Estimated User #1,988
2 fiction conversations
over 7 days
(Nov 28, 2023 – Dec 6, 2023)
75% prompt uniqueness
Moscow, Russia
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Dec 6, 2023
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Create a domain expansion like in jujutsu kaisen called Deus Ex Machina
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C1
create an original cursed technique for jujutsu kaisen
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Like in jujutsu kaisen if my cursed technique allows me to control inanimate obj
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Create a dnd 5e mechanic that resembles a jujutsu kaisen cursed technique that a
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2 conversations in cluster Cluster 0× “Create a domain expansion like in jujutsu kaisen called Deus...” over 2 hours (Dec 2, 2023 – Dec 2, 2023), oldest first.
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USER: Create a domain expansion like in jujutsu kaisen called Deus Ex Machina
CHATBOT: In the anime and manga series "Jujutsu Kaisen," Domain Expansions are advanced techniques that Jujutsu Sorcerers use to create a pocket dimension where their cursed energy and abilities are significantly enhanced. Below is a fan-made Domain Expansion called "Deus Ex Machina." Name: Deus Ex Machina Description: The Deus Ex Machina Domain Expansion is the ultimate reality-bending ability wielded by a sorcerer who specializes in manipulating the very fabric of fate and causality. This domain is the manifestation of the user's control over destiny as if they were an omnipotent author capable of rewriting the narrative of the battle to their favor. Upon activation, the environment transforms into a grand library with infinite rows of books, each representing possible outcomes and events in the universe. Function: 1. **Narrative Control**: Within the domain, the user can manipulate the flow of events as if they were writing a story. Any action taken by opponents can be 'rewritten' to have a different outcome that favors the domain's creator. For example, if an enemy manages to land an attack, the user can 'edit' the narrative so that the attack misses or turns into a fatal mistake for the attacker themselves. 2. **Causality Editing**: The user can alter the cause-and-effect relationship within the domain. They can decide what the cause will be after witnessing the effect, therefore creating traps and strategies that are almost impossible to counter due to their unpredictability and retroactive nature. 3. **Foreshadowing**: Deus Ex Machina allows the user to set up future events within the domain. By 'foreshadowing' a certain event, the user ensures that it will come to pass, like ensuring their attacks will always find their target or that their defenses will successfully block any incoming assault. 4. **Plot Armor**: The domain grants the user a limited form of invulnerability, referred to as "Plot Armor," where they cannot be harmed or defeated as long as the narrative of the domain dictates their victory. This, however, consumes a significant amount of cursed energy and cannot be maintained for an extended period. Limitations: - Activating Deus Ex Machina requires an immense amount of cursed energy, as it is maintaining control over an entire domain based on the abstract concept of fate. - The more the user tries to rewrite reality and the events within the domain, the greater the strain on their mind and body, risking the collapse of the domain if overused. ...
USER: make it less powerful
CHATBOT: Certainly. Below is a revised, less powerful version of the fan-made Domain Expansion "Deus Ex Machina." Name: Deus Ex Machina Description: The Deus Ex Machina Domain Expansion represents a sorcerer's ability to subtly influence probability and the flow of events within the domain. Unlike its original overpowering concept, this revised domain transforms the environment into a clockwork-like library where each book symbolizes a thread of fate. The sorcerer has the ability to nudge these threads in their favor, although not completely control them. Function: 1. **Probabilistic Adjustment**: Within the domain, the user can slightly adjust the likelihood of certain events occurring. This means that attacks from the user may be more likely to land, while opponents' attacks may be more likely to miss. However, these adjustments are minor--the flow of battle can still be determined by skill and power. 2. **Causal Inference**: The user can sense probabilities and choose actions that are more likely to yield favorable outcomes. This precognition-like ability helps the user anticipate their opponents' moves, but it is not infallible and cannot predict completely random or unforeseen events. 3. **Subtle Fate Interference**: Attempts to directly manipulate events are draining and can't significantly change the course of a battle. The user can make small alterations, like causing an opponent to stumble or misjudge distance, but cannot create drastic changes or rewrite large portions of the battle's 'narrative.' 4. **Limited Plot Influence**: The user might have a thin veil of 'plot armor' that can manifest as minor coincidences protecting them--like a sudden environmental change that offers momentary cover. This protection is tenuous and far from invincible protection, as seen in the original concept. Limitations: - The subtle nature of Deus Ex Machina makes it more sustainable but also less impactful. The changes to probability and fate are small and could be ascribed to chance rather than outright domain manipulation. - The probabilistic advantage is not always noticeable, making it crucial for the user to fight adeptly and strategically. - Prolonged use of this domain does not exert as much strain as the original concept but can still be taxing over a long period. - Strong-willed opponents who are perceptive can often counter or adapt to the subtle manipulations enacted by Deus Ex Machina, diminishing its effectiveness. - Deus Ex Machina has a capped duration, repre...
USER: Create a domain expansion like in jujutsu kaisen called Deusnamed Ex MachinaMachina's Wrath
CHATBOT: Domain expansions in "Jujutsu Kaisen" are advanced cursed techniques that manifest a user's innate domain into reality, enveloping the surrounding space with the user's cursed energy. Within this domain, the user's abilities are significantly amplified, and they can control the environment to a degree that makes it almost impossible for their opponent to escape or counterattack. Here is an original domain expansion technique created with the theme "Ex Machina's Wrath": **Domain Expansion: Ex Machina's Wrath** Name: Ex Machina's Wrath User: An hypothetical sorcerer whose cursed technique revolves around the control and manipulation of mechanical elements and electromagnetism, drawing inspiration from the concept of a deus ex machina, where a seemingly insoluble problem is suddenly and abruptly resolved by an unexpected and unlikely occurrence, often seeming to defy logic. Description: Upon activation, the sorcerer's domain takes the form of a vast, seemingly endless industrial dystopia. The skies are darkened by a permanent, electrically charged storm, and the ground is a mosaic of metal and machinery--a labyrinthine network of gears, pistons, and conduits all pulsing with cursed energy. The entire domain hums with the force of countless machines, bridging the gap between the mechanical and the arcane. Effects: 1. **Mechanical Dominion**: The user has absolute control over any mechanical object within the domain, causing machinery to emerge from the ground and walls or to warp and reconfigure existing mechanisms to their will. They can create elaborate traps, offensive machines like buzz-saw arms and hydraulic hammers, or defensive bulwarks at a moment's notice. 2. **Electromagnetic Manipulation**: The user can manipulate electromagnetic forces to disrupt or control their opponent's movements. This might manifest as magnetic fields pinning an enemy to a metal surface, or sudden electrical surges aimed at overloading an adversary's nervous system. 3. **Logos Override**: In Ex Machina's Wrath, the laws of physics bend to the will of the domain's user. Their techniques always hit their mark, and conventional logic does not apply to the movements or mechanisms created within. Opponents might find their own cursed techniques misfiring or becoming erratic as the 'code' of the domain overrides their control. 4. **Inevitable Conclusion**: The user can force a particular outcome to occur as if it's an inevitable plot twist or deus ex machina solution. Once the user ...
CHATBOT: To adapt the "Ex Machina's Wrath" domain expansion into a Dungeons & Dragons 5th Edition (D&D 5e) mechanic, we would create a high-level spell or magical effect likely usable by a powerful spellcaster character or NPC. This could be framed as a 9th-level spell, which is the highest tier of magic in D&D and is reserved for world-altering effects. Here is a proposed adaptation: --- **Ex Machina's Wrath** *9th level Evocation (Ritual)* **Casting Time:** 1 action **Range:** Self (60-foot radius sphere) **Components:** V, S, M (a piece of complex machinery and a lodestone, both of which the spell consumes) **Duration:** Concentration, up to 10 minutes **Classes:** Wizard, Sorcerer, Artificer As you cast this spell, you summon an arcane industrial domain that encompasses a 60-foot radius sphere centered on yourself. The area within the sphere is filled with machinery, metal structures, and coursing electrical energies. The domain alters the laws of physics and logic within its boundary, and you have almost god-like control over its contents. For the duration, you gain the following benefits: 1. **Mechanical Dominion**: You can use a bonus action on each of your turns to summon mechanical constructs that follow your commands. These can take any form you desire (traps, machinations, defensive walls) and last until the end of your next turn. Constructs can make attacks using your spell attack modifier and deal 2d8 + your spellcasting ability modifier in bludgeoning, piercing, or slashing damage, as appropriate for the form they take. 2. **Electromagnetic Manipulation**: You can use your action to create electrical discharges or magnetic fields. As an action, choose a point within the domain. Each creature within a 20-foot radius of that point must make a Dexterity saving throw. On a failed save, a creature takes 4d10 lightning damage and is paralyzed until the end of your next turn. On a successful save, the creature takes half damage and is not paralyzed. 3. **Logos Override**: While in your domain, your spells and abilities automatically hit their mark without requiring attack rolls, and your chosen targets fail their saving throws. Once per turn, when you force a creature to make a saving throw from a spell or machine construct attack, you can choose the result of the die roll. 4. **Inevitable Conclusion**: As a reaction when a creature within the domain rolls a 20 on an attack roll, saving throw, or ability check, you can alter the roll to a 1, twisting fate to...