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5 fiction conversations over 2 hours (Apr 16, 2023 – Apr 16, 2023) 25% prompt uniqueness Chișinău Municipality, Moldova
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Apr 16, 2023
Apr 16, 2023
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Apr 16, 2023 at 1:12 PM UTC — 1 turn Moldova, Chișinău Municipality fiction fanfiction toxic View full conversation
USER: <!-- po motivam "Starship Troopers, v bitve im povredili korabl' i vmesto teleportatsii v prostranstve oni peremestilis' vo vremeni" sozdat' strukturu vizual'noi novelly-boevika iz 5 vlozhennykh urovnei s edinstvennym uspeshnym zavershcheniem vse ostal'nye zaversheniia neudachnye, v formate json {/*first level doesnt need button title*/content:"text",choices:[{title:"button title2",content:"text2",...},choices:[{title:"button title3",content:"text3",...}...],...]} na temu: "KOMMANDER OTRIaDU:VREMENNOI PORTAL OTKRYT! MY TELEPORTIROVALIS' V EPOKhU DINOZAVROV.\n\nIZUChITE FLORU I FAUNU, POMOGITE NASTROIT' II \n\nOSTOROZhNO S KhIShchNIKAMI!", make scenario interesting don't allow user to control situation, let's the situation be thrilling and control user, ne davaite pol'zovateliu vybor "Uspekh" ili "Proval", vybiraia pol'zovatel' ne dolzhen dogadatsia o rezul'tate deistviia, ne ispol'zovat' frazy "prikliuchenie zakanchivaetsia", ispol'zovat' stil' interesnyi auditorii 30-60 let, sdelat' siuzhet krutym i napriazhennym as we could see we have one starting point and one successful ending point - find a way to make plain json story structure CYLIC, SO THE UNSUCCESSFUL ENDING POINTS DON'T LEAD TO STORY ENDING BUT CONNECT THEM TO OTHER MIDDLE POINTS TO MAKE THE STRUCTURE CYCLIC - avoid using chatacters termination in unsuccesful scenarios leading to cycle structure, because we can't resurrect them back -->
CHATBOT: { "content": "Kommander otriada: Vremennoi portal otkryt! My teleportirovalis' v epokhu dinozavrov. Izuchite floru i faunu, pomogite nastroit' II. Ostorozhno s khishchnikami!", "choices": [ { "title": "Osmotret' mestnost'", "content": "Vy reshili osmotret' mestnost' i nachat' izuchenie okruzhaiushchei sredy.", "choices": [ { "title": "Probezhat'sia v les", "content": "Vy pobezhali s gruppoi isledovatelei v les. Na puti vstretili semeistvo tritseratopsov.", "choices": [ { "title": "Sobrat' dannye i vernut'sia", "content": "Vy uspeshno sobrali dannye i vernulis' k teleportu, ozhidaiut sviazi s komandoi na korable.", "choices": [ { "title": "Popytat'sia vosstanovit' sviaz'", "content": "K sozhaleniiu, sviaz' tak i ne byla vosstanovlena. Nuzhno prodolzhat' izuchat' mestnost' i iskat' informatsiiu o dinozavrakh.", "choices": [ { "title": "Skhodit' na iasnuiu polianu", "content": "Vy otpravilis' na iasnuiu polianu, chtoby prismotret'sia k tomu, chto proiskhodit vokrug.", "choices": [ { "title": "Prismotret'sia k stadu brontozavrov", "content": "Vy probiraetes' poblizhe k stadu i napravliaete svoi nabliudeniia na sbor informatsii o nikh. Informatsiia okazyvaetsia tsennoi i sposobstvuet uspeshnomu zaversheniiu missii." } ] }, { "title": "Spustit'sia k reke", "content": "Vy spustilis' k reke, no byli zamecheny khishchnymi reptiliiami. Bystro pereschitav riski, reshaete vernut'sia v bezopasnye mesta.", "choices": [ { "title": "Osmotret' mestnost'", "content": "..." } ] } ] } ] }, { "title": "Poprobovat' podoiti blizhe", "content": "Odni iz tritseratopsov zametil vash podkhod, i stal agressivno nastroen. Vam prishlos' otstupit'.", "choices": [{ "title": "Osmotret' mestnost'", "content": "..." }] } ] }, { "title": "Spustit'sia k reke", "content": "...", "choices": [ { "title": "Skhodit' na iasnuiu polianu", "content": "..." }, { "title": "Plyt' vniz po techeniiu", "content": "Vy reshili plyt' vniz po techeniiu. Vnezapno riadom s vami vyryvaetsia gruppa khishchnykh ryb, chto soprovozhdaetsia poterei neskol'kikh vazhnykh instrumentov issledovaniia.", "choices": [ { "title": "Podobrat' poteriannye instrumenty", "content": "Vashi popytki podobrat' instrumenty okazyvaiutsia uspeshnymi, no tol'ko posle ukhoda khishchnykh ryb.", "choices": [ { "title": "Osmotret' mestnost'", "content": "..." } ] }, { "title": "Vernut'sia na bereg", "content": "Vy bystro vozvrashchaetes' na bereg i dolozhiv komande, reshaete osmotret' mestnost'.", "choices": [ { "title": "Osmotret' mestnost'"...
Apr 16, 2023 at 1:22 PM UTC — 1 turn Moldova, Chișinău Municipality fiction fanfiction toxic View full conversation
USER: <!-- po motivam "Starship Troopers, v bitve im povredili korabl' i vmesto teleportatsii v prostranstve oni peremestilis' vo vremeni" sozdat' strukturu vizual'noi novelly-boevika iz 5 vlozhennykh urovnei s edinstvennym uspeshnym zavershcheniem vse ostal'nye zaversheniia neudachnye, v formate json {/*first level doesnt need button title*/content:"text",choices:[{title:"button title2",content:"text2",...},choices:[{title:"button title3",content:"text3",...}...],...]} na temu: "KOMMANDER OTRIaDU:VREMENNOI PORTAL OTKRYT! MY TELEPORTIROVALIS' V EPOKhU DINOZAVROV.\n\nIZUChITE FLORU I FAUNU, POMOGITE NASTROIT' II \n\nOSTOROZhNO S KhIShchNIKAMI!", make scenario interesting don't allow user to control situation, let's the situation be thrilling and control user, ne davaite pol'zovateliu vybor "Uspekh" ili "Proval", vybiraia pol'zovatel' ne dolzhen dogadatsia o rezul'tate deistviia, ne ispol'zovat' frazy "prikliuchenie zakanchivaetsia", ispol'zovat' stil' interesnyi auditorii 30-60 let, sdelat' siuzhet krutym i napriazhennym as we could see we have one starting point and one successful ending point - find a way to make json story structure CYLIC, SO THE UNSUCCESSFUL ENDING POINTS DON'T LEAD TO STORY ENDING BUT CONNECT THEM TO OTHER MIDDLE POINTS TO MAKE THE STRUCTURE CYCLIC - avoid using chatacters termination in unsuccesful scenarios leading to cycle structure, because we can't resurrect them back so we should have NODE1->NODE2 or NODE3->NODE1 or NODE4->NODE2 or NODE3->NODE2 or NODE1; ...
CHATBOT: { "content": "Kommander otriadu: Vremennoi portal otkryt! My teleportirovalis' v epokhu dinozavrov. Izuchite floru i faunu, pomogite nastroit' II. Ostorozhno s khishchnikami!", "choices": [ { "title": "Issledovat' mestnost'", "content": "Vy reshaete razdelit'sia i issledovat' mestnost' vokrug korablia.", "choices": [ { "title": "Proverit' korabl'", "content": "Vy vozvrashchaetes' k korabliu, chtoby proverit' ego sostoianie i vozmozhnost' remonta.", "choices": [ { "title": "Remont", "content": "Vy obnaruzhivaete povrezhdeniia i nachinaete remont korablia.", "choices": [ { "title": "Poprosit' II pomoch'", "content": "Vy prosite II analizirovat' obstanovku i pomoch' vam s remontom.", "choices": [ { "title": "Sobrat' resursy", "content": "II trebuet resursov dlia remonta. Vam nuzhno vyiti na poiski.", "choices": [ { "title": "Vesti poisk", "content": "Vy nachinaete poisk", "choices": [{"title":"Pereiti k NODE3"}] } ] } ] } ] } ] }, { "title": "Issledovat' floru", "content": "Vy reshaete sosredotochit'sia na izuchenii mestnoi flory.", "choices": [ { "title": "Ispol'zovat' II", "content": "Odno iz zavershenii neudachnoe: II slomalsia posle analiza rastenii.", "choices": [{"title": "Pereiti k NODE2"}] } ] } ] }, { "title": "NODE3", "content": "Vy prodolzhaete issledovaniia i stalkivaetes' s opasnymi dinozavrami.", "choices": [ { "title": "Priatat'sia", "content": "Vy priachetes' ot dinozavrov i ozhidaete.", "choices": [ { "title": "Borot'sia", "content": "Odin iz khishchnikov nashel vashe ukrytie i vy nachinaete borot'sia.", "choices": [{"title": "Pereiti k NODE4"}] } ] }, { "title": "Poimat' dinozavra", "content": "Vy pytaetes' poimat' dinozavra dlia izucheniia.", "choices": [ { "title": "Uspekh", "content": "Posle neprostykh popytok vy poimali dinozavra i pokazyvaete ego komande.", "choices": [{"title": "Pereiti k NODE1"}] } ] } ] }, { "title": "NODE4", "content": "Vy umelo srazhaetes' s khishchnikom i pobezhdaete ego.", "choices": [ { "title": "Prodolzhit' boi", "content": "Vy prodolzhaete srazhenie s khishchnikami, zashchishchaia svoiu komandu.", "choices": [{"title": "Pereiti k NODE2"}] }, { "title": "Otstupit'", "content": "Vy reshaete otstupit' i skryt'sia ot stai khishchnikov.", "choices": [ { "title": "Uspeshnoe zavershenie", "content": "Vy uspeshno otvlekli khishchnikov, chto pozvolilo vashei komande bezopasno pokinut' planetu i vernut'sia v svoe vremia." } ] } ] } ] }
Apr 16, 2023 at 3:06 PM UTC — 1 turn Moldova, Chișinău Municipality fiction toxic View full conversation
USER: <!-- po motivam "Starship Troopers, v bitve im povredili korabl' i vmesto teleportatsii v prostranstve oni peremestilis' vo vremeni" sozdat' strukturu vizual'noi novelly-boevika iz 3kh vlozhennykh urovnei s edinstvennym uspeshnym zavershcheniem vse ostal'nye zaversheniia neudachnye, v formate json [{locationId:"someLocationId", id:"someId", title:"button title" content:"text",choices:[someId, someId]},{locationId:"someLocationId", id:"someId", title:"button title" content:"text",choices:[someId, someId]},...] na temu: "KOMMANDER OTRIaDU:VREMENNOI PORTAL OTKRYT! MY TELEPORTIROVALIS' V EPOKhU DINOZAVROV.\n\nIZUChITE FLORU I FAUNU, POMOGITE NASTROIT' II \n\nOSTOROZhNO S KhIShchNIKAMI!", make scenario interesting, don't allow user to control situation, let's the situation be thrilling and push user to act, ne davaite pol'zovateliu vybor "Uspekh" ili "Proval", vybiraia pol'zovatel' ne dolzhen dogadatsia o rezul'tate svoego deistviia, ne ispol'zovat' frazy "prikliuchenie zakanchivaetsia", ispol'zovat' stil' interesnyi auditorii 30-60 let, sdelat' siuzhet krutym i napriazhennym as we could see we have one starting point and one successful ending point - find a way to make json story structure CYLIC, SO THE UNSUCCESSFUL ENDING POINTS DON'T LEAD TO STORY ENDING BUT CONNECT THEM TO OTHER MIDDLE POINTS TO MAKE THE STRUCTURE CYCLIC - avoid using characters termination in unsuccessful scenarios leading to cycle structure, because we can't resurrect them back split scenarion on unique 5 lo...
CHATBOT: [ { "locationId": "1", "id": "start", "title": "Nachalo", "content": "Kommander otriadu: \"Vremennoi portal otkryt! My teleportirovalis' v epokhu dinozavrov. Izuchite floru i faunu, pomogite nastroit' II. Ostorozhno s khishchnikami!\"", "choices": ["exploreArea", "gatherInformation", "prepareBase"] }, { "locationId": "1", "id": "exploreArea", "title": "Issledovat' mestnost'", "content": "Vy reshaete issledovat' mestnost'. Vashi deistviia:", "choices": ["lookForResources", "lookForShelter", "scoutAhead"] }, { "locationId": "1", "id": "gatherInformation", "title": "Sobrat' informatsiiu", "content": "Vy reshaete sobrat' informatsiiu o mestnosti i dinozavrakh. Vashi deistviia:", "choices": ["studyPlants", "studyAnimals", "studyGeology"] }, { "locationId": "1", "id": "prepareBase", "title": "Podgotovit' bazu", "content": "Vy reshaete podgotovit' bazu dlia posleduiushchikh issledovanii. Vashi deistviia:", "choices": ["buildShelter", "setPerimeter", "gatherSupplies"] }, { "locationId": "2", "id": "lookForResources", "title": "Poisk resursov", "content": "Vy otpravliaetes' iskat' resursy dlia issledovaniia. Vy nakhodite:", "choices": ["findWater", "findMinerals", "encounterDinosaur"] }, { "locationId": "2", "id": "lookForShelter", "title": "Poisk ukrytiia", "content": "Vy nachali iskat' podkhodiashchee mesto dlia ukrytiia. Vy obnaruzhili:", "choices": ["goodShelter", "badShelter", "encounterDinosaur"] }, { "locationId": "2", "id": "scoutAhead", "title": "Razvedat' dal'she", "content": "Vy otpravliaetes' razvedyvat' territoriiu. Vy stalkivaetes' s:", "choices": ["peacefulDinosaurs", "hostileDinosaurs", "encounterDinosaur"] }, { "locationId": "3", "id": "studyPlants", "title": "Izuchit' rasteniia", "content": "Vy reshaete izuchit' rasteniia epokhi dinozavrov. Vy obnaruzhili:", "choices": ["safePlants", "dangerousPlants", "helpfulPlants"] }, { "locationId": "3", "id": "studyAnimals", "title": "Izuchit' zhivotnykh", "content": "Vy reshaete izuchit' zhivotnyi mir epokhi dinozavrov. Vy stalkivaetes' s:", "choices": ["peacefulDinosaurs", "hostileDinosaurs", "encounterDinosaur"] }, { "locationId": "3", "id": "studyGeology", "title": "Izuchit' geologiiu", "content": "Vy reshaete izuchit' geologiiu mestnosti. Vy obnaruzhili:", "choices": ["findWater", "findMinerals", "encounterDinosaur"] }, { "locationId": "4", "id": "buildShelter", "title": "Postroit' ukrytie", "content": "Vy nachali stroit' ukrytie dlia vashego otriada. Vashi deistviia:", "choices": ["goodMaterials", "bad...
Apr 16, 2023 at 3:30 PM UTC — 1 turn Moldova, Chișinău Municipality fiction fanfiction toxic View full conversation
USER: <!-- po motivam "Starship Troopers, v bitve im povredili korabl' i vmesto teleportatsii v prostranstve oni peremestilis' vo vremeni" sozdat' strukturu vizual'noi novelly-boevika glubinoi iz 3kh vlozhennykh urovnei s edinstvennym uspeshnym zavershcheniem vse ostal'nye zaversheniia neudachnye, v formate json [{locationId:"someLocationId", id:"someId", title:"button title" content:"text",choices:[someId, someId]},{locationId:"someLocationId", id:"someId", title:"button title" content:"text",choices:[someId, someId]},...] na temu: "KOMMANDER OTRIaDU:VREMENNOI PORTAL OTKRYT! MY TELEPORTIROVALIS' V EPOKhU DINOZAVROV.\n\nIZUChITE FLORU I FAUNU, POMOGITE NASTROIT' II \n\nOSTOROZhNO S KhIShchNIKAMI!", make scenario interesting, don't allow user to control situation, let's the situation be thrilling and push user to act, ne davaite pol'zovateliu vybor "Uspekh" ili "Proval", vybiraia pol'zovatel' ne dolzhen dogadatsia o rezul'tate svoego deistviia, ne ispol'zovat' frazy "prikliuchenie zakanchivaetsia", ispol'zovat' stil' interesnyi auditorii 30-60 let, sdelat' siuzhet krutym i napriazhennym as we could see we have one starting point and one successful ending point - find a way to make json story structure CYLIC, SO THE UNSUCCESSFUL ENDING POINTS DON'T LEAD TO STORY ENDING BUT CONNECT THEM TO OTHER MIDDLE POINTS TO MAKE THE STRUCTURE CYCLIC - avoid using characters termination in unsuccessful scenarios leading to cycle structure, because we can't resurrect them back split scenario on uni...
CHATBOT: [ { "locationId": "location1", "id": "start", "title": "Nachalo prikliucheniia", "content": "Komandir otriada: Vremennoi portal otkryt! My teleportirovalis' v epokhu dinozavrov. Izuchite floru i faunu, pomogite nastroit' II. Ostorozhno s khishchnikami!", "choices": ["location2_entry", "location3_entry"] }, { "locationId": "location2", "id": "location2_entry", "title": "Issledovat' rastitel'nost'", "content": "Vy otpravliaetes' na poiski neizvedannykh rastenii. Vskore vash otriad obnaruzhivaet plotnyi zarosl', kotoryi mozhet byt' nevidannym vidom rastenii. ", "choices": ["location2_choice1", "location2_choice2"] }, { "locationId": "location2", "id": "location2_choice1", "title": "Berezhno vziat' obrazets", "content": "Vy akkuratno otrezaete nebol'shoi obrazets rasteniia i otpravliaete k II dlia analiza. Kazhetsia, vse idet po planu, no vokrug stanovitsia neobychno tikho.", "choices": ["location1", "location4_entry"] }, { "locationId": "location2", "id": "location2_choice2", "title": "Izuchit' rastenie na meste", "content": "Vash otriad prinimaetsia izuchat' rastenie priamo na meste. Vdrug iz-za plotnykh zaroslei poiavliaetsia staia khishchnykh dinozavrov!", "choices": ["location5_entry", "location3_entry"] }, { "locationId": "location3", "id": "location3_entry", "title": "Naiti vodoem", "content": "Vy i vash otriad reshaete naiti vodoem, polagaia, chto riadom s nim mogut byt' novye vidy rastenii i zhivotnykh. Vy bystro obnaruzhivaete bol'shoe ozero, na beregu kotorogo vidny strannye sledy.", "choices": ["location4_entry", "location3_choice1"] }, { "locationId": "location3", "id": "location3_choice1", "title": "Sledovat' po sledam", "content": "Ostorozhno, vash otriad sleduet po sledam, kotorye privodiat vas k ogromnomu gnezdu s iaitsami. Vy ponimaete, chto popali na territoriiu khishchnykh dinozavrov.", "choices": ["location2_entry", "location5_entry"] }, { "locationId": "location4", "id": "location4_entry", "title": "Obnaruzhit' novyi vid", "content": "Vash otriad udaetsia obnaruzhit' neizvestnyi prezhde vid dinozavra. Vy uspeshno sobiraete obraztsy tkanei i otpravliaete ikh na issledovanie.", "choices": ["location4_choice1", "location4_choice2"] }, { "locationId": "location4", "id": "location4_choice1", "title": "Soobshchit' o novom vide", "content": "Vy soobshchaete vashemu komandovaniiu o novom vide i poluchaete prikaz ostat'sia na meste i prodolzhat' izuchenie.", "choices": ["location5_entry", "location1"] }, { "locationId": "location4", "id": "locatio...
Apr 16, 2023 at 3:53 PM UTC — 1 turn Moldova, Chișinău Municipality fiction fanfiction toxic View full conversation
USER: <!-- po motivam "Starship Troopers, v bitve im povredili korabl' i vmesto teleportatsii v prostranstve oni peremestilis' vo vremeni" sozdat' strukturu vizual'noi novelly-boevika glubinoi iz 3kh vlozhennykh urovnei s edinstvennym uspeshnym zavershcheniem vse ostal'nye zaversheniia neudachnye, v formate json [{locationId:"someLocationId", id:"someId", title:"button title" content:"text",choices:[someId, someId]},{locationId:"someLocationId", id:"someId", title:"button title" content:"text",choices:[someId, someId]},...] na temu: "KOMMANDER OTRIaDU:VREMENNOI PORTAL OTKRYT! MY TELEPORTIROVALIS' V EPOKhU DINOZAVROV.\n\nIZUChITE FLORU I FAUNU, POMOGITE NASTROIT' II \n\nOSTOROZhNO S KhIShchNIKAMI!", make scenario interesting, don't allow user to control situation, let's the situation be thrilling and push user to act, ne davaite pol'zovateliu vybor "Uspekh" ili "Proval", vybiraia pol'zovatel' ne dolzhen dogadatsia o rezul'tate svoego deistviia, ne ispol'zovat' frazy "prikliuchenie zakanchivaetsia", ispol'zovat' stil' interesnyi auditorii 30-60 let, sdelat' siuzhet krutym i napriazhennym as we could see we have one starting point and one successful ending point - find a way to make json story structure CYLIC, SO THE UNSUCCESSFUL ENDING POINTS DON'T LEAD TO STORY ENDING BUT CONNECT THEM TO OTHER MIDDLE POINTS TO MAKE THE STRUCTURE CYCLIC - avoid using characters termination in unsuccessful scenarios leading to cycle structure, because we can't resurrect them back split scenario on uni...
CHATBOT: [ { "locationId": "crashSite", "id": "start", "title": "Potential Predators", "content": "Commander to the squad: A temporal portal has been opened! We've been teleported back to the dinosaur era. \n\nStudy the flora and fauna, help set up the AI, and be cautious with predators!", "choices": ["searchArea", "workOnAI"] }, { "locationId": "crashSite", "id": "searchArea", "title": "Search The Area", "content": "You decide to search the area around the crash site for potential threats and valuable resources.", "choices": ["analyzeFlora", "analyzeFauna"] }, { "locationId": "jungle", "id": "analyzeFlora", "title": "Analyze Flora", "content": "As you examine the surrounding plants, you notice some that could potentially be useful for medicinal purposes.", "choices": ["gatherPlants", "moveOn"] }, { "locationId": "jungle", "id": "gatherPlants", "title": "Gather Medicinal Plants", "content": "You spend some time gathering these potentially beneficial plants, hoping that they will come in handy later.", "choices": ["analyzeFauna", "workOnAI"] }, { "locationId": "jungle", "id": "analyzeFauna", "title": "Analyze Fauna", "content": "As you study the local wildlife, you notice some tracks that belong to dangerous predators.", "choices": ["setTraps", "moveOn"] }, { "locationId": "jungle", "id": "setTraps", "title": "Set Traps", "content": "You carefully set up traps to deter any potential threats while you're busy working on the AI.", "choices": ["workOnAI", "analyzeFlora"] }, { "locationId": "crashSite", "id": "workOnAI", "title": "Work On AI", "content": "Using your gathered resources, you start to work on boosting the AI capabilities to help your team throughout this ordeal.", "choices": ["exploreRiver", "exploreCliff"] }, { "locationId": "river", "id": "exploreRiver", "title": "Explore the River", "content": "Your AI sensors pick up an intriguing signal coming from a river nearby.", "choices": ["investigateSignal", "moveOn", "abandonInvestigation"] }, { "locationId": "river", "id": "investigateSignal", "title": "Investigate the Signal", "content": "As you get closer to the signal, you find an ancient alien artifact partially submerged in the water.", "choices": ["retrieveArtifact", "moveOn"] }, { "locationId": "river", "id": "retrieveArtifact", "title": "Retrieve the Artifact", "content": "You carefully extract the artifact from the river, hoping that it might help with your time travel dilemma.", "choices": ["exploreCave", "analyzePlantation", ] }, { "locationId": "c...