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1 fiction conversations over 7 days (Nov 28, 2023 – Dec 6, 2023) 75% prompt uniqueness Moscow, Russia
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Nov 28, 2023
Dec 6, 2023
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1 conversation in cluster Cluster 3× “Create a dnd 5e mechanic that resembles a jujutsu kaisen cur...” over less than a minute (Dec 6, 2023 – Dec 6, 2023), oldest first. Show: 10 15 50 100
Dec 6, 2023 at 3:17 PM MSK — 2 turns Russia, Moscow fiction fanfiction toxic View full conversation
USER: Create a dnd 5e mechanic that resembles a jujutsu kaisen cursed technique that allows user to control man-made objects
CHATBOT: In the anime "Jujutsu Kaisen," cursed techniques are supernatural abilities that characters can use to manipulate various elements or concepts, often tied to a curse that they control. To create a Dungeons & Dragons 5th edition mechanic that resembles a cursed technique for controlling man-made objects, we can develop a new spell or an ability for a character archetype. Here, I'll create a custom spell to mimic this power: --- **Arcane Puppetry** *3rd-level transmutation (Wizard, Sorcerer)* **Casting Time:** 1 action **Range:** 60 feet **Components:** V, S, M (a piece of string and a sliver of iron) **Duration:** Concentration, up to 10 minutes You imbue life into one man-made object within range that isn't being worn or carried by another creature. The object must be Large or smaller and made primarily from nonliving material, such as wood, metal, stone, or cloth. For the spell's duration, you can control the object with your mind, giving it a semblance of animation and purpose. As a bonus action on each of your turns, you can mentally command the animated object you've created by casting this spell. You decide what action the object will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular area or to attack your enemies. In response to such orders, the object performs the best of its ability. Animated Object Statistics: - **Size:** Large - **AC:** 14 (natural armor) - **Hit Points:** Equal to your spellcasting ability modifier + your level (the object has a number of hit dice [d10s] equal to half your level, rounded down) - **Speed:** 20 ft. - **STR:** 14 (+2) - **DEX:** 8 (-1) - **Attack:** The object can make a single melee attack using your spell attack modifier for the attack roll, dealing 1d10 + your spellcasting ability modifier bludgeoning, piercing, or slashing damage, as appropriate to its form. - **Special Traits:** The object is immune to poison and psychic damage. If the object is reduced to 0 hit points, it returns to its normal state, and the spell ends. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can animate two additional objects for every two slot levels above 3rd. --- **Usage Notes:** This spell allows a spellcaster to temporarily bring life to an inanimate object and command it, much like the control of man-made objects seen in "Jujutsu Kaisen." Players should work with their DMs to ensure that its effects are balanced for their...
USER: make it more detailed and work not like a spell
CHATBOT: Certainly! To make the power more unique and not function exactly like a traditional spell, we can introduce a new subclass that grants an evolving ability to control man-made objects. Here's an example of a subclass for the Rogue, inspired by the cursed techniques from "Jujutsu Kaisen." This subclass is called the "Arcane Trickster Savant," specializing in the manipulation of inanimate objects through infused curses. --- **Rogue Subclass: Arcane Trickster Savant** The Arcane Trickster Savant is a rogue who has learned to infuse their curses into man-made objects, giving them a measure of control over their surroundings. Through concentration and the application of their unique knowledge, these rogues turn the mundane into the unexpected, catching their enemies off-guard with animated objects ready to serve their whim. **3rd-Level Feature: Cursed Manipulation** Starting at 3rd level, as a bonus action, you can temporarily imbue life into one man-made object within range that isn't being worn or carried by another creature. The object must be Large or smaller and within 30 feet of you. The animated object follows your commands and acts on your initiative count directly after your turn. You can control the object for up to 10 minutes, and you can use this ability a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses after a long rest. **Animated Object Statistics:** - **AC:** 12 (modified by size as appropriate) - **Hit Points:** 5 times your rogue level - **Speed:** 20 ft. - **Ability Scores:** STR 14, DEX 10 - **Attack:** The object can make a single melee attack using your proficiency bonus + your Intelligence modifier for the attack roll, dealing 1d10 + your Intelligence modifier bludgeoning, piercing, or slashing damage, appropriate to its form. You can issue orders telepathically with a range of 30 feet, and the object has immunity to poison, psychic damage, and all conditions. If the object drops to 0 hit points, it becomes inanimate once again, and the ability ends. **9th-Level Feature: Refined Control** At 9th level, your control over objects improves. The animated object gains a +2 bonus to its AC and attack rolls, and its hit points increase to 8 times your rogue level. Additionally, while controlling the object, you can make it perform more complex tasks such as disarming traps, opening locked doors, or holding levers in place. Objects animated in this way are capable of more precise manipulation bu...