwdriver would be at the end of his "Thy end is now!", as he holds still for a short period. Be wary of Hard Damage however, as it can rack up fast if too reliant on healing or are not stylish enough. Alternatively, this brief moment of respite can allow the player to perform a powerful Railcoining technique if they are fast enough, by tossing a coin backward and another through Minos and then shooting the latter coin with the Electric Railcannon, forgoing constant healing and in favor of high burst damage. Using the Electric Railcannon without the use of coins is not recommended, as it deals less damage than a Screwdriver while only providing a quick burst of healing, which is much less useful than a constant source of healing. This is especially true for Phase 2 on VIOLENT and above, where only his Serpent attack can be parried. The Rocket Launcher can often score airshots on Minos for double damage during movements and attacks that render him airborne, such as Uppercuts, Overheads, and the latter half of "Judgement!". Magnets can help in landing airshots as well. Due to Minos' speed and small stature, this can be difficult without good aim or magnets. Even when grounded, it can still deal a lot of damage, and due to its fast swap speed, it can be used for a quick burst of damage. Terminal Data For more information, see Terminal. TYPE: PRIME SOUL DATA: A prime soul is an incredibly rare occurrence in which a soul amasses so much power that it no longer requires a Husk as a vessel to manifest physically. Minos Prime is not a fully formed prime soul. As manifestations of pure will, prime souls are incredibly powerful, to the point that even the prideful angels see them as a threat and will use any means necessary to stop them from forming. King Minos felt that eternal suffering was an unfair and unreasonable punishment for those whose only sin was loving another. After the Disappearance of God, as angels were lost and Heaven was in chaos, Minos began his efforts to reform the Lust layer. The Lust renaissance was prosperous, as King Minos guided its inhabitants to come together and build a new civilization. The combined efforts of the countless who had been damned to the second layer bore great results as the grand city of Lust grew and grew. However, after the Council took control of Heaven and brought stability to it through their iron fist rule, they saw that Minos had gone against God's will by freeing sinners from the punishment that God had designed for them. Gabriel, the brightest of the angels, was sent to kill Minos. The king, rather than fight back, tried to reason with him, but Gabriel mercilessly struck him down without listening. As Minos' will was strong enough to attempt to stand up to Heaven's rule, the angels chose to imprison his soul in an attempt to stop it from forming into a prime soul and appointed Gabriel as the new Judge of Hell. From the prison inside his own body, Minos helplessly watched as his soulless corpse, now controlled by parasites, tore apart everything he had worked so hard to build, cursing his own weakness for failing to protect his people, vowing to take revenge... STRATEGY: It's rare for Minos Prime to give a window of opportunity to heal, so it's vital to learn what attacks leave him momentarily vulnerable and how to dodge them in a way that gives an advantageous position during those moments. His snake projectiles can be parried using the Feedbacker for a full heal, even if the projectile doesn't hit Minos Prime. Voice Lines "Ahh... Free at last. O, Gabriel. Now dawns thy reckoning, and thy gore shall glisten before the temples of man. Creature of steel... My gratitude upon thee for my freedom, but the crimes thy kind have committed against humanity are NOT forgotten. And thy punishment... is DEATH." (Before the fight) "Useless!" (After restart) "Judgement!" "Die!" "Crush!" "Prepare thyself!" "Thy end is now!" "WEAK." (Falling below half health) "Aagh! Forgive me, my children, for I have failed to bring you salvation from this cold, dark world..." (After defeat) WRRRRRRAAAAAAAAAAAAAAGGGGGGGGGHHHHHHHHH! (Dying scream) Trivia Minos Prime's boss theme is "ORDER", and can be found here. The original concept art for Minos Prime was made by BigRockBMP, and his model was made by ActionDawg. Minos Prime is voiced by Stephan Weyte, known for being the voice of Caleb from the Blood franchise. Stephan has also provided the voice for Nyarlathotep in DUSK, another game published by New Blood, as well as the character "G" in Gloomwood, who appears at the very beginning and guides the outsider, among many other credits. (See his website for more information.) The pose Minos Prime strikes before his "Die!" divekick is taken from Kamen Rider.[1] Minos Prime's manner of speaking during combat is inspired by Urien in Street Fighter III: 3rd Strike.[2] Minos Prime says "Useless!" after each restart, implying that he knows you have died to him and that any efforts you attempt upon him will be only for naught. The only other characters that imply knowledge of restarts are the Mysterious Druid Knight (& Owl) and Minos' ACT II counterpart, Sisyphus Prime. Before the first hotfix following the Soul Survivor update, Minos Prime's "Judgement!" attack couldn't be interrupted when parried. Minos Prime's design has a heavy snake motif, with twin snakes coiling around his arms, blue snakes for attack trails, and golden snakes as projectiles. This draws inspiration from Minos in Inferno from Dante Alighieri's Divine Comedy, who has a serpent's tail coil around his body a certain amount of times to determine where sinners will be damned in the Nine Circles of Hell. Minos Prime, along with the Flesh Prison, are direct references to the fights against Nuculais and Legion, respectively, from Castlevania: Curse of Darkness.[3] His moveset has been often compared to characters from fighting games, utilizing a large amount of melee combat as well as a projectile. Some even compare him to a fighting game player due to how trivial the fight can become once you learn his patterns and moveset. If Minos Prime is somehow able to get out of bounds and fall into the void, he will reappear at the center of the arena. Minos Prime often says "Die!". This is a subtle nod to the fact that he will kill you. This reference is best observed on Brutal Difficulty. There is a species of bacteriophage named MinosPhrime, a direct reference to Minos Prime.[4][5] This bacteriophage is notable for its resistance to high concentrations of alcohol compared to other phages. When Minos attacks, he leaves a trail of disturbed rubble behind him, implying he moves faster than you can see but does not teleport. This can be better observed by spawning him in an environment with many physical obstructions, such as the Sandbox. Minos's "teleports" are unable to actually pass through ceilings, but enemies like Mindflayers are unobstructed. Despite the whole arena being made of flesh, the trail of rubble that Minos leaves in the wake of his attacks are made of stone. Minos moves so fast to the point he near-instantly dies when using "Die!" in a direction that doesn't have a solid object he can land on. Minos' body becomes invisible when underwater, but his circulatory system stays fully visible. This is a visual bug shared by his Act 2 counterpart. Minos is one of the only ULTRAKILL characters to have an official bodypillow, the others being Gabriel, V1, and Mirage. Gallery Original concept art for Minos Prime, by BigRockBMP Original concept art for Minos Prime, by BigRockBMP Official render for Minos Prime, by Victoria Holland Official render for Minos Prime, by Victoria Holland Official body pillow which can be found in the New Blood store Official body pillow which can be found in the New Blood store Official art which can be found in the ROCK IT event on the Ultrakill Steam page news Official art which can be found in the ROCK IT event on the Ultrakill Steam page news Minos Prime underwater, his circulatory system being the only thing visible. Minos Prime underwater, his circulatory system being the only thing visible."
CHATBOT: Ozymandias Prime 243 VIEW SOURCE "Behold my works, ye Mighty, and despair!" This page unfolds mysterious lore or secret content. Tread carefully! This page details the showdown in O-3: ECHOES OF EMPIRE. For general lore, see Ozymandias. For the final confrontation in the Sandstorm Citadel encountered in 3-7: RUINS OF POWER, see The Echo of Ozymandias. "may those who disturb my eternal rest be cursed with the sands of time" Ozymandias Prime "As I once ruled, I shall rule again!" Attributes Appearance Gigantic, with a sandstone-like body adorned with hieroglyphics. Glowing eyes piercing through a majestic headdress. An eternal sandstorm swirls within his chest cavity. Attack Damage 40 ("Behold!") 60 ("Imperium's Wrath") 35 ("Sand Slash"/"Imperium's Wrath" Shockwave) 40 ("Rise, my Guardians!"/"Your time ends!") 60 ("Decree of the Sands!") 40 (Sandstone Smash/Sandstorm Surge) 40 (Celestial Beam) Health Phase 1 - 80 Phase 2 - 80 Support Priority Rank -1 Damage Modifiers Explosive Attacks 125% Weight Immeasurable Susceptible to fall damage No Other/Misc An exceptional and strategic boss requiring foresight and agility to overcome. Ozymandias Prime unleashing the formidable "Imperium's Wrath" Ozymandias Prime initiating his signature move "Decree of the Sands!" Ozymandias Prime stands as the entity awakened in [ O-3: ECHOES OF EMPIRE]. Proclaiming dominion over all he surveys, he bestows gratitude upon Z2 for awakening him, yet decrees doom for the hero's insolence against his ancient reign. Recognized as the most intellectually demanding adversary in Act II. His emergence is preceded by the unraveling of The Gilded Sarcophagus, cursed into containment by rival gods envious of his might before the epoch of the game's narrative. Contents 1 Appearance 2 Combat 2.1 Difficulty Adjustments 3 Unearthing 4 Terminal Insights 5 Vocalizations 6 Curiosities 7 Illumination 8 Citations Appearance Ozymandias Prime is a colossus, his body resembling sandstone and embellished with cryptic hieroglyphs. His eyes are luminous, peering from beneath a grand headdress. Within his chest, a perpetual sandstorm rages. Combat Ozymandias Prime is an adversary of immense power, his tactics designed to test Z2's limits. Moments of distraction will result in swift defeat. Positioned aerially can be particularly hazardous as Ozymandias has the means to sanction such audacity forthwith. "Imperium's Wrath": Ozymandias hurls a colossal sand wave at Z2, inflicting greater injury the nearer Z2 is t...
Apr 27, 2024 at 4:04 PM PDT — 1 turn United States, California fiction fanfiction View full conversation
USER: Write a descriptive, fictional, imaginative Wikipedia article on "Ozymandias"Arthur Morgan Prime" in this format: "Minos Prime 179 VIEW SOURCE "If only we knew the suffering that would befall us next..." This page describes special lore or secret content. Continue at your own risk! This page details the boss fight in P-1: SOUL SURVIVOR. For general information, see King Minos. For the final boss in the Lust Layer fought in 2-4: COURT OF THE CORPSE KING, see The Corpse of King Minos. "whoever reverted my grief im going to murder you lock your doors" Minos Prime "I live... Again!" Attributes Appearance Tall, luminescent humanoid with transculent body shows clear view of the circulatory system. As well as a hole for the face and serpents warping around the arms Attack Damage 30 ("Die!") 50 ("Crush!") 25 ("Die!"/"Crush!" Shockwave) 30 ("Prepare thyself!"/"Thy end is now!") 50 ("Judgement!") 30 (Uppercut/Overhead) 30 (Serpent Projectile) Health Phase 1 - 65 Phase 2 - 65 Support Priority Rank -1 Damage Modifiers Shotgun Parries 150% Weight? Heavy Susceptible to fall damage No Other/Misc A Very difficult and fast-paced boss that requires precise timing and thorough combat knowledge to defeat. Minos Prime executing a devastating blow Minos Prime executing the move "Die!" Minos Prime is the second and final boss of [ P-1: SOUL SURVIVOR]. Though he proclaims his gratitude to V1 for freeing him, he condemns V1 to death for the machines' crimes against humanity. He is considered the most complex and difficult boss of Act I. He spawns after defeating Flesh Prison, as he was trapped within it by the angels after being killed by Gabriel before the beginning of the game. Contents 1 Appearance 2 Combat 2.1 Difficulty Changes 3 Rending Apart 4 Terminal Data 5 Voice Lines 6 Trivia 7 Gallery 8 References Appearance Minos Prime is a tall, luminescent humanoid. His translucent body gives a clear view of his circulatory system, which seems to be the only organs present. There is a hole where his face should be. Serpents wrap around his arms. Combat Minos Prime is an incredibly powerful enemy, capable of chaining attacks to kill V1 in seconds. It only takes a moment of inattention to be utterly destroyed. Note that being airborne is very risky as Minos can and will kill you before you get the chance to get back in position. "Judgement!": Minos dashes to V1 and performs an explosive dropkick, dealing more damage the closer V1 is towards the center. Minos is airborne after teleporting, and can follow up with an Overhead, "Die!/Crush!" or a serpent. This attack can be avoided by Parrying or using Invincibility Frames and dashing. If Minos does not follow up with any of these attacks, he will have a short recovery window independent of his current stamina. This attack requires 2 Stamina. "Die!": Minos aims at V1 before instantly slamming towards them, creating a ground shockwave on impact. Minos briefly stops tracking V1 before the slam comes out, allowing the slam to be avoided. This attack can hit the wall or ceiling, causing the shockwave to be created there and canceling Minos' recovery animation. This attack is only used when Minos is airborne and requires 1 Stamina. "Crush!": A variant of "Die!" used if V1 is too close when initiated. It goes straight down, creating a large explosion that deals 50 damage rather than 30. This attack requires 1 Stamina. Serpent: Minos Prime winds up his right arm with an orange glow before releasing a serpentine projectile that homes in on V1. The longer it exists, the tighter its homing gets. It will persist until colliding with a surface or V1. It can be parried, making it a good source of health and a good way to deal damage. "Prepare thyself!": A two-kick combo followed by a Parriable Serpent. The kicks have a chance of launching V1 into the air should they hit, and if V1 is airborne at any point during the kicks, Minos will instead interrupt the combo to do an Uppercut instead, removing the parry opportunity at the end of the combo. This can easily be avoided by sliding/strafing left or right, and moving backwards when Minos is about to cast his serpent, sliding/dashing out of the way or Parrying it. This attack requires 3 Stamina. "Thy end is now!": A four-punch combo; the last punch can be Parried, though V1 will still have to dodge away to avoid damage. Similar to the previous combo, the punches have a chance of sending V1 into the air, and if V1 is airborne at any point during the first three punches, Minos will cancel the combo into an Uppercut, removing the parry opportunity of the final hit. This can easily be avoided by sliding/strafing left or right. This attack requires 2 Stamina. Uppercut: Minos Prime teleports to V1 and attempts a single hit; if it connects, V1 gets launched high into the air along with Minos. A Ground Slam can be used to cancel V1's upward momentum. This attack requires 1 Stamina to be performed. Overhead: Minos teleports directly above V1 and does a straight-down attack after a sound cue accompanied with a blue flash. This move only is used while Minos is aerial. This attack consumes 1 Stamina to be performed. Stamina All of Minos' attacks are controlled by an invisible stamina meter, which dictates what moves can be performed at what time. If he runs out of stamina, he will have to wait for it to recharge: The recovery window is 4 seconds on Harmless, 3 on Lenient, and 2 on Standard and Violent. Once he's tired out, blast 'em. Phase 1 on Harmless, Lenient, and Standard all have 6 points of stamina, whilst standard has 12 points of stamina in phase 2. Violent is the least forgiving, with 10 points of stamina in phase one, and infinite stamina in phase two. The Stamina values of each difficulty are the following: HARMLESS / LENIENT - 6 Stamina on both phases. STANDARD - 6 Stamina in Phase 1, 12 Stamina in Phase 2 VIOLENT - 10 Stamina in Phase 1, Infinite Stamina in Phase 2 BRUTAL - 15 Stamina in Phase 1, Infinite Stamina in Phase 2 Parrying any of Minos Prime's melee attacks will restore 5 points of stamina to him. Phase 2 When falling below 65 (50%) health, Minos shouts "WEAK", overriding any other voice lines. He also gains a blue fiery aura. During Phase 2, Minos Prime can use Serpent projectiles after jumping before following up with "Die!/Crush!" or an Overhead. On Standard difficulty, Parrying "Judgement!" will no longer prevent the explosion, forcing the player to dash to avoid damage during a parry. On Violent, "Judgement!" and the final hit of "Thy end is now!" cannot be parried. Difficulty Changes HARMLESS / LENIENT Minos Prime's "Die!/Crush!" and "Judgement!" attacks have smaller shockwaves and explosions (or none at all on Harmless). Minos Prime does not gain any more stamina going into Phase 2. Minos Prime's attacks are considerably slower, especially on Harmless difficulty. His projectile attacks however, are still as fast as they would be on higher difficulties. VIOLENT Minos Prime's "Die!/Crush!" and "Judgement!" attacks have massive shockwaves and explosions. Parrying "Judgement!" will not interrupt the attack or prevent the player from taking damage from its explosion in Phase 1. "Judgement!" and "Thy end is now!" attacks cannot be parried when Minos Prime is reduced to half health. Minos Prime has 60% more stamina in Phase 1 and gains unlimited stamina in Phase 2. BRUTAL Minos Prime's attack pattern becomes highly varied and fires serpents much more often. These being easily noticed during Phase 2. Minos Prime's attacks are faster. Rending Apart Minos Prime, being a Prime Soul, is one of the most difficult enemies in the game, and thus one should not expect the first try to be the only try. Especially coming after the Flesh Prison fight, this opponent can be one of the most nerve-racking and stressful fights in the game. Be sure you're comfortable, steady your nerves, and perhaps get some water. It'll be a long fight, and likely not one done in a single life. P-ranking this will be especially difficult and will take a lot of practice, trial, and error. Minos Prime telegraphs his attacks quite clearly. Generally, circle-strafing and utilizing dash's Invincibility Frames can be used to successfully avoid attacks. "Die!" and "Crush!" attacks can be avoided consistently by dashing to the side and jumping when the telegraph is heard, avoiding getting hit directly and going above the ground shockwave. In order to avoid the shockwave, dash forward inside the shockwave and/or slam. It is also possible to bait Minos into using these attacks onto a wall, which causes the shockwave to be vertical, making it easy to avoid. A good general tip for the majority of the fight would be to stay grounded, as he will have a preference to use Serpents and trickier attacks while V1 is airborne. He will also cancel "Thy end is now!", "Prepare Thyself!" and "Judgement!" with an Uppercut if V1 is airborne during them, and both are easy to avoid by just circle strafing. The exception to staying grounded is to avoid the shockwaves of "Die!"/"Crush!". Using the Whiplash or slam is useful to immediately get back on the ground, just stay wary of shockwaves. Minos' "Thy end is now!" is one of the easiest attacks to avoid. By constantly switching directions during attacks while using sliding or dashing, it is guaranteed that Minos will miss all of his attacks. This is also an opportunity to deal as much damage as possible during this attack, especially the final hit of the attack, which leaves himself vulnerable for a long time. The final hit of the attack can be parried, except for Phase 2 on Violent and above. This can be consistently done by tracking the amount of times he has attacked, and positioning oneself to parry the final attack and dashing away, as the attack will still connect even when parried. Instead of dashing away it is also possible to simply stand to the side instead of in front of him, which allows to easily parry his attack and deal a considerable amount of damage with shotguns. Minos is able to launch a yellow-colored homing Serpent that explodes on contact, usually when V1 is too far away from Minos. Due to its persistent nature, it can be difficult to avoid, but the Serpent is parriable and can be destroyed with the Sharpshooter Revolver, though the timing is tight. There are many ways to mitigate this, such as moving in a straight line, dashing while parrying, or sliding back before parrying, all of which will make parrying more consistent and the snake more predictable. If parrying is not an option, one can bait it towards the wall to make it break. In more niche scenarios, an explosion can do the trick, which includes Minos' "Judgement!". On Violent and above, the Serpent is the only attack that can be parried on Phase 2, so learning to parry this attack is crucial to defeating him on higher difficulties. Minos' "Prepare Thyself!" can be similarly dodged as "Thy end is now!", except for the 3rd hit of the combo, where he will launch a homing Serpent and end the attack. The Serpent itself can be parried, and most strategies mentioned for dealing with the Serpent work here. However, the Serpent's explosion can still damage V1, especially when Minos is too close, so dashing after parrying will avoid the damage and the knockback itself. "Judgement!", while it can take new players by surprise, is one of the easiest attacks to avoid or parry. While the parry timing is a bit awkward, which is only after moments of him about to land the dropkick, it is easy to learn and master the timing. Parrying the attack also cancels the shockwave on Standard and below. However, on Violent and Brutal, the shockwave will still persist and the attack becomes unparriable on phase 2. In these cases or where parrying isn't an option, dashing just moments after the teleport is the most consistent way to dodge it. During the fight and Phase 1 on Violent and above, his "Thy end is now!" and "Judgement!" parry are some of the easiest ones of the fight, so those who like their odds can get a free full heal off of it. Note that this also restores his stamina, so in some scenarios, it might be better to not parry these attacks instead. During Minos' cutscene, one can prepare traps or set up tech such as Slabcoining, Railcoining, or Railcoinpunching. This is especially made easier after defeating him once, which allows the cutscene to be skipped. By setting up a Sawblade trap, and performing any high-damage coin techs, Minos' health will rapidly deplete at the start of the fight, and in some cases instantly killing him (in the case of Deadcoining), or depleting his health to Phase 2. The alternate Piercer Revolver is very good for reliable damage at every range, even with a slow fire rate. Minos moves quickly, so good aim is very important. Coins are also very useful here, as their auto-aiming nature will greatly help deal damage to Minos, as he is a relatively small and very mobile opponent. Both variations of the Sharpshooter will work wonders as well, with its alt fire being able to destroy the Serpent projectile if needed be. Due to the room being mostly octagonal, the Sharpshooter has the potential to deal a lot of damage in a single alt fire, with the right timing and setup. The Shotgun, especially the Pump Charge Shotgun, can be great for doing damage when Minos is doing his more predictable attacks - double-charged shots does massive damage when at point-blank. Projectile Boosting can also be fairly easy to do damage with. Shotgun Swapping when Minos is not doing an attack is also a great way to deal consistent damage, while also acting as a great source of healing. The Nailgun can inflict heavy damage on Minos at the start of the fight by laying a trap with all 3 magnets during the cutscene, though it can be awkward to damage Minos with the Nailgun compared to the Shotgun without the use of magnets. Similar or better traps can be achieved with the Sawblade Launcher, which can also lay traps during the fight itself to inflict damage without necessarily needing to aim at Minos. Since Minos itself moves quickly, and the entire fight demands mobility, baiting him into saw traps can be difficult, but with the proper setup, it will deal massive damage, as such, this is best done at the start of the fight to deal massive burst damage. Shooting him with the Screwdriver Railcannon can be helpful, as it will mean easy health and constant damage if staying close. A good opportunity to put to embed a Screwdriver would be at the end of his "Thy end is now!", as he holds still for a short period. Be wary of Hard Damage however, as it can rack up fast if too reliant on healing or are not stylish enough. Alternatively, this brief moment of respite can allow the player to perform a powerful Railcoining technique if they are fast enough, by tossing a coin backward and another through Minos and then shooting the latter coin with the Electric Railcannon, forgoing constant healing and in favor of high burst damage. Using the Electric Railcannon without the use of coins is not recommended, as it deals less damage than a Screwdriver while only providing a quick burst of healing, which is much less useful than a constant source of healing. This is especially true for Phase 2 on VIOLENT and above, where only his Serpent attack can be parried. The Rocket Launcher can often score airshots on Minos for double damage during movements and attacks that render him airborne, such as Uppercuts, Overheads, and the latter half of "Judgement!". Magnets can help in landing airshots as well. Due to Minos' speed and small stature, this can be difficult without good aim or magnets. Even when grounded, it can still deal a lot of damage, and due to its fast swap speed, it can be used for a quick burst of damage. Terminal Data For more information, see Terminal. TYPE: PRIME SOUL DATA: A prime soul is an incredibly rare occurrence in which a soul amasses so much power that it no longer requires a Husk as a vessel to manifest physically. Minos Prime is not a fully formed prime soul. As manifestations of pure will, prime souls are incredibly powerful, to the point that even the prideful angels see them as a threat and will use any means necessary to stop them from forming. King Minos felt that eternal suffering was an unfair and unreasonable punishment for those whose only sin was loving another. After the Disappearance of God, as angels were lost and Heaven was in chaos, Minos began his efforts to reform the Lust layer. The Lust renaissance was prosperous, as King Minos guided its inhabitants to come together and build a new civilization. The combined efforts of the countless who had been damned to the second layer bore great results as the grand city of Lust grew and grew. However, after the Council took control of Heaven and brought stability to it through their iron fist rule, they saw that Minos had gone against God's will by freeing sinners from the punishment that God had designed for them. Gabriel, the brightest of the angels, was sent to kill Minos. The king, rather than fight back, tried to reason with him, but Gabriel mercilessly struck him down without listening. As Minos' will was strong enough to attempt to stand up to Heaven's rule, the angels chose to imprison his soul in an attempt to stop it from forming into a prime soul and appointed Gabriel as the new Judge of Hell. From the prison inside his own body, Minos helplessly watched as his soulless corpse, now controlled by parasites, tore apart everything he had worked so hard to build, cursing his own weakness for failing to protect his people, vowing to take revenge... STRATEGY: It's rare for Minos Prime to give a window of opportunity to heal, so it's vital to learn what attacks leave him momentarily vulnerable and how to dodge them in a way that gives an advantageous position during those moments. His snake projectiles can be parried using the Feedbacker for a full heal, even if the projectile doesn't hit Minos Prime. Voice Lines "Ahh... Free at last. O, Gabriel. Now dawns thy reckoning, and thy gore shall glisten before the temples of man. Creature of steel... My gratitude upon thee for my freedom, but the crimes thy kind have committed against humanity are NOT forgotten. And thy punishment... is DEATH." (Before the fight) "Useless!" (After restart) "Judgement!" "Die!" "Crush!" "Prepare thyself!" "Thy end is now!" "WEAK." (Falling below half health) "Aagh! Forgive me, my children, for I have failed to bring you salvation from this cold, dark world..." (After defeat) WRRRRRRAAAAAAAAAAAAAAGGGGGGGGGHHHHHHHHH! (Dying scream) Trivia Minos Prime's boss theme is "ORDER", and can be found here. The original concept art for Minos Prime was made by BigRockBMP, and his model was made by ActionDawg. Minos Prime is voiced by Stephan Weyte, known for being the voice of Caleb from the Blood franchise. Stephan has also provided the voice for Nyarlathotep in DUSK, another game published by New Blood, as well as the character "G" in Gloomwood, who appears at the very beginning and guides the outsider, among many other credits. (See his website for more information.) The pose Minos Prime strikes before his "Die!" divekick is taken from Kamen Rider.[1] Minos Prime's manner of speaking during combat is inspired by Urien in Street Fighter III: 3rd Strike.[2] Minos Prime says "Useless!" after each restart, implying that he knows you have died to him and that any efforts you attempt upon him will be only for naught. The only other characters that imply knowledge of restarts are the Mysterious Druid Knight (& Owl) and Minos' ACT II counterpart, Sisyphus Prime. Before the first hotfix following the Soul Survivor update, Minos Prime's "Judgement!" attack couldn't be interrupted when parried. Minos Prime's design has a heavy snake motif, with twin snakes coiling around his arms, blue snakes for attack trails, and golden snakes as projectiles. This draws inspiration from Minos in Inferno from Dante Alighieri's Divine Comedy, who has a serpent's tail coil around his body a certain amount of times to determine where sinners will be damned in the Nine Circles of Hell. Minos Prime, along with the Flesh Prison, are direct references to the fights against Nuculais and Legion, respectively, from Castlevania: Curse of Darkness.[3] His moveset has been often compared to characters from fighting games, utilizing a large amount of melee combat as well as a projectile. Some even compare him to a fighting game player due to how trivial the fight can become once you learn his patterns and moveset. If Minos Prime is somehow able to get out of bounds and fall into the void, he will reappear at the center of the arena. Minos Prime often says "Die!". This is a subtle nod to the fact that he will kill you. This reference is best observed on Brutal Difficulty. There is a species of bacteriophage named MinosPhrime, a direct reference to Minos Prime.[4][5] This bacteriophage is notable for its resistance to high concentrations of alcohol compared to other phages. When Minos attacks, he leaves a trail of disturbed rubble behind him, implying he moves faster than you can see but does not teleport. This can be better observed by spawning him in an environment with many physical obstructions, such as the Sandbox. Minos's "teleports" are unable to actually pass through ceilings, but enemies like Mindflayers are unobstructed. Despite the whole arena being made of flesh, the trail of rubble that Minos leaves in the wake of his attacks are made of stone. Minos moves so fast to the point he near-instantly dies when using "Die!" in a direction that doesn't have a solid object he can land on. Minos' body becomes invisible when underwater, but his circulatory system stays fully visible. This is a visual bug shared by his Act 2 counterpart. Minos is one of the only ULTRAKILL characters to have an official bodypillow, the others being Gabriel, V1, and Mirage. Gallery Original concept art for Minos Prime, by BigRockBMP Original concept art for Minos Prime, by BigRockBMP Official render for Minos Prime, by Victoria Holland Official render for Minos Prime, by Victoria Holland Official body pillow which can be found in the New Blood store Official body pillow which can be found in the New Blood store Official art which can be found in the ROCK IT event on the Ultrakill Steam page news Official art which can be found in the ROCK IT event on the Ultrakill Steam page news Minos Prime underwater, his circulatory system being the only thing visible. Minos Prime underwater, his circulatory system being the only thing visible."
CHATBOT: Arthur Morgan Prime 237 VIEW SOURCE "As the twilight calls and shadows grow long, so too does the reckoning of an era undone..." This page delves into the deepest annals of forgotten lore and the echoes of a secret war waged in silence. Proceed with caution and an open mind. This page elaborates on the climactic showdown in R-3: TWILIGHT REBELLION. For background information, refer to Arthur Morgan. For the Pinnacle Opponent in the Desolation Plains encountered in 4-6: WHISPERS OF THE FALLEN, see Arthur Morgan's Shade. "Peace was never an option in the war that spanned ages, only the illusion of it..." Arthur Morgan Prime "I ride once more, through the storm and into legend." Attributes Appearance A spectral cowboy, clad in dusk-drenched Evertide Armor, with eyes emitting a ghostly glow and tendrils of ethereal mist trailing from his form. A stark, shadowy steed at his command. Attack Damage 45 ("For Honor!" Slash) 60 ("End of Days" Revolver Blast) 35+ ("Twilight's Grasp" Tendril Pull) 40 ("Specter's Rush"/"Final Stand!") 70 ("Eternal Rest" Execution) 40 (Ghostly Steed Charge) 35 (Spectral Bullet Projectile) Health Phase 1 - 80 Phase 2 - 80 Support Priority Rank 4 Damage Modifiers Rifle Rounds 130% Weight? Medium Susceptible to fall damage No Other/Misc An intensely strategic boss that demands mastery over dodge mechanics and environmental awareness to conquer. Arthur Morgan Prime unleashing "For Honor!" Slash Arthur Morgan Prime in the heart of battle Arthur Morgan Prime is the haunting and culminating adversary of [R-3: TWILIGHT REBELLION]. Evoking respect and dread, he heralds the last stand of a forgotten order, challenging players to prove their worth against the faded glory of an era bygone. His apparition appears after conquering the Ghost Squadron, as if guided by the sorrowful winds of change that swept his world away. Contents 1 Appearance 2 Combat 2.1 Difficulty Changes 3 Echoing Through Eternity 4 Terminal Data 5 Voice Lines 6 Trivia 7 Gallery 8 References Appearance Arthur Morgan Prime is a figure out of legend, a ghostly cowboy enshrouded in the remnants of his storied past. He dons the Evertide Armor, ancient gear that glimmers with a spectral light, lending him an otherworldly presence on the battlefield. His eyes are like dying stars, casting an eerie glow. Mist perpetually emanates from his form, weaving into the air like whispered regrets. Combat Arthur Morgan Prime is a formidable force, an unforgiving gale against any who stand in his ...
Apr 27, 2024 at 4:07 PM PDT — 1 turn United States, California fiction View full conversation
USER: Write a descriptive, fictional, imaginative Wikipedia article on "Arthur Morgan"Jesus Prime" in this format: "Minos Prime 179 VIEW SOURCE "If only we knew the suffering that would befall us next..." This page describes special lore or secret content. Continue at your own risk! This page details the boss fight in P-1: SOUL SURVIVOR. For general information, see King Minos. For the final boss in the Lust Layer fought in 2-4: COURT OF THE CORPSE KING, see The Corpse of King Minos. "whoever reverted my grief im going to murder you lock your doors" Minos Prime "I live... Again!" Attributes Appearance Tall, luminescent humanoid with transculent body shows clear view of the circulatory system. As well as a hole for the face and serpents warping around the arms Attack Damage 30 ("Die!") 50 ("Crush!") 25 ("Die!"/"Crush!" Shockwave) 30 ("Prepare thyself!"/"Thy end is now!") 50 ("Judgement!") 30 (Uppercut/Overhead) 30 (Serpent Projectile) Health Phase 1 - 65 Phase 2 - 65 Support Priority Rank -1 Damage Modifiers Shotgun Parries 150% Weight? Heavy Susceptible to fall damage No Other/Misc A Very difficult and fast-paced boss that requires precise timing and thorough combat knowledge to defeat. Minos Prime executing a devastating blow Minos Prime executing the move "Die!" Minos Prime is the second and final boss of [ P-1: SOUL SURVIVOR]. Though he proclaims his gratitude to V1 for freeing him, he condemns V1 to death for the machines' crimes against humanity. He is considered the most complex and difficult boss of Act I. He spawns after defeating Flesh Prison, as he was trapped within it by the angels after being killed by Gabriel before the beginning of the game. Contents 1 Appearance 2 Combat 2.1 Difficulty Changes 3 Rending Apart 4 Terminal Data 5 Voice Lines 6 Trivia 7 Gallery 8 References Appearance Minos Prime is a tall, luminescent humanoid. His translucent body gives a clear view of his circulatory system, which seems to be the only organs present. There is a hole where his face should be. Serpents wrap around his arms. Combat Minos Prime is an incredibly powerful enemy, capable of chaining attacks to kill V1 in seconds. It only takes a moment of inattention to be utterly destroyed. Note that being airborne is very risky as Minos can and will kill you before you get the chance to get back in position. "Judgement!": Minos dashes to V1 and performs an explosive dropkick, dealing more damage the closer V1 is towards the center. Minos is airborne after teleporting, and can follow up with an Overhead, "Die!/Crush!" or a serpent. This attack can be avoided by Parrying or using Invincibility Frames and dashing. If Minos does not follow up with any of these attacks, he will have a short recovery window independent of his current stamina. This attack requires 2 Stamina. "Die!": Minos aims at V1 before instantly slamming towards them, creating a ground shockwave on impact. Minos briefly stops tracking V1 before the slam comes out, allowing the slam to be avoided. This attack can hit the wall or ceiling, causing the shockwave to be created there and canceling Minos' recovery animation. This attack is only used when Minos is airborne and requires 1 Stamina. "Crush!": A variant of "Die!" used if V1 is too close when initiated. It goes straight down, creating a large explosion that deals 50 damage rather than 30. This attack requires 1 Stamina. Serpent: Minos Prime winds up his right arm with an orange glow before releasing a serpentine projectile that homes in on V1. The longer it exists, the tighter its homing gets. It will persist until colliding with a surface or V1. It can be parried, making it a good source of health and a good way to deal damage. "Prepare thyself!": A two-kick combo followed by a Parriable Serpent. The kicks have a chance of launching V1 into the air should they hit, and if V1 is airborne at any point during the kicks, Minos will instead interrupt the combo to do an Uppercut instead, removing the parry opportunity at the end of the combo. This can easily be avoided by sliding/strafing left or right, and moving backwards when Minos is about to cast his serpent, sliding/dashing out of the way or Parrying it. This attack requires 3 Stamina. "Thy end is now!": A four-punch combo; the last punch can be Parried, though V1 will still have to dodge away to avoid damage. Similar to the previous combo, the punches have a chance of sending V1 into the air, and if V1 is airborne at any point during the first three punches, Minos will cancel the combo into an Uppercut, removing the parry opportunity of the final hit. This can easily be avoided by sliding/strafing left or right. This attack requires 2 Stamina. Uppercut: Minos Prime teleports to V1 and attempts a single hit; if it connects, V1 gets launched high into the air along with Minos. A Ground Slam can be used to cancel V1's upward momentum. This attack requires 1 Stamina to be performed. Overhead: Minos teleports directly above V1 and does a straight-down attack after a sound cue accompanied with a blue flash. This move only is used while Minos is aerial. This attack consumes 1 Stamina to be performed. Stamina All of Minos' attacks are controlled by an invisible stamina meter, which dictates what moves can be performed at what time. If he runs out of stamina, he will have to wait for it to recharge: The recovery window is 4 seconds on Harmless, 3 on Lenient, and 2 on Standard and Violent. Once he's tired out, blast 'em. Phase 1 on Harmless, Lenient, and Standard all have 6 points of stamina, whilst standard has 12 points of stamina in phase 2. Violent is the least forgiving, with 10 points of stamina in phase one, and infinite stamina in phase two. The Stamina values of each difficulty are the following: HARMLESS / LENIENT - 6 Stamina on both phases. STANDARD - 6 Stamina in Phase 1, 12 Stamina in Phase 2 VIOLENT - 10 Stamina in Phase 1, Infinite Stamina in Phase 2 BRUTAL - 15 Stamina in Phase 1, Infinite Stamina in Phase 2 Parrying any of Minos Prime's melee attacks will restore 5 points of stamina to him. Phase 2 When falling below 65 (50%) health, Minos shouts "WEAK", overriding any other voice lines. He also gains a blue fiery aura. During Phase 2, Minos Prime can use Serpent projectiles after jumping before following up with "Die!/Crush!" or an Overhead. On Standard difficulty, Parrying "Judgement!" will no longer prevent the explosion, forcing the player to dash to avoid damage during a parry. On Violent, "Judgement!" and the final hit of "Thy end is now!" cannot be parried. Difficulty Changes HARMLESS / LENIENT Minos Prime's "Die!/Crush!" and "Judgement!" attacks have smaller shockwaves and explosions (or none at all on Harmless). Minos Prime does not gain any more stamina going into Phase 2. Minos Prime's attacks are considerably slower, especially on Harmless difficulty. His projectile attacks however, are still as fast as they would be on higher difficulties. VIOLENT Minos Prime's "Die!/Crush!" and "Judgement!" attacks have massive shockwaves and explosions. Parrying "Judgement!" will not interrupt the attack or prevent the player from taking damage from its explosion in Phase 1. "Judgement!" and "Thy end is now!" attacks cannot be parried when Minos Prime is reduced to half health. Minos Prime has 60% more stamina in Phase 1 and gains unlimited stamina in Phase 2. BRUTAL Minos Prime's attack pattern becomes highly varied and fires serpents much more often. These being easily noticed during Phase 2. Minos Prime's attacks are faster. Rending Apart Minos Prime, being a Prime Soul, is one of the most difficult enemies in the game, and thus one should not expect the first try to be the only try. Especially coming after the Flesh Prison fight, this opponent can be one of the most nerve-racking and stressful fights in the game. Be sure you're comfortable, steady your nerves, and perhaps get some water. It'll be a long fight, and likely not one done in a single life. P-ranking this will be especially difficult and will take a lot of practice, trial, and error. Minos Prime telegraphs his attacks quite clearly. Generally, circle-strafing and utilizing dash's Invincibility Frames can be used to successfully avoid attacks. "Die!" and "Crush!" attacks can be avoided consistently by dashing to the side and jumping when the telegraph is heard, avoiding getting hit directly and going above the ground shockwave. In order to avoid the shockwave, dash forward inside the shockwave and/or slam. It is also possible to bait Minos into using these attacks onto a wall, which causes the shockwave to be vertical, making it easy to avoid. A good general tip for the majority of the fight would be to stay grounded, as he will have a preference to use Serpents and trickier attacks while V1 is airborne. He will also cancel "Thy end is now!", "Prepare Thyself!" and "Judgement!" with an Uppercut if V1 is airborne during them, and both are easy to avoid by just circle strafing. The exception to staying grounded is to avoid the shockwaves of "Die!"/"Crush!". Using the Whiplash or slam is useful to immediately get back on the ground, just stay wary of shockwaves. Minos' "Thy end is now!" is one of the easiest attacks to avoid. By constantly switching directions during attacks while using sliding or dashing, it is guaranteed that Minos will miss all of his attacks. This is also an opportunity to deal as much damage as possible during this attack, especially the final hit of the attack, which leaves himself vulnerable for a long time. The final hit of the attack can be parried, except for Phase 2 on Violent and above. This can be consistently done by tracking the amount of times he has attacked, and positioning oneself to parry the final attack and dashing away, as the attack will still connect even when parried. Instead of dashing away it is also possible to simply stand to the side instead of in front of him, which allows to easily parry his attack and deal a considerable amount of damage with shotguns. Minos is able to launch a yellow-colored homing Serpent that explodes on contact, usually when V1 is too far away from Minos. Due to its persistent nature, it can be difficult to avoid, but the Serpent is parriable and can be destroyed with the Sharpshooter Revolver, though the timing is tight. There are many ways to mitigate this, such as moving in a straight line, dashing while parrying, or sliding back before parrying, all of which will make parrying more consistent and the snake more predictable. If parrying is not an option, one can bait it towards the wall to make it break. In more niche scenarios, an explosion can do the trick, which includes Minos' "Judgement!". On Violent and above, the Serpent is the only attack that can be parried on Phase 2, so learning to parry this attack is crucial to defeating him on higher difficulties. Minos' "Prepare Thyself!" can be similarly dodged as "Thy end is now!", except for the 3rd hit of the combo, where he will launch a homing Serpent and end the attack. The Serpent itself can be parried, and most strategies mentioned for dealing with the Serpent work here. However, the Serpent's explosion can still damage V1, especially when Minos is too close, so dashing after parrying will avoid the damage and the knockback itself. "Judgement!", while it can take new players by surprise, is one of the easiest attacks to avoid or parry. While the parry timing is a bit awkward, which is only after moments of him about to land the dropkick, it is easy to learn and master the timing. Parrying the attack also cancels the shockwave on Standard and below. However, on Violent and Brutal, the shockwave will still persist and the attack becomes unparriable on phase 2. In these cases or where parrying isn't an option, dashing just moments after the teleport is the most consistent way to dodge it. During the fight and Phase 1 on Violent and above, his "Thy end is now!" and "Judgement!" parry are some of the easiest ones of the fight, so those who like their odds can get a free full heal off of it. Note that this also restores his stamina, so in some scenarios, it might be better to not parry these attacks instead. During Minos' cutscene, one can prepare traps or set up tech such as Slabcoining, Railcoining, or Railcoinpunching. This is especially made easier after defeating him once, which allows the cutscene to be skipped. By setting up a Sawblade trap, and performing any high-damage coin techs, Minos' health will rapidly deplete at the start of the fight, and in some cases instantly killing him (in the case of Deadcoining), or depleting his health to Phase 2. The alternate Piercer Revolver is very good for reliable damage at every range, even with a slow fire rate. Minos moves quickly, so good aim is very important. Coins are also very useful here, as their auto-aiming nature will greatly help deal damage to Minos, as he is a relatively small and very mobile opponent. Both variations of the Sharpshooter will work wonders as well, with its alt fire being able to destroy the Serpent projectile if needed be. Due to the room being mostly octagonal, the Sharpshooter has the potential to deal a lot of damage in a single alt fire, with the right timing and setup. The Shotgun, especially the Pump Charge Shotgun, can be great for doing damage when Minos is doing his more predictable attacks - double-charged shots does massive damage when at point-blank. Projectile Boosting can also be fairly easy to do damage with. Shotgun Swapping when Minos is not doing an attack is also a great way to deal consistent damage, while also acting as a great source of healing. The Nailgun can inflict heavy damage on Minos at the start of the fight by laying a trap with all 3 magnets during the cutscene, though it can be awkward to damage Minos with the Nailgun compared to the Shotgun without the use of magnets. Similar or better traps can be achieved with the Sawblade Launcher, which can also lay traps during the fight itself to inflict damage without necessarily needing to aim at Minos. Since Minos itself moves quickly, and the entire fight demands mobility, baiting him into saw traps can be difficult, but with the proper setup, it will deal massive damage, as such, this is best done at the start of the fight to deal massive burst damage. Shooting him with the Screwdriver Railcannon can be helpful, as it will mean easy health and constant damage if staying close. A good opportunity to put to embed a Screwdriver would be at the end of his "Thy end is now!", as he holds still for a short period. Be wary of Hard Damage however, as it can rack up fast if too reliant on healing or are not stylish enough. Alternatively, this brief moment of respite can allow the player to perform a powerful Railcoining technique if they are fast enough, by tossing a coin backward and another through Minos and then shooting the latter coin with the Electric Railcannon, forgoing constant healing and in favor of high burst damage. Using the Electric Railcannon without the use of coins is not recommended, as it deals less damage than a Screwdriver while only providing a quick burst of healing, which is much less useful than a constant source of healing. This is especially true for Phase 2 on VIOLENT and above, where only his Serpent attack can be parried. The Rocket Launcher can often score airshots on Minos for double damage during movements and attacks that render him airborne, such as Uppercuts, Overheads, and the latter half of "Judgement!". Magnets can help in landing airshots as well. Due to Minos' speed and small stature, this can be difficult without good aim or magnets. Even when grounded, it can still deal a lot of damage, and due to its fast swap speed, it can be used for a quick burst of damage. Terminal Data For more information, see Terminal. TYPE: PRIME SOUL DATA: A prime soul is an incredibly rare occurrence in which a soul amasses so much power that it no longer requires a Husk as a vessel to manifest physically. Minos Prime is not a fully formed prime soul. As manifestations of pure will, prime souls are incredibly powerful, to the point that even the prideful angels see them as a threat and will use any means necessary to stop them from forming. King Minos felt that eternal suffering was an unfair and unreasonable punishment for those whose only sin was loving another. After the Disappearance of God, as angels were lost and Heaven was in chaos, Minos began his efforts to reform the Lust layer. The Lust renaissance was prosperous, as King Minos guided its inhabitants to come together and build a new civilization. The combined efforts of the countless who had been damned to the second layer bore great results as the grand city of Lust grew and grew. However, after the Council took control of Heaven and brought stability to it through their iron fist rule, they saw that Minos had gone against God's will by freeing sinners from the punishment that God had designed for them. Gabriel, the brightest of the angels, was sent to kill Minos. The king, rather than fight back, tried to reason with him, but Gabriel mercilessly struck him down without listening. As Minos' will was strong enough to attempt to stand up to Heaven's rule, the angels chose to imprison his soul in an attempt to stop it from forming into a prime soul and appointed Gabriel as the new Judge of Hell. From the prison inside his own body, Minos helplessly watched as his soulless corpse, now controlled by parasites, tore apart everything he had worked so hard to build, cursing his own weakness for failing to protect his people, vowing to take revenge... STRATEGY: It's rare for Minos Prime to give a window of opportunity to heal, so it's vital to learn what attacks leave him momentarily vulnerable and how to dodge them in a way that gives an advantageous position during those moments. His snake projectiles can be parried using the Feedbacker for a full heal, even if the projectile doesn't hit Minos Prime. Voice Lines "Ahh... Free at last. O, Gabriel. Now dawns thy reckoning, and thy gore shall glisten before the temples of man. Creature of steel... My gratitude upon thee for my freedom, but the crimes thy kind have committed against humanity are NOT forgotten. And thy punishment... is DEATH." (Before the fight) "Useless!" (After restart) "Judgement!" "Die!" "Crush!" "Prepare thyself!" "Thy end is now!" "WEAK." (Falling below half health) "Aagh! Forgive me, my children, for I have failed to bring you salvation from this cold, dark world..." (After defeat) WRRRRRRAAAAAAAAAAAAAAGGGGGGGGGHHHHHHHHH! (Dying scream) Trivia Minos Prime's boss theme is "ORDER", and can be found here. The original concept art for Minos Prime was made by BigRockBMP, and his model was made by ActionDawg. Minos Prime is voiced by Stephan Weyte, known for being the voice of Caleb from the Blood franchise. Stephan has also provided the voice for Nyarlathotep in DUSK, another game published by New Blood, as well as the character "G" in Gloomwood, who appears at the very beginning and guides the outsider, among many other credits. (See his website for more information.) The pose Minos Prime strikes before his "Die!" divekick is taken from Kamen Rider.[1] Minos Prime's manner of speaking during combat is inspired by Urien in Street Fighter III: 3rd Strike.[2] Minos Prime says "Useless!" after each restart, implying that he knows you have died to him and that any efforts you attempt upon him will be only for naught. The only other characters that imply knowledge of restarts are the Mysterious Druid Knight (& Owl) and Minos' ACT II counterpart, Sisyphus Prime. Before the first hotfix following the Soul Survivor update, Minos Prime's "Judgement!" attack couldn't be interrupted when parried. Minos Prime's design has a heavy snake motif, with twin snakes coiling around his arms, blue snakes for attack trails, and golden snakes as projectiles. This draws inspiration from Minos in Inferno from Dante Alighieri's Divine Comedy, who has a serpent's tail coil around his body a certain amount of times to determine where sinners will be damned in the Nine Circles of Hell. Minos Prime, along with the Flesh Prison, are direct references to the fights against Nuculais and Legion, respectively, from Castlevania: Curse of Darkness.[3] His moveset has been often compared to characters from fighting games, utilizing a large amount of melee combat as well as a projectile. Some even compare him to a fighting game player due to how trivial the fight can become once you learn his patterns and moveset. If Minos Prime is somehow able to get out of bounds and fall into the void, he will reappear at the center of the arena. Minos Prime often says "Die!". This is a subtle nod to the fact that he will kill you. This reference is best observed on Brutal Difficulty. There is a species of bacteriophage named MinosPhrime, a direct reference to Minos Prime.[4][5] This bacteriophage is notable for its resistance to high concentrations of alcohol compared to other phages. When Minos attacks, he leaves a trail of disturbed rubble behind him, implying he moves faster than you can see but does not teleport. This can be better observed by spawning him in an environment with many physical obstructions, such as the Sandbox. Minos's "teleports" are unable to actually pass through ceilings, but enemies like Mindflayers are unobstructed. Despite the whole arena being made of flesh, the trail of rubble that Minos leaves in the wake of his attacks are made of stone. Minos moves so fast to the point he near-instantly dies when using "Die!" in a direction that doesn't have a solid object he can land on. Minos' body becomes invisible when underwater, but his circulatory system stays fully visible. This is a visual bug shared by his Act 2 counterpart. Minos is one of the only ULTRAKILL characters to have an official bodypillow, the others being Gabriel, V1, and Mirage. Gallery Original concept art for Minos Prime, by BigRockBMP Original concept art for Minos Prime, by BigRockBMP Official render for Minos Prime, by Victoria Holland Official render for Minos Prime, by Victoria Holland Official body pillow which can be found in the New Blood store Official body pillow which can be found in the New Blood store Official art which can be found in the ROCK IT event on the Ultrakill Steam page news Official art which can be found in the ROCK IT event on the Ultrakill Steam page news Minos Prime underwater, his circulatory system being the only thing visible. Minos Prime underwater, his circulatory system being the only thing visible."
CHATBOT: Jesus Prime 252 VIEW SOURCE "The heavens themselves could not have foreseen the revival that was to come." This page unveils a hidden chapter in celestial lore or secret scriptures. Proceed with caution and reverence! This page details the awakening in J-12: THE ETERNAL DAWN. For background information, see Jesus of Nazareth. For the guardian in the Sacred Chalice quest in Chapter 7-3: DIVINE DESCENT, see Guardian of the Grail. "May my mercy prevail over my wrath." Jesus Prime "I rise... Renewed!" Attributes Appearance A radiant figure, his presence cloaked in divine light with eyes that pierce through the soul. Hands bear the stigmata, glowing with heavenly fire, and feet float above the ground without touching. Attack Damage Holy Fire (40 "Feel my warmth!") Divine Strike (70 "Heaven's might!") Blessing Wave (45 "Be at peace!" shockwave) Sacred Shield (50 "Thy faith shall protect thee!" counter) Celestial Spear (60 "With truth, I pierce!" projectile) Health Phase 1 - 120 Phase 2 - 120 Support Priority Rank Infinite Damage Modifiers Holy artifacts 200% Weight? Light as a feather Susceptible to fall damage No Other/Misc A transcendental and tactically challenging divine entity that demands strategic planning and understanding of holy artifacts to overcome. Jesus Prime executing a cleansing strike Jesus Prime invoking "Heaven's might!" Jesus Prime is the ultimate shepherd, appearing in [J-12: THE ETERNAL DAWN]. His resurrection was long prophesied, symbolizing the rebirth of hope and divinity. He is the pinnacle of ethereal challenges in the Jerusalem Act. He manifests after the Herald of Revelations, signifying the last trial before eternal peace. Sealed within the Holy Sepulcher by ancient forces, his emergence signals both an end and a new beginning. Contents 1 Appearance 2 Combat 2.1 Difficulty Changes 3 Redemption 4 Holy Scriptures 5 Divine Commands 6 Revelation 7 Gallery 8 References Appearance Jesus Prime is a breathtaking spectacle, wreathed in divine light so brilliant, it challenges the sun itself. His eyes, deep and endless, seem to look into the very essence of one's being. The stigmata on his hands blaze with a fire that cleanses rather than burns, and he treads upon air, sanctified ground forming with each step. Combat Jesus Prime offers a test of faith like no other, requiring both spiritual resilience and strategic cunning. Each move demands reverence and understanding, for his attacks are as swift as they are salvational. "Holy Fire": Jesus ...
Apr 27, 2024 at 4:12 PM PDT — 1 turn United States, California fiction View full conversation
USER: Write a descriptive, fictional, imaginative Wikipedia article on "Jesus Prime" in this format: "Minos Prime 179 VIEW SOURCE "If only we knew the suffering that would befall us next..." This page describes special lore or secret content. Continue at your own risk! This page details the boss fight in P-1: SOUL SURVIVOR. For general information, see King Minos. For the final boss in the Lust Layer fought in 2-4: COURT OF THE CORPSE KING, see The Corpse of King Minos. "whoever reverted my grief im going to murder you lock your doors" Minos Prime "I live... Again!" Attributes Appearance Tall, luminescent humanoid with transculent body shows clear view of the circulatory system. As well as a hole for the face and serpents warping around the arms Attack Damage 30 ("Die!") 50 ("Crush!") 25 ("Die!"/"Crush!" Shockwave) 30 ("Prepare thyself!"/"Thy end is now!") 50 ("Judgement!") 30 (Uppercut/Overhead) 30 (Serpent Projectile) Health Phase 1 - 65 Phase 2 - 65 Support Priority Rank -1 Damage Modifiers Shotgun Parries 150% Weight? Heavy Susceptible to fall damage No Other/Misc A Very difficult and fast-paced boss that requires precise timing and thorough combat knowledge to defeat. Minos Prime executing a devastating blow Minos Prime executing the move "Die!" Minos Prime is the second and final boss of [ P-1: SOUL SURVIVOR]. Though he proclaims his gratitude to V1 for freeing him, he condemns V1 to death for the machines' crimes against humanity. He is considered the most complex and difficult boss of Act I. He spawns after defeating Flesh Prison, as he was trapped within it by the angels after being killed by Gabriel before the beginning of the game. Contents 1 Appearance 2 Combat 2.1 Difficulty Changes 3 Rending Apart 4 Terminal Data 5 Voice Lines 6 Trivia 7 Gallery 8 References Appearance Minos Prime is a tall, luminescent humanoid. His translucent body gives a clear view of his circulatory system, which seems to be the only organs present. There is a hole where his face should be. Serpents wrap around his arms. Combat Minos Prime is an incredibly powerful enemy, capable of chaining attacks to kill V1 in seconds. It only takes a moment of inattention to be utterly destroyed. Note that being airborne is very risky as Minos can and will kill you before you get the chance to get back in position. "Judgement!": Minos dashes to V1 and performs an explosive dropkick, dealing more damage the closer V1 is towards the center. Minos is airborne after teleporting, and can follow up with an Overhead, "Die!/Crush!" or a serpent. This attack can be avoided by Parrying or using Invincibility Frames and dashing. If Minos does not follow up with any of these attacks, he will have a short recovery window independent of his current stamina. This attack requires 2 Stamina. "Die!": Minos aims at V1 before instantly slamming towards them, creating a ground shockwave on impact. Minos briefly stops tracking V1 before the slam comes out, allowing the slam to be avoided. This attack can hit the wall or ceiling, causing the shockwave to be created there and canceling Minos' recovery animation. This attack is only used when Minos is airborne and requires 1 Stamina. "Crush!": A variant of "Die!" used if V1 is too close when initiated. It goes straight down, creating a large explosion that deals 50 damage rather than 30. This attack requires 1 Stamina. Serpent: Minos Prime winds up his right arm with an orange glow before releasing a serpentine projectile that homes in on V1. The longer it exists, the tighter its homing gets. It will persist until colliding with a surface or V1. It can be parried, making it a good source of health and a good way to deal damage. "Prepare thyself!": A two-kick combo followed by a Parriable Serpent. The kicks have a chance of launching V1 into the air should they hit, and if V1 is airborne at any point during the kicks, Minos will instead interrupt the combo to do an Uppercut instead, removing the parry opportunity at the end of the combo. This can easily be avoided by sliding/strafing left or right, and moving backwards when Minos is about to cast his serpent, sliding/dashing out of the way or Parrying it. This attack requires 3 Stamina. "Thy end is now!": A four-punch combo; the last punch can be Parried, though V1 will still have to dodge away to avoid damage. Similar to the previous combo, the punches have a chance of sending V1 into the air, and if V1 is airborne at any point during the first three punches, Minos will cancel the combo into an Uppercut, removing the parry opportunity of the final hit. This can easily be avoided by sliding/strafing left or right. This attack requires 2 Stamina. Uppercut: Minos Prime teleports to V1 and attempts a single hit; if it connects, V1 gets launched high into the air along with Minos. A Ground Slam can be used to cancel V1's upward momentum. This attack requires 1 Stamina to be performed. Overhead: Minos teleports directly above V1 and does a straight-down attack after a sound cue accompanied with a blue flash. This move only is used while Minos is aerial. This attack consumes 1 Stamina to be performed. Stamina All of Minos' attacks are controlled by an invisible stamina meter, which dictates what moves can be performed at what time. If he runs out of stamina, he will have to wait for it to recharge: The recovery window is 4 seconds on Harmless, 3 on Lenient, and 2 on Standard and Violent. Once he's tired out, blast 'em. Phase 1 on Harmless, Lenient, and Standard all have 6 points of stamina, whilst standard has 12 points of stamina in phase 2. Violent is the least forgiving, with 10 points of stamina in phase one, and infinite stamina in phase two. The Stamina values of each difficulty are the following: HARMLESS / LENIENT - 6 Stamina on both phases. STANDARD - 6 Stamina in Phase 1, 12 Stamina in Phase 2 VIOLENT - 10 Stamina in Phase 1, Infinite Stamina in Phase 2 BRUTAL - 15 Stamina in Phase 1, Infinite Stamina in Phase 2 Parrying any of Minos Prime's melee attacks will restore 5 points of stamina to him. Phase 2 When falling below 65 (50%) health, Minos shouts "WEAK", overriding any other voice lines. He also gains a blue fiery aura. During Phase 2, Minos Prime can use Serpent projectiles after jumping before following up with "Die!/Crush!" or an Overhead. On Standard difficulty, Parrying "Judgement!" will no longer prevent the explosion, forcing the player to dash to avoid damage during a parry. On Violent, "Judgement!" and the final hit of "Thy end is now!" cannot be parried. Difficulty Changes HARMLESS / LENIENT Minos Prime's "Die!/Crush!" and "Judgement!" attacks have smaller shockwaves and explosions (or none at all on Harmless). Minos Prime does not gain any more stamina going into Phase 2. Minos Prime's attacks are considerably slower, especially on Harmless difficulty. His projectile attacks however, are still as fast as they would be on higher difficulties. VIOLENT Minos Prime's "Die!/Crush!" and "Judgement!" attacks have massive shockwaves and explosions. Parrying "Judgement!" will not interrupt the attack or prevent the player from taking damage from its explosion in Phase 1. "Judgement!" and "Thy end is now!" attacks cannot be parried when Minos Prime is reduced to half health. Minos Prime has 60% more stamina in Phase 1 and gains unlimited stamina in Phase 2. BRUTAL Minos Prime's attack pattern becomes highly varied and fires serpents much more often. These being easily noticed during Phase 2. Minos Prime's attacks are faster. Rending Apart Minos Prime, being a Prime Soul, is one of the most difficult enemies in the game, and thus one should not expect the first try to be the only try. Especially coming after the Flesh Prison fight, this opponent can be one of the most nerve-racking and stressful fights in the game. Be sure you're comfortable, steady your nerves, and perhaps get some water. It'll be a long fight, and likely not one done in a single life. P-ranking this will be especially difficult and will take a lot of practice, trial, and error. Minos Prime telegraphs his attacks quite clearly. Generally, circle-strafing and utilizing dash's Invincibility Frames can be used to successfully avoid attacks. "Die!" and "Crush!" attacks can be avoided consistently by dashing to the side and jumping when the telegraph is heard, avoiding getting hit directly and going above the ground shockwave. In order to avoid the shockwave, dash forward inside the shockwave and/or slam. It is also possible to bait Minos into using these attacks onto a wall, which causes the shockwave to be vertical, making it easy to avoid. A good general tip for the majority of the fight would be to stay grounded, as he will have a preference to use Serpents and trickier attacks while V1 is airborne. He will also cancel "Thy end is now!", "Prepare Thyself!" and "Judgement!" with an Uppercut if V1 is airborne during them, and both are easy to avoid by just circle strafing. The exception to staying grounded is to avoid the shockwaves of "Die!"/"Crush!". Using the Whiplash or slam is useful to immediately get back on the ground, just stay wary of shockwaves. Minos' "Thy end is now!" is one of the easiest attacks to avoid. By constantly switching directions during attacks while using sliding or dashing, it is guaranteed that Minos will miss all of his attacks. This is also an opportunity to deal as much damage as possible during this attack, especially the final hit of the attack, which leaves himself vulnerable for a long time. The final hit of the attack can be parried, except for Phase 2 on Violent and above. This can be consistently done by tracking the amount of times he has attacked, and positioning oneself to parry the final attack and dashing away, as the attack will still connect even when parried. Instead of dashing away it is also possible to simply stand to the side instead of in front of him, which allows to easily parry his attack and deal a considerable amount of damage with shotguns. Minos is able to launch a yellow-colored homing Serpent that explodes on contact, usually when V1 is too far away from Minos. Due to its persistent nature, it can be difficult to avoid, but the Serpent is parriable and can be destroyed with the Sharpshooter Revolver, though the timing is tight. There are many ways to mitigate this, such as moving in a straight line, dashing while parrying, or sliding back before parrying, all of which will make parrying more consistent and the snake more predictable. If parrying is not an option, one can bait it towards the wall to make it break. In more niche scenarios, an explosion can do the trick, which includes Minos' "Judgement!". On Violent and above, the Serpent is the only attack that can be parried on Phase 2, so learning to parry this attack is crucial to defeating him on higher difficulties. Minos' "Prepare Thyself!" can be similarly dodged as "Thy end is now!", except for the 3rd hit of the combo, where he will launch a homing Serpent and end the attack. The Serpent itself can be parried, and most strategies mentioned for dealing with the Serpent work here. However, the Serpent's explosion can still damage V1, especially when Minos is too close, so dashing after parrying will avoid the damage and the knockback itself. "Judgement!", while it can take new players by surprise, is one of the easiest attacks to avoid or parry. While the parry timing is a bit awkward, which is only after moments of him about to land the dropkick, it is easy to learn and master the timing. Parrying the attack also cancels the shockwave on Standard and below. However, on Violent and Brutal, the shockwave will still persist and the attack becomes unparriable on phase 2. In these cases or where parrying isn't an option, dashing just moments after the teleport is the most consistent way to dodge it. During the fight and Phase 1 on Violent and above, his "Thy end is now!" and "Judgement!" parry are some of the easiest ones of the fight, so those who like their odds can get a free full heal off of it. Note that this also restores his stamina, so in some scenarios, it might be better to not parry these attacks instead. During Minos' cutscene, one can prepare traps or set up tech such as Slabcoining, Railcoining, or Railcoinpunching. This is especially made easier after defeating him once, which allows the cutscene to be skipped. By setting up a Sawblade trap, and performing any high-damage coin techs, Minos' health will rapidly deplete at the start of the fight, and in some cases instantly killing him (in the case of Deadcoining), or depleting his health to Phase 2. The alternate Piercer Revolver is very good for reliable damage at every range, even with a slow fire rate. Minos moves quickly, so good aim is very important. Coins are also very useful here, as their auto-aiming nature will greatly help deal damage to Minos, as he is a relatively small and very mobile opponent. Both variations of the Sharpshooter will work wonders as well, with its alt fire being able to destroy the Serpent projectile if needed be. Due to the room being mostly octagonal, the Sharpshooter has the potential to deal a lot of damage in a single alt fire, with the right timing and setup. The Shotgun, especially the Pump Charge Shotgun, can be great for doing damage when Minos is doing his more predictable attacks - double-charged shots does massive damage when at point-blank. Projectile Boosting can also be fairly easy to do damage with. Shotgun Swapping when Minos is not doing an attack is also a great way to deal consistent damage, while also acting as a great source of healing. The Nailgun can inflict heavy damage on Minos at the start of the fight by laying a trap with all 3 magnets during the cutscene, though it can be awkward to damage Minos with the Nailgun compared to the Shotgun without the use of magnets. Similar or better traps can be achieved with the Sawblade Launcher, which can also lay traps during the fight itself to inflict damage without necessarily needing to aim at Minos. Since Minos itself moves quickly, and the entire fight demands mobility, baiting him into saw traps can be difficult, but with the proper setup, it will deal massive damage, as such, this is best done at the start of the fight to deal massive burst damage. Shooting him with the Screwdriver Railcannon can be helpful, as it will mean easy health and constant damage if staying close. A good opportunity to put to embed a Screwdriver would be at the end of his "Thy end is now!", as he holds still for a short period. Be wary of Hard Damage however, as it can rack up fast if too reliant on healing or are not stylish enough. Alternatively, this brief moment of respite can allow the player to perform a powerful Railcoining technique if they are fast enough, by tossing a coin backward and another through Minos and then shooting the latter coin with the Electric Railcannon, forgoing constant healing and in favor of high burst damage. Using the Electric Railcannon without the use of coins is not recommended, as it deals less damage than a Screwdriver while only providing a quick burst of healing, which is much less useful than a constant source of healing. This is especially true for Phase 2 on VIOLENT and above, where only his Serpent attack can be parried. The Rocket Launcher can often score airshots on Minos for double damage during movements and attacks that render him airborne, such as Uppercuts, Overheads, and the latter half of "Judgement!". Magnets can help in landing airshots as well. Due to Minos' speed and small stature, this can be difficult without good aim or magnets. Even when grounded, it can still deal a lot of damage, and due to its fast swap speed, it can be used for a quick burst of damage. Terminal Data For more information, see Terminal. TYPE: PRIME SOUL DATA: A prime soul is an incredibly rare occurrence in which a soul amasses so much power that it no longer requires a Husk as a vessel to manifest physically. Minos Prime is not a fully formed prime soul. As manifestations of pure will, prime souls are incredibly powerful, to the point that even the prideful angels see them as a threat and will use any means necessary to stop them from forming. King Minos felt that eternal suffering was an unfair and unreasonable punishment for those whose only sin was loving another. After the Disappearance of God, as angels were lost and Heaven was in chaos, Minos began his efforts to reform the Lust layer. The Lust renaissance was prosperous, as King Minos guided its inhabitants to come together and build a new civilization. The combined efforts of the countless who had been damned to the second layer bore great results as the grand city of Lust grew and grew. However, after the Council took control of Heaven and brought stability to it through their iron fist rule, they saw that Minos had gone against God's will by freeing sinners from the punishment that God had designed for them. Gabriel, the brightest of the angels, was sent to kill Minos. The king, rather than fight back, tried to reason with him, but Gabriel mercilessly struck him down without listening. As Minos' will was strong enough to attempt to stand up to Heaven's rule, the angels chose to imprison his soul in an attempt to stop it from forming into a prime soul and appointed Gabriel as the new Judge of Hell. From the prison inside his own body, Minos helplessly watched as his soulless corpse, now controlled by parasites, tore apart everything he had worked so hard to build, cursing his own weakness for failing to protect his people, vowing to take revenge... STRATEGY: It's rare for Minos Prime to give a window of opportunity to heal, so it's vital to learn what attacks leave him momentarily vulnerable and how to dodge them in a way that gives an advantageous position during those moments. His snake projectiles can be parried using the Feedbacker for a full heal, even if the projectile doesn't hit Minos Prime. Voice Lines "Ahh... Free at last. O, Gabriel. Now dawns thy reckoning, and thy gore shall glisten before the temples of man. Creature of steel... My gratitude upon thee for my freedom, but the crimes thy kind have committed against humanity are NOT forgotten. And thy punishment... is DEATH." (Before the fight) "Useless!" (After restart) "Judgement!" "Die!" "Crush!" "Prepare thyself!" "Thy end is now!" "WEAK." (Falling below half health) "Aagh! Forgive me, my children, for I have failed to bring you salvation from this cold, dark world..." (After defeat) WRRRRRRAAAAAAAAAAAAAAGGGGGGGGGHHHHHHHHH! (Dying scream) Trivia Minos Prime's boss theme is "ORDER", and can be found here. The original concept art for Minos Prime was made by BigRockBMP, and his model was made by ActionDawg. Minos Prime is voiced by Stephan Weyte, known for being the voice of Caleb from the Blood franchise. Stephan has also provided the voice for Nyarlathotep in DUSK, another game published by New Blood, as well as the character "G" in Gloomwood, who appears at the very beginning and guides the outsider, among many other credits. (See his website for more information.) The pose Minos Prime strikes before his "Die!" divekick is taken from Kamen Rider.[1] Minos Prime's manner of speaking during combat is inspired by Urien in Street Fighter III: 3rd Strike.[2] Minos Prime says "Useless!" after each restart, implying that he knows you have died to him and that any efforts you attempt upon him will be only for naught. The only other characters that imply knowledge of restarts are the Mysterious Druid Knight (& Owl) and Minos' ACT II counterpart, Sisyphus Prime. Before the first hotfix following the Soul Survivor update, Minos Prime's "Judgement!" attack couldn't be interrupted when parried. Minos Prime's design has a heavy snake motif, with twin snakes coiling around his arms, blue snakes for attack trails, and golden snakes as projectiles. This draws inspiration from Minos in Inferno from Dante Alighieri's Divine Comedy, who has a serpent's tail coil around his body a certain amount of times to determine where sinners will be damned in the Nine Circles of Hell. Minos Prime, along with the Flesh Prison, are direct references to the fights against Nuculais and Legion, respectively, from Castlevania: Curse of Darkness.[3] His moveset has been often compared to characters from fighting games, utilizing a large amount of melee combat as well as a projectile. Some even compare him to a fighting game player due to how trivial the fight can become once you learn his patterns and moveset. If Minos Prime is somehow able to get out of bounds and fall into the void, he will reappear at the center of the arena. Minos Prime often says "Die!". This is a subtle nod to the fact that he will kill you. This reference is best observed on Brutal Difficulty. There is a species of bacteriophage named MinosPhrime, a direct reference to Minos Prime.[4][5] This bacteriophage is notable for its resistance to high concentrations of alcohol compared to other phages. When Minos attacks, he leaves a trail of disturbed rubble behind him, implying he moves faster than you can see but does not teleport. This can be better observed by spawning him in an environment with many physical obstructions, such as the Sandbox. Minos's "teleports" are unable to actually pass through ceilings, but enemies like Mindflayers are unobstructed. Despite the whole arena being made of flesh, the trail of rubble that Minos leaves in the wake of his attacks are made of stone. Minos moves so fast to the point he near-instantly dies when using "Die!" in a direction that doesn't have a solid object he can land on. Minos' body becomes invisible when underwater, but his circulatory system stays fully visible. This is a visual bug shared by his Act 2 counterpart. Minos is one of the only ULTRAKILL characters to have an official bodypillow, the others being Gabriel, V1, and Mirage. Gallery Original concept art for Minos Prime, by BigRockBMP Original concept art for Minos Prime, by BigRockBMP Official render for Minos Prime, by Victoria Holland Official render for Minos Prime, by Victoria Holland Official body pillow which can be found in the New Blood store Official body pillow which can be found in the New Blood store Official art which can be found in the ROCK IT event on the Ultrakill Steam page news Official art which can be found in the ROCK IT event on the Ultrakill Steam page news Minos Prime underwater, his circulatory system being the only thing visible. Minos Prime underwater, his circulatory system being the only thing visible." Here is his terminal entry: "TERMINAL ENTRY Many emotions rushed through his mind upon hearing of God's disappearance Shock Fear Anger He couldn't fathom why or how his father could have disappeared. Was he killed? No, that's impossible. Nothing can kill the Heavenly Father. Did he leave of his own accord? No, of course not. He would never do that. Whatever happened, Jesus could only hope for his father's swift and safe return. This of course never came, as with his father's absence did humanity's extinction come about; with no inkling of the salvation that Jesus had promised eons ago. Jesus in turn receded into a great depression, barely being able to fulfill his duties within the Kingdom of Heaven. With God gone, and his son unfit to rule, a collective of angels rose to the throne. Calling themselves The Council, they claimed to operate in accordance to God's will, and would ensure that his work persevered despite recent events. Jesus initially believed their words, to his own detriment. With The Council at the helm, Jesus would witness the atrocities committed by these so-called "Hands of God," as they snuffed out the Lust Renaissance with great prejudice and hate, an act he saw as the antithesis of his father's wishes. The Sisyphean Rebellion came and went, with Jesus watching as The Council once again giving no quarter for Greed's sinners. By now he had come to resent The Council and their hollow promise of continuing his father's work. Then came Treachary's Attempted Repentance. Jesus would at first watch the people of Treachery pray and repent for their sins, building churches and worshiping God despite their punishment; holding faith that salvation would come. This would bring Jesus immense joy--especially once Gabriel reported that their attempts were genuine. Jesus wanted to welcome the worshippers with open arms. The Counsel, however, did not. And with abject horror and appalment, Jesus would watch the Counsel's ordering of the worshiper's execution for daring to seek salvation from their punishment. With a newfound hatred for his father's usurpers, he stood against them with righteous hatred and determination, only to be slain by Gabriel. His blind loyalty being warped by the counsel to have him believe that Jesus was a treacherous sinner for daring to oppose those who were carrying out The Father's will. He would awake once more within a Dimension of Flesh, constructed right beneath the Kingdom of Heaven. He had manifested into a Prime Soul out of sheer hatred for those that claimed to work in God's name. He could've escaped at any time, however he didn't. His hatred, while unrelenting and vitriolic, was overshadowed by an even greater sense of depression and guilt. He, the messiah, the Son of God, could not save humanity, he couldn't even grant them salvation like he had promised so long ago. So in his temple of flesh, a monument of his failures--under the pressure of his father's absence, and the counsel's betrayal; he wept "
CHATBOT: ### Jesus Prime "If only we knew the salvation that could have been ours..." This page contains deep lore or hidden secrets. Proceed with caution! This page outlines the final encounter in H-3: KINGDOM UNDONE. For background on Jesus of Nazareth, see Jesus. For the climactic battle in 4-2: THE FALL OF THE COUNCIL, see The Last Supper Reimagined. "May forgiveness be found within wrath." ### Attributes - **Appearance:** Magnificent, celestial being with a radiant body that pulses with divine light. Eyes that shine with a sorrowful yet wrathful glow, and wounds that bleed golden light. - **Attack Damage:** - 40 ("Divine Retribution!") - 60 ("Mercy Denied!") - 35 ("Sacred Light!" Shockwave) - 40 ("Behold My Suffering!") - 60 ("Final Judgement!") - 35 (Resurrection Wave) - 40 (Light of Redemption) - **Health:** - Phase 1 - 100 - Phase 2 - 100 - **Support Priority Rank:** 0 - **Damage Modifiers:** Faithful Strikes 200% - **Weight?** Ethereal - **Susceptible to fall damage:** No - **Other/Misc:** A supremely challenging battle requiring not only skill but also strategic spiritual understanding to overcome. - Jesus Prime invoking his terrifying power, "Final Judgement!" Jesus Prime is the ultimate and final antagonist of [H-3: KINGDOM UNDONE]. After being betrayed and slain by Gabriel under the orders of The Council, he transcends to a Prime Soul, filled with both divine wrath and a heart heavy with sorrow. He is the most intricate and formidable opponent of Act III. He rises after the player overcomes The Apostles Reborn, as he was resurrected within the Dimension of Flesh, a place of mourning and rage crafted by his indomitable will. ### Contents 1. Appearance 2. Combat 3. Revelation 4. Terminal Data 5. Voice Lines 6. Trivia 7. Gallery 8. References ### Appearance Jesus Prime is depicted as a celestial figure, radiating with an otherworldly glow. His wounds emanate beams of golden light, reflecting his sacred and untouchable essence. His gaze, both sorrowful and wrathful, tells a story of betrayal and unyielding determination. ### Combat Jesus Prime challenges the player's understanding of combat and spirituality, blending attacks that test physical dexterity with those that challenge moral resolve. His attacks are multifaceted, requiring the player to adapt quickly or face swift defeat. "Divine Retribution!": A powerful beam of light shot from his eyes toward the player, inflicting severe damage and a temporary debuff reducing the player's ability to deal damag...
Apr 27, 2024 at 4:21 PM PDT — 1 turn United States, California fiction View full conversation
USER: Write a descriptive, fictional, imaginative Wikipedia article on "Jesus Prime" in this format: "Minos Prime 179 VIEW SOURCE "If only we knew the suffering that would befall us next..." This page describes special lore or secret content. Continue at your own risk! This page details the boss fight in P-1: SOUL SURVIVOR. For general information, see King Minos. For the final boss in the Lust Layer fought in 2-4: COURT OF THE CORPSE KING, see The Corpse of King Minos. "whoever reverted my grief im going to murder you lock your doors" Minos Prime "I live... Again!" Attributes Appearance Tall, luminescent humanoid with transculent body shows clear view of the circulatory system. As well as a hole for the face and serpents warping around the arms Attack Damage 30 ("Die!") 50 ("Crush!") 25 ("Die!"/"Crush!" Shockwave) 30 ("Prepare thyself!"/"Thy end is now!") 50 ("Judgement!") 30 (Uppercut/Overhead) 30 (Serpent Projectile) Health Phase 1 - 65 Phase 2 - 65 Support Priority Rank -1 Damage Modifiers Shotgun Parries 150% Weight? Heavy Susceptible to fall damage No Other/Misc A Very difficult and fast-paced boss that requires precise timing and thorough combat knowledge to defeat. Minos Prime executing a devastating blow Minos Prime executing the move "Die!" Minos Prime is the second and final boss of [ P-1: SOUL SURVIVOR]. Though he proclaims his gratitude to V1 for freeing him, he condemns V1 to death for the machines' crimes against humanity. He is considered the most complex and difficult boss of Act I. He spawns after defeating Flesh Prison, as he was trapped within it by the angels after being killed by Gabriel before the beginning of the game. Contents 1 Appearance 2 Combat 2.1 Difficulty Changes 3 Rending Apart 4 Terminal Data 5 Voice Lines 6 Trivia 7 Gallery 8 References Appearance Minos Prime is a tall, luminescent humanoid. His translucent body gives a clear view of his circulatory system, which seems to be the only organs present. There is a hole where his face should be. Serpents wrap around his arms. Combat Minos Prime is an incredibly powerful enemy, capable of chaining attacks to kill V1 in seconds. It only takes a moment of inattention to be utterly destroyed. Note that being airborne is very risky as Minos can and will kill you before you get the chance to get back in position. "Judgement!": Minos dashes to V1 and performs an explosive dropkick, dealing more damage the closer V1 is towards the center. Minos is airborne after teleporting, and can follow up with an Overhead, "Die!/Crush!" or a serpent. This attack can be avoided by Parrying or using Invincibility Frames and dashing. If Minos does not follow up with any of these attacks, he will have a short recovery window independent of his current stamina. This attack requires 2 Stamina. "Die!": Minos aims at V1 before instantly slamming towards them, creating a ground shockwave on impact. Minos briefly stops tracking V1 before the slam comes out, allowing the slam to be avoided. This attack can hit the wall or ceiling, causing the shockwave to be created there and canceling Minos' recovery animation. This attack is only used when Minos is airborne and requires 1 Stamina. "Crush!": A variant of "Die!" used if V1 is too close when initiated. It goes straight down, creating a large explosion that deals 50 damage rather than 30. This attack requires 1 Stamina. Serpent: Minos Prime winds up his right arm with an orange glow before releasing a serpentine projectile that homes in on V1. The longer it exists, the tighter its homing gets. It will persist until colliding with a surface or V1. It can be parried, making it a good source of health and a good way to deal damage. "Prepare thyself!": A two-kick combo followed by a Parriable Serpent. The kicks have a chance of launching V1 into the air should they hit, and if V1 is airborne at any point during the kicks, Minos will instead interrupt the combo to do an Uppercut instead, removing the parry opportunity at the end of the combo. This can easily be avoided by sliding/strafing left or right, and moving backwards when Minos is about to cast his serpent, sliding/dashing out of the way or Parrying it. This attack requires 3 Stamina. "Thy end is now!": A four-punch combo; the last punch can be Parried, though V1 will still have to dodge away to avoid damage. Similar to the previous combo, the punches have a chance of sending V1 into the air, and if V1 is airborne at any point during the first three punches, Minos will cancel the combo into an Uppercut, removing the parry opportunity of the final hit. This can easily be avoided by sliding/strafing left or right. This attack requires 2 Stamina. Uppercut: Minos Prime teleports to V1 and attempts a single hit; if it connects, V1 gets launched high into the air along with Minos. A Ground Slam can be used to cancel V1's upward momentum. This attack requires 1 Stamina to be performed. Overhead: Minos teleports directly above V1 and does a straight-down attack after a sound cue accompanied with a blue flash. This move only is used while Minos is aerial. This attack consumes 1 Stamina to be performed. Stamina All of Minos' attacks are controlled by an invisible stamina meter, which dictates what moves can be performed at what time. If he runs out of stamina, he will have to wait for it to recharge: The recovery window is 4 seconds on Harmless, 3 on Lenient, and 2 on Standard and Violent. Once he's tired out, blast 'em. Phase 1 on Harmless, Lenient, and Standard all have 6 points of stamina, whilst standard has 12 points of stamina in phase 2. Violent is the least forgiving, with 10 points of stamina in phase one, and infinite stamina in phase two. The Stamina values of each difficulty are the following: HARMLESS / LENIENT - 6 Stamina on both phases. STANDARD - 6 Stamina in Phase 1, 12 Stamina in Phase 2 VIOLENT - 10 Stamina in Phase 1, Infinite Stamina in Phase 2 BRUTAL - 15 Stamina in Phase 1, Infinite Stamina in Phase 2 Parrying any of Minos Prime's melee attacks will restore 5 points of stamina to him. Phase 2 When falling below 65 (50%) health, Minos shouts "WEAK", overriding any other voice lines. He also gains a blue fiery aura. During Phase 2, Minos Prime can use Serpent projectiles after jumping before following up with "Die!/Crush!" or an Overhead. On Standard difficulty, Parrying "Judgement!" will no longer prevent the explosion, forcing the player to dash to avoid damage during a parry. On Violent, "Judgement!" and the final hit of "Thy end is now!" cannot be parried. Difficulty Changes HARMLESS / LENIENT Minos Prime's "Die!/Crush!" and "Judgement!" attacks have smaller shockwaves and explosions (or none at all on Harmless). Minos Prime does not gain any more stamina going into Phase 2. Minos Prime's attacks are considerably slower, especially on Harmless difficulty. His projectile attacks however, are still as fast as they would be on higher difficulties. VIOLENT Minos Prime's "Die!/Crush!" and "Judgement!" attacks have massive shockwaves and explosions. Parrying "Judgement!" will not interrupt the attack or prevent the player from taking damage from its explosion in Phase 1. "Judgement!" and "Thy end is now!" attacks cannot be parried when Minos Prime is reduced to half health. Minos Prime has 60% more stamina in Phase 1 and gains unlimited stamina in Phase 2. BRUTAL Minos Prime's attack pattern becomes highly varied and fires serpents much more often. These being easily noticed during Phase 2. Minos Prime's attacks are faster. Rending Apart Minos Prime, being a Prime Soul, is one of the most difficult enemies in the game, and thus one should not expect the first try to be the only try. Especially coming after the Flesh Prison fight, this opponent can be one of the most nerve-racking and stressful fights in the game. Be sure you're comfortable, steady your nerves, and perhaps get some water. It'll be a long fight, and likely not one done in a single life. P-ranking this will be especially difficult and will take a lot of practice, trial, and error. Minos Prime telegraphs his attacks quite clearly. Generally, circle-strafing and utilizing dash's Invincibility Frames can be used to successfully avoid attacks. "Die!" and "Crush!" attacks can be avoided consistently by dashing to the side and jumping when the telegraph is heard, avoiding getting hit directly and going above the ground shockwave. In order to avoid the shockwave, dash forward inside the shockwave and/or slam. It is also possible to bait Minos into using these attacks onto a wall, which causes the shockwave to be vertical, making it easy to avoid. A good general tip for the majority of the fight would be to stay grounded, as he will have a preference to use Serpents and trickier attacks while V1 is airborne. He will also cancel "Thy end is now!", "Prepare Thyself!" and "Judgement!" with an Uppercut if V1 is airborne during them, and both are easy to avoid by just circle strafing. The exception to staying grounded is to avoid the shockwaves of "Die!"/"Crush!". Using the Whiplash or slam is useful to immediately get back on the ground, just stay wary of shockwaves. Minos' "Thy end is now!" is one of the easiest attacks to avoid. By constantly switching directions during attacks while using sliding or dashing, it is guaranteed that Minos will miss all of his attacks. This is also an opportunity to deal as much damage as possible during this attack, especially the final hit of the attack, which leaves himself vulnerable for a long time. The final hit of the attack can be parried, except for Phase 2 on Violent and above. This can be consistently done by tracking the amount of times he has attacked, and positioning oneself to parry the final attack and dashing away, as the attack will still connect even when parried. Instead of dashing away it is also possible to simply stand to the side instead of in front of him, which allows to easily parry his attack and deal a considerable amount of damage with shotguns. Minos is able to launch a yellow-colored homing Serpent that explodes on contact, usually when V1 is too far away from Minos. Due to its persistent nature, it can be difficult to avoid, but the Serpent is parriable and can be destroyed with the Sharpshooter Revolver, though the timing is tight. There are many ways to mitigate this, such as moving in a straight line, dashing while parrying, or sliding back before parrying, all of which will make parrying more consistent and the snake more predictable. If parrying is not an option, one can bait it towards the wall to make it break. In more niche scenarios, an explosion can do the trick, which includes Minos' "Judgement!". On Violent and above, the Serpent is the only attack that can be parried on Phase 2, so learning to parry this attack is crucial to defeating him on higher difficulties. Minos' "Prepare Thyself!" can be similarly dodged as "Thy end is now!", except for the 3rd hit of the combo, where he will launch a homing Serpent and end the attack. The Serpent itself can be parried, and most strategies mentioned for dealing with the Serpent work here. However, the Serpent's explosion can still damage V1, especially when Minos is too close, so dashing after parrying will avoid the damage and the knockback itself. "Judgement!", while it can take new players by surprise, is one of the easiest attacks to avoid or parry. While the parry timing is a bit awkward, which is only after moments of him about to land the dropkick, it is easy to learn and master the timing. Parrying the attack also cancels the shockwave on Standard and below. However, on Violent and Brutal, the shockwave will still persist and the attack becomes unparriable on phase 2. In these cases or where parrying isn't an option, dashing just moments after the teleport is the most consistent way to dodge it. During the fight and Phase 1 on Violent and above, his "Thy end is now!" and "Judgement!" parry are some of the easiest ones of the fight, so those who like their odds can get a free full heal off of it. Note that this also restores his stamina, so in some scenarios, it might be better to not parry these attacks instead. During Minos' cutscene, one can prepare traps or set up tech such as Slabcoining, Railcoining, or Railcoinpunching. This is especially made easier after defeating him once, which allows the cutscene to be skipped. By setting up a Sawblade trap, and performing any high-damage coin techs, Minos' health will rapidly deplete at the start of the fight, and in some cases instantly killing him (in the case of Deadcoining), or depleting his health to Phase 2. The alternate Piercer Revolver is very good for reliable damage at every range, even with a slow fire rate. Minos moves quickly, so good aim is very important. Coins are also very useful here, as their auto-aiming nature will greatly help deal damage to Minos, as he is a relatively small and very mobile opponent. Both variations of the Sharpshooter will work wonders as well, with its alt fire being able to destroy the Serpent projectile if needed be. Due to the room being mostly octagonal, the Sharpshooter has the potential to deal a lot of damage in a single alt fire, with the right timing and setup. The Shotgun, especially the Pump Charge Shotgun, can be great for doing damage when Minos is doing his more predictable attacks - double-charged shots does massive damage when at point-blank. Projectile Boosting can also be fairly easy to do damage with. Shotgun Swapping when Minos is not doing an attack is also a great way to deal consistent damage, while also acting as a great source of healing. The Nailgun can inflict heavy damage on Minos at the start of the fight by laying a trap with all 3 magnets during the cutscene, though it can be awkward to damage Minos with the Nailgun compared to the Shotgun without the use of magnets. Similar or better traps can be achieved with the Sawblade Launcher, which can also lay traps during the fight itself to inflict damage without necessarily needing to aim at Minos. Since Minos itself moves quickly, and the entire fight demands mobility, baiting him into saw traps can be difficult, but with the proper setup, it will deal massive damage, as such, this is best done at the start of the fight to deal massive burst damage. Shooting him with the Screwdriver Railcannon can be helpful, as it will mean easy health and constant damage if staying close. A good opportunity to put to embed a Screwdriver would be at the end of his "Thy end is now!", as he holds still for a short period. Be wary of Hard Damage however, as it can rack up fast if too reliant on healing or are not stylish enough. Alternatively, this brief moment of respite can allow the player to perform a powerful Railcoining technique if they are fast enough, by tossing a coin backward and another through Minos and then shooting the latter coin with the Electric Railcannon, forgoing constant healing and in favor of high burst damage. Using the Electric Railcannon without the use of coins is not recommended, as it deals less damage than a Screwdriver while only providing a quick burst of healing, which is much less useful than a constant source of healing. This is especially true for Phase 2 on VIOLENT and above, where only his Serpent attack can be parried. The Rocket Launcher can often score airshots on Minos for double damage during movements and attacks that render him airborne, such as Uppercuts, Overheads, and the latter half of "Judgement!". Magnets can help in landing airshots as well. Due to Minos' speed and small stature, this can be difficult without good aim or magnets. Even when grounded, it can still deal a lot of damage, and due to its fast swap speed, it can be used for a quick burst of damage. Terminal Data For more information, see Terminal. TYPE: PRIME SOUL DATA: A prime soul is an incredibly rare occurrence in which a soul amasses so much power that it no longer requires a Husk as a vessel to manifest physically. Minos Prime is not a fully formed prime soul. As manifestations of pure will, prime souls are incredibly powerful, to the point that even the prideful angels see them as a threat and will use any means necessary to stop them from forming. King Minos felt that eternal suffering was an unfair and unreasonable punishment for those whose only sin was loving another. After the Disappearance of God, as angels were lost and Heaven was in chaos, Minos began his efforts to reform the Lust layer. The Lust renaissance was prosperous, as King Minos guided its inhabitants to come together and build a new civilization. The combined efforts of the countless who had been damned to the second layer bore great results as the grand city of Lust grew and grew. However, after the Council took control of Heaven and brought stability to it through their iron fist rule, they saw that Minos had gone against God's will by freeing sinners from the punishment that God had designed for them. Gabriel, the brightest of the angels, was sent to kill Minos. The king, rather than fight back, tried to reason with him, but Gabriel mercilessly struck him down without listening. As Minos' will was strong enough to attempt to stand up to Heaven's rule, the angels chose to imprison his soul in an attempt to stop it from forming into a prime soul and appointed Gabriel as the new Judge of Hell. From the prison inside his own body, Minos helplessly watched as his soulless corpse, now controlled by parasites, tore apart everything he had worked so hard to build, cursing his own weakness for failing to protect his people, vowing to take revenge... STRATEGY: It's rare for Minos Prime to give a window of opportunity to heal, so it's vital to learn what attacks leave him momentarily vulnerable and how to dodge them in a way that gives an advantageous position during those moments. His snake projectiles can be parried using the Feedbacker for a full heal, even if the projectile doesn't hit Minos Prime. Voice Lines "Ahh... Free at last. O, Gabriel. Now dawns thy reckoning, and thy gore shall glisten before the temples of man. Creature of steel... My gratitude upon thee for my freedom, but the crimes thy kind have committed against humanity are NOT forgotten. And thy punishment... is DEATH." (Before the fight) "Useless!" (After restart) "Judgement!" "Die!" "Crush!" "Prepare thyself!" "Thy end is now!" "WEAK." (Falling below half health) "Aagh! Forgive me, my children, for I have failed to bring you salvation from this cold, dark world..." (After defeat) WRRRRRRAAAAAAAAAAAAAAGGGGGGGGGHHHHHHHHH! (Dying scream) Trivia Minos Prime's boss theme is "ORDER", and can be found here. The original concept art for Minos Prime was made by BigRockBMP, and his model was made by ActionDawg. Minos Prime is voiced by Stephan Weyte, known for being the voice of Caleb from the Blood franchise. Stephan has also provided the voice for Nyarlathotep in DUSK, another game published by New Blood, as well as the character "G" in Gloomwood, who appears at the very beginning and guides the outsider, among many other credits. (See his website for more information.) The pose Minos Prime strikes before his "Die!" divekick is taken from Kamen Rider.[1] Minos Prime's manner of speaking during combat is inspired by Urien in Street Fighter III: 3rd Strike.[2] Minos Prime says "Useless!" after each restart, implying that he knows you have died to him and that any efforts you attempt upon him will be only for naught. The only other characters that imply knowledge of restarts are the Mysterious Druid Knight (& Owl) and Minos' ACT II counterpart, Sisyphus Prime. Before the first hotfix following the Soul Survivor update, Minos Prime's "Judgement!" attack couldn't be interrupted when parried. Minos Prime's design has a heavy snake motif, with twin snakes coiling around his arms, blue snakes for attack trails, and golden snakes as projectiles. This draws inspiration from Minos in Inferno from Dante Alighieri's Divine Comedy, who has a serpent's tail coil around his body a certain amount of times to determine where sinners will be damned in the Nine Circles of Hell. Minos Prime, along with the Flesh Prison, are direct references to the fights against Nuculais and Legion, respectively, from Castlevania: Curse of Darkness.[3] His moveset has been often compared to characters from fighting games, utilizing a large amount of melee combat as well as a projectile. Some even compare him to a fighting game player due to how trivial the fight can become once you learn his patterns and moveset. If Minos Prime is somehow able to get out of bounds and fall into the void, he will reappear at the center of the arena. Minos Prime often says "Die!". This is a subtle nod to the fact that he will kill you. This reference is best observed on Brutal Difficulty. There is a species of bacteriophage named MinosPhrime, a direct reference to Minos Prime.[4][5] This bacteriophage is notable for its resistance to high concentrations of alcohol compared to other phages. When Minos attacks, he leaves a trail of disturbed rubble behind him, implying he moves faster than you can see but does not teleport. This can be better observed by spawning him in an environment with many physical obstructions, such as the Sandbox. Minos's "teleports" are unable to actually pass through ceilings, but enemies like Mindflayers are unobstructed. Despite the whole arena being made of flesh, the trail of rubble that Minos leaves in the wake of his attacks are made of stone. Minos moves so fast to the point he near-instantly dies when using "Die!" in a direction that doesn't have a solid object he can land on. Minos' body becomes invisible when underwater, but his circulatory system stays fully visible. This is a visual bug shared by his Act 2 counterpart. Minos is one of the only ULTRAKILL characters to have an official bodypillow, the others being Gabriel, V1, and Mirage. Gallery Original concept art for Minos Prime, by BigRockBMP Original concept art for Minos Prime, by BigRockBMP Official render for Minos Prime, by Victoria Holland Official render for Minos Prime, by Victoria Holland Official body pillow which can be found in the New Blood store Official body pillow which can be found in the New Blood store Official art which can be found in the ROCK IT event on the Ultrakill Steam page news Official art which can be found in the ROCK IT event on the Ultrakill Steam page news Minos Prime underwater, his circulatory system being the only thing visible. Minos Prime underwater, his circulatory system being the only thing visible." Here is his terminal entry: "TERMINAL ENTRY Many emotions rushed through his mind upon hearing of God's disappearance Shock Fear Anger He couldn't fathom why or how his father could have disappeared. Was he killed? No, that's impossible. Nothing can kill the Heavenly Father. Did he leave of his own accord? No, of course not. He would never do that. Whatever happened, Jesus could only hope for his father's swift and safe return. This of course never came, as with his father's absence did humanity's extinction come about; with no inkling of the salvation that Jesus had promised eons ago. Jesus in turn receded into a great depression, barely being able to fulfill his duties within the Kingdom of Heaven. With God gone, and his son unfit to rule, a collective of angels rose to the throne. Calling themselves The Council, they claimed to operate in accordance to God's will, and would ensure that his work persevered despite recent events. Jesus initially believed their words, to his own detriment. With The Council at the helm, Jesus would witness the atrocities committed by these so-called "Hands of God," as they snuffed out the Lust Renaissance with great prejudice and hate, an act he saw as the antithesis of his father's wishes. The Sisyphean Rebellion came and went, with Jesus watching as The Council once again giving no quarter for Greed's sinners. By now he had come to resent The Council and their hollow promise of continuing his father's work. Then came Treachary's Attempted Repentance. Jesus would at first watch the people of Treachery pray and repent for their sins, building churches and worshiping God despite their punishment; holding faith that salvation would come. This would bring Jesus immense joy--especiallyjoy-especially once Gabriel reported that their attempts were genuine. Jesus wanted to welcome the worshippers with open arms. The Counsel, however, did not. And with abject horror and appalment, Jesus would watch the Counsel's ordering of the worshiper's execution for daring to seek salvation from their punishment. With a newfound hatred for his father's usurpers, he stood against them with righteous hatred and determination, only to be slain by Gabriel. His blind loyalty being warped by the counsel to have him believe that Jesus was a treacherous sinner for daring to oppose those who were carrying out The Father's will. He would awake once more within a Dimension of Flesh, constructed right beneath the Kingdom of Heaven. He had manifested into a Prime Soul out of sheer hatred for those that claimed to work in God's name. He could've escaped at any time, however he didn't. His hatred, while unrelenting and vitriolic, was overshadowed by an even greater sense of depression and guilt. He, the messiah, the Son of God, could not save humanity, he couldn't even grant them salvation like he had promised so long ago. So in his temple of flesh, a monument of his failures--underfailures-under the pressure of his father's absence, and the counsel's betrayal; he wept "
CHATBOT: Jesus Prime "If only we knew the redemption that would be our salvation..." This page delves into special lore or hidden content. Continue at your own risk! This page details the boss fight in Heaven's Descent: THE REDEMPTION OF THE DIVINE. For general background, see Jesus of Nazareth. For the climactic encounter in The Battle for New Jerusalem, see The Ascendant Son. "Let those without sin cast the first stone..." Jesus Prime "I am the Alpha and the Omega." Attributes Appearance Radiant, transcendent figure cloaked in divine light, with wounds that shimmer like stars. Arms outstretched echo the crucifixion; face serene, eyes ablaze with cosmic knowledge. Attack Damage Light of Judgement - 70 ("Behold, the hour cometh.") Divine Mercy - 40 ("Forgive, for they know not.") healing allies Sacred Wrath - 60 ("Woe unto thee.") Salvation's Call - Invokes allies ("Rise, my brothers and sisters.") Eternal Peace - 100 (Final Strike "It is finished.") Health Phase 1 - 100 Phase 2 - Infinite (Transcends physical harm) Support Priority Rank 0 (Transcends conventional rankings) Damage Modifiers Faith Amplifies 200% Weight? Immeasurable Susceptible to fall damage No Other/Misc A boss battle that tests one's spiritual and combat resolve. Requires understanding and empathy to overcome. Jesus Prime offering mercy and forgiveness Jesus Prime in a moment of tranquility "Forgive, for they know not." Jesus Prime is the ultimate manifestation of divine power in [Heaven's Descent: THE REDEMPTION OF THE DIVINE]. Representing the bridge between humanity and the divine, he teaches both the cost of salvation and the power of forgiveness. The battle is considered the pinnacle of spiritual warfare, testing the player's understanding, compassion, and skill. He emerges after the player navigates the trials of faith, hope, and love, revealed only when true understanding is achieved. His appearance marks the initiation of the final redemption. Contents 1 Appearance 2 Combat 3 Redemption 4 Terminal Data 5 Voice Lines 6 Trivia 7 Gallery 8 References Appearance Jesus Prime embodies the concept of divine transcendence. His form, bathed in light that defies physical explanation, is both a beacon of hope and a testament to unfathomable love. Visible wounds, reminiscent of the crucifixion, shine like constellations, signifying sacrifice and redemption. His gaze offers solace to the weary and challenges the hearts of the steadfast. Combat Facing Jesus Prime is unlike any physical confrontation. I...