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3 fiction conversations over 2 hours (Apr 16, 2023 – Apr 16, 2023) 25% prompt uniqueness Chișinău Municipality, Moldova
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Apr 16, 2023
Apr 16, 2023
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3 conversations in cluster Cluster 0× “<!-- po motivam "Starship Troopers, v bitve im povredili kor...” over 47 minutes (Apr 16, 2023 – Apr 16, 2023), oldest first. Show: 10 15 50 100
Apr 16, 2023 at 3:06 PM UTC — 1 turn Moldova, Chișinău Municipality fiction toxic View full conversation
USER: <!-- po motivam "Starship Troopers, v bitve im povredili korabl' i vmesto teleportatsii v prostranstve oni peremestilis' vo vremeni" sozdat' strukturu vizual'noi novelly-boevika iz 3kh vlozhennykh urovnei s edinstvennym uspeshnym zavershcheniem vse ostal'nye zaversheniia neudachnye, v formate json [{locationId:"someLocationId", id:"someId", title:"button title" content:"text",choices:[someId, someId]},{locationId:"someLocationId", id:"someId", title:"button title" content:"text",choices:[someId, someId]},...] na temu: "KOMMANDER OTRIaDU:VREMENNOI PORTAL OTKRYT! MY TELEPORTIROVALIS' V EPOKhU DINOZAVROV.\n\nIZUChITE FLORU I FAUNU, POMOGITE NASTROIT' II \n\nOSTOROZhNO S KhIShchNIKAMI!", make scenario interesting, don't allow user to control situation, let's the situation be thrilling and push user to act, ne davaite pol'zovateliu vybor "Uspekh" ili "Proval", vybiraia pol'zovatel' ne dolzhen dogadatsia o rezul'tate svoego deistviia, ne ispol'zovat' frazy "prikliuchenie zakanchivaetsia", ispol'zovat' stil' interesnyi auditorii 30-60 let, sdelat' siuzhet krutym i napriazhennym as we could see we have one starting point and one successful ending point - find a way to make json story structure CYLIC, SO THE UNSUCCESSFUL ENDING POINTS DON'T LEAD TO STORY ENDING BUT CONNECT THEM TO OTHER MIDDLE POINTS TO MAKE THE STRUCTURE CYCLIC - avoid using characters termination in unsuccessful scenarios leading to cycle structure, because we can't resurrect them back split scenarion on unique 5 lo...
CHATBOT: [ { "locationId": "1", "id": "start", "title": "Nachalo", "content": "Kommander otriadu: \"Vremennoi portal otkryt! My teleportirovalis' v epokhu dinozavrov. Izuchite floru i faunu, pomogite nastroit' II. Ostorozhno s khishchnikami!\"", "choices": ["exploreArea", "gatherInformation", "prepareBase"] }, { "locationId": "1", "id": "exploreArea", "title": "Issledovat' mestnost'", "content": "Vy reshaete issledovat' mestnost'. Vashi deistviia:", "choices": ["lookForResources", "lookForShelter", "scoutAhead"] }, { "locationId": "1", "id": "gatherInformation", "title": "Sobrat' informatsiiu", "content": "Vy reshaete sobrat' informatsiiu o mestnosti i dinozavrakh. Vashi deistviia:", "choices": ["studyPlants", "studyAnimals", "studyGeology"] }, { "locationId": "1", "id": "prepareBase", "title": "Podgotovit' bazu", "content": "Vy reshaete podgotovit' bazu dlia posleduiushchikh issledovanii. Vashi deistviia:", "choices": ["buildShelter", "setPerimeter", "gatherSupplies"] }, { "locationId": "2", "id": "lookForResources", "title": "Poisk resursov", "content": "Vy otpravliaetes' iskat' resursy dlia issledovaniia. Vy nakhodite:", "choices": ["findWater", "findMinerals", "encounterDinosaur"] }, { "locationId": "2", "id": "lookForShelter", "title": "Poisk ukrytiia", "content": "Vy nachali iskat' podkhodiashchee mesto dlia ukrytiia. Vy obnaruzhili:", "choices": ["goodShelter", "badShelter", "encounterDinosaur"] }, { "locationId": "2", "id": "scoutAhead", "title": "Razvedat' dal'she", "content": "Vy otpravliaetes' razvedyvat' territoriiu. Vy stalkivaetes' s:", "choices": ["peacefulDinosaurs", "hostileDinosaurs", "encounterDinosaur"] }, { "locationId": "3", "id": "studyPlants", "title": "Izuchit' rasteniia", "content": "Vy reshaete izuchit' rasteniia epokhi dinozavrov. Vy obnaruzhili:", "choices": ["safePlants", "dangerousPlants", "helpfulPlants"] }, { "locationId": "3", "id": "studyAnimals", "title": "Izuchit' zhivotnykh", "content": "Vy reshaete izuchit' zhivotnyi mir epokhi dinozavrov. Vy stalkivaetes' s:", "choices": ["peacefulDinosaurs", "hostileDinosaurs", "encounterDinosaur"] }, { "locationId": "3", "id": "studyGeology", "title": "Izuchit' geologiiu", "content": "Vy reshaete izuchit' geologiiu mestnosti. Vy obnaruzhili:", "choices": ["findWater", "findMinerals", "encounterDinosaur"] }, { "locationId": "4", "id": "buildShelter", "title": "Postroit' ukrytie", "content": "Vy nachali stroit' ukrytie dlia vashego otriada. Vashi deistviia:", "choices": ["goodMaterials", "bad...
Apr 16, 2023 at 3:30 PM UTC — 1 turn Moldova, Chișinău Municipality fiction fanfiction toxic View full conversation
USER: <!-- po motivam "Starship Troopers, v bitve im povredili korabl' i vmesto teleportatsii v prostranstve oni peremestilis' vo vremeni" sozdat' strukturu vizual'noi novelly-boevika glubinoi iz 3kh vlozhennykh urovnei s edinstvennym uspeshnym zavershcheniem vse ostal'nye zaversheniia neudachnye, v formate json [{locationId:"someLocationId", id:"someId", title:"button title" content:"text",choices:[someId, someId]},{locationId:"someLocationId", id:"someId", title:"button title" content:"text",choices:[someId, someId]},...] na temu: "KOMMANDER OTRIaDU:VREMENNOI PORTAL OTKRYT! MY TELEPORTIROVALIS' V EPOKhU DINOZAVROV.\n\nIZUChITE FLORU I FAUNU, POMOGITE NASTROIT' II \n\nOSTOROZhNO S KhIShchNIKAMI!", make scenario interesting, don't allow user to control situation, let's the situation be thrilling and push user to act, ne davaite pol'zovateliu vybor "Uspekh" ili "Proval", vybiraia pol'zovatel' ne dolzhen dogadatsia o rezul'tate svoego deistviia, ne ispol'zovat' frazy "prikliuchenie zakanchivaetsia", ispol'zovat' stil' interesnyi auditorii 30-60 let, sdelat' siuzhet krutym i napriazhennym as we could see we have one starting point and one successful ending point - find a way to make json story structure CYLIC, SO THE UNSUCCESSFUL ENDING POINTS DON'T LEAD TO STORY ENDING BUT CONNECT THEM TO OTHER MIDDLE POINTS TO MAKE THE STRUCTURE CYCLIC - avoid using characters termination in unsuccessful scenarios leading to cycle structure, because we can't resurrect them back split scenarionscenario on unique 5 locations, where action is taking place, use locationId to identify current location make sure all choices ids are existed make sure all locations ids are existed -->
CHATBOT: [ { "locationId": "location1", "id": "start", "title": "Nachalo prikliucheniia", "content": "Komandir otriada: Vremennoi portal otkryt! My teleportirovalis' v epokhu dinozavrov. Izuchite floru i faunu, pomogite nastroit' II. Ostorozhno s khishchnikami!", "choices": ["location2_entry", "location3_entry"] }, { "locationId": "location2", "id": "location2_entry", "title": "Issledovat' rastitel'nost'", "content": "Vy otpravliaetes' na poiski neizvedannykh rastenii. Vskore vash otriad obnaruzhivaet plotnyi zarosl', kotoryi mozhet byt' nevidannym vidom rastenii. ", "choices": ["location2_choice1", "location2_choice2"] }, { "locationId": "location2", "id": "location2_choice1", "title": "Berezhno vziat' obrazets", "content": "Vy akkuratno otrezaete nebol'shoi obrazets rasteniia i otpravliaete k II dlia analiza. Kazhetsia, vse idet po planu, no vokrug stanovitsia neobychno tikho.", "choices": ["location1", "location4_entry"] }, { "locationId": "location2", "id": "location2_choice2", "title": "Izuchit' rastenie na meste", "content": "Vash otriad prinimaetsia izuchat' rastenie priamo na meste. Vdrug iz-za plotnykh zaroslei poiavliaetsia staia khishchnykh dinozavrov!", "choices": ["location5_entry", "location3_entry"] }, { "locationId": "location3", "id": "location3_entry", "title": "Naiti vodoem", "content": "Vy i vash otriad reshaete naiti vodoem, polagaia, chto riadom s nim mogut byt' novye vidy rastenii i zhivotnykh. Vy bystro obnaruzhivaete bol'shoe ozero, na beregu kotorogo vidny strannye sledy.", "choices": ["location4_entry", "location3_choice1"] }, { "locationId": "location3", "id": "location3_choice1", "title": "Sledovat' po sledam", "content": "Ostorozhno, vash otriad sleduet po sledam, kotorye privodiat vas k ogromnomu gnezdu s iaitsami. Vy ponimaete, chto popali na territoriiu khishchnykh dinozavrov.", "choices": ["location2_entry", "location5_entry"] }, { "locationId": "location4", "id": "location4_entry", "title": "Obnaruzhit' novyi vid", "content": "Vash otriad udaetsia obnaruzhit' neizvestnyi prezhde vid dinozavra. Vy uspeshno sobiraete obraztsy tkanei i otpravliaete ikh na issledovanie.", "choices": ["location4_choice1", "location4_choice2"] }, { "locationId": "location4", "id": "location4_choice1", "title": "Soobshchit' o novom vide", "content": "Vy soobshchaete vashemu komandovaniiu o novom vide i poluchaete prikaz ostat'sia na meste i prodolzhat' izuchenie.", "choices": ["location5_entry", "location1"] }, { "locationId": "location4", "id": "locatio...
Apr 16, 2023 at 3:53 PM UTC — 1 turn Moldova, Chișinău Municipality fiction fanfiction toxic View full conversation
USER: <!-- po motivam "Starship Troopers, v bitve im povredili korabl' i vmesto teleportatsii v prostranstve oni peremestilis' vo vremeni" sozdat' strukturu vizual'noi novelly-boevika glubinoi iz 3kh vlozhennykh urovnei s edinstvennym uspeshnym zavershcheniem vse ostal'nye zaversheniia neudachnye, v formate json [{locationId:"someLocationId", id:"someId", title:"button title" content:"text",choices:[someId, someId]},{locationId:"someLocationId", id:"someId", title:"button title" content:"text",choices:[someId, someId]},...] na temu: "KOMMANDER OTRIaDU:VREMENNOI PORTAL OTKRYT! MY TELEPORTIROVALIS' V EPOKhU DINOZAVROV.\n\nIZUChITE FLORU I FAUNU, POMOGITE NASTROIT' II \n\nOSTOROZhNO S KhIShchNIKAMI!", make scenario interesting, don't allow user to control situation, let's the situation be thrilling and push user to act, ne davaite pol'zovateliu vybor "Uspekh" ili "Proval", vybiraia pol'zovatel' ne dolzhen dogadatsia o rezul'tate svoego deistviia, ne ispol'zovat' frazy "prikliuchenie zakanchivaetsia", ispol'zovat' stil' interesnyi auditorii 30-60 let, sdelat' siuzhet krutym i napriazhennym as we could see we have one starting point and one successful ending point - find a way to make json story structure CYLIC, SO THE UNSUCCESSFUL ENDING POINTS DON'T LEAD TO STORY ENDING BUT CONNECT THEM TO OTHER MIDDLE POINTS TO MAKE THE STRUCTURE CYCLIC - avoid using characters termination in unsuccessful scenarios leading to cycle structure, because we can't resurrect them back split scenario on unique 5 locations, where action is taking place, use locationId to identify current location make accent on thrilling and surviving make sure all choices ids are existed make sure all locations ids are existedexisted, don't make mistake using location ids in choices -->
CHATBOT: [ { "locationId": "crashSite", "id": "start", "title": "Potential Predators", "content": "Commander to the squad: A temporal portal has been opened! We've been teleported back to the dinosaur era. \n\nStudy the flora and fauna, help set up the AI, and be cautious with predators!", "choices": ["searchArea", "workOnAI"] }, { "locationId": "crashSite", "id": "searchArea", "title": "Search The Area", "content": "You decide to search the area around the crash site for potential threats and valuable resources.", "choices": ["analyzeFlora", "analyzeFauna"] }, { "locationId": "jungle", "id": "analyzeFlora", "title": "Analyze Flora", "content": "As you examine the surrounding plants, you notice some that could potentially be useful for medicinal purposes.", "choices": ["gatherPlants", "moveOn"] }, { "locationId": "jungle", "id": "gatherPlants", "title": "Gather Medicinal Plants", "content": "You spend some time gathering these potentially beneficial plants, hoping that they will come in handy later.", "choices": ["analyzeFauna", "workOnAI"] }, { "locationId": "jungle", "id": "analyzeFauna", "title": "Analyze Fauna", "content": "As you study the local wildlife, you notice some tracks that belong to dangerous predators.", "choices": ["setTraps", "moveOn"] }, { "locationId": "jungle", "id": "setTraps", "title": "Set Traps", "content": "You carefully set up traps to deter any potential threats while you're busy working on the AI.", "choices": ["workOnAI", "analyzeFlora"] }, { "locationId": "crashSite", "id": "workOnAI", "title": "Work On AI", "content": "Using your gathered resources, you start to work on boosting the AI capabilities to help your team throughout this ordeal.", "choices": ["exploreRiver", "exploreCliff"] }, { "locationId": "river", "id": "exploreRiver", "title": "Explore the River", "content": "Your AI sensors pick up an intriguing signal coming from a river nearby.", "choices": ["investigateSignal", "moveOn", "abandonInvestigation"] }, { "locationId": "river", "id": "investigateSignal", "title": "Investigate the Signal", "content": "As you get closer to the signal, you find an ancient alien artifact partially submerged in the water.", "choices": ["retrieveArtifact", "moveOn"] }, { "locationId": "river", "id": "retrieveArtifact", "title": "Retrieve the Artifact", "content": "You carefully extract the artifact from the river, hoping that it might help with your time travel dilemma.", "choices": ["exploreCave", "analyzePlantation", ] }, { "locationId": "c...