Estimated User #388 (2 IP addresses)

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2 fiction conversations over 1 day (May 23, 2023 – May 24, 2023) 28% prompt uniqueness Kaliningrad Oblast, Russia
Estimated User Group (2 IP addresses)
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An IP address relates to the location of a user's computer or device, and a single person may have multiple IP addresses if they use different locations or networks. These IP addresses are grouped because the average embedding of each IP address's first turns (computed with all-MiniLM-L6-v2 sentence-transformer) has cosine similarity ≥ 0.85 and they share the same state (Kaliningrad Oblast). Groups are merged transitively—if A matches B and B matches C, all three are grouped even if A and C are below 0.85.

7bccfc4a5867... primary View as IP →
28 conversations
Sample prompts:
I'm making a fantasy game in the grand strategy genre in my fictional world (not Earth). Using Northern Europe as a reference, come up with (name of culture, 3 bonus with specific numeric values and t...
I'm making a fantasy game in the grand strategy genre in my fictional world (not Earth). Using Northern Europe as a reference, come up with (name of culture, 3 bonus with specific numeric values and t...
I'm making a fantasy game in the grand strategy genre in my fictional world (not Earth). Using Northern Europe as a reference, come up with (name of culture, 3 bonus with specific numeric values and t...
I'm making a fantasy game in the grand strategy genre in my fictional world (not Earth). Using Northern Europe as a reference, come up with (name of culture, 3 bonus with specific numeric values and b...
I'm making a fantasy game in the grand strategy genre like Crusader kings and Europa Universalis in my fictional world (not Earth). Come up with (name, description, 3 bonus with specific numeric value...
8f872ba0c8ef... View as IP →
5 conversations
Sample prompts:
Hi.I'm making a fantasy game in the grand strategy genre like Crusader kings and Europa Universalis. Come up with 6 different cultures for trolls and give them some fictional name. Describe the cultur...
Hi.I'm making a fantasy game in the grand strategy genre like Crusader kings and Europa Universalis. Come up with 6 different cultures for goblins and give them some fictional name. Describe the cultu...
Hi.I'm making a fantasy game in the grand strategy genre like Crusader kings and Europa Universalis. Come up with 6 different cultures for halflings and give them some fictional name. Describe the cul...
Hi.I'm making a fantasy game in the grand strategy genre like Crusader kings and Europa Universalis. Come up with 6 different cultures for elves and give them some fictional name. Describe the culture...
Hi.I'm making a fantasy game in the grand strategy genre like Crusader kings and Europa Universalis. Come up with 6 different cultures for humans and give them some fictional name. Describe the cultur...
Pairwise cosine similarities (1 pairs)
IP AIP BSimilarity
7bccfc4a5867... 8f872ba0c8ef... 0.862
Activity Timeline
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May 23, 2023
May 24, 2023
All conversations
2 conversations in cluster Cluster 6× “I'm making a fantasy game in the grand strategy genre like C...” over 27 minutes (May 24, 2023 – May 24, 2023), oldest first. Show: 10 15 50 100
May 24, 2023 at 4:18 AM MSK — 1 turn Russia, Kaliningrad Oblast fiction View full conversation
USER: I'm making a fantasy game in the grand strategy genre like Crusader kings and Europa Universalis in my fictional world (not Earth). Come up with (name, description, 3 bonus with specific numeric values) diverse cultures for demons, using the following references: 1. Northern Europe. 2. Western Europe. 3. Southern Europe. 4. Eastern Europe.
CHATBOT: 1. Frost Demons: They reside in the frigid north, often found inhabiting frozen wastelands. They possess a natural resistance to cold temperatures and are known for their proficiency in ice magic. Bonuses: 25% resistance to cold damage, 15% increased ice magic damage, 10% increased resistance to frost spells. 2. Iron Demons: Hailing from the western regions of the demon realm, Iron Demons are renowned for their skill in metalworking and weapon crafting. They forge weapons and armor unlike any other in the world, with the ability to imbue them with magical properties. Bonuses: 20% increased weapon damage, 15% increased armor defense, 5% increased critical hit chance. 3. Flame Demons: In the southern regions of the demon realm, Flame Demons call volcanic landscapes their home. They are masters of fire magic, harnessing the power of the molten earth to devastating effect. Bonuses: 25% resistance to fire damage, 15% increased fire magic damage, 10% increased resistance to flame spells. 4. Shadow Demons: The eastern regions of the demon realm are a place of darkness, where Shadow Demons dwell. They are gifted in the arts of stealth and assassination, able to move unseen through the shadows. Bonuses: 15% increased assassination chance, 10% increased spell critical hit chance, 5% increased speed while in stealth mode.
May 24, 2023 at 4:45 AM MSK — 1 turn Russia, Kaliningrad Oblast fiction View full conversation
USER: I'm making a fantasy game in the grand strategy genre like Crusader kings and Europa Universalis in my fictional world (not Earth). Come up with (name, description, 3 bonus with specific numeric values) diverse cultures for demons, using the following references: 1. Northern Europe.Central Asia 2. Eastern Asia 3. Southeast Asia 4. South Asia 5. Western Europe. 3. Southern Europe. 4. Eastern Europe.Asia
CHATBOT: 1. Cultures of the Infernal Steppes (Central Asia) - Description: Demons of the Infernal Steppes are known for their nomadic nature and fierce warrior culture. They worship a deity of war and conquest and are often found raiding nearby settlements and kingdoms. - Bonus 1: +10% cavalry combat effectiveness - Bonus 2: +20% speed for armies in the steppe terrain - Bonus 3: +5% levy size 2. Cultures of the Mystic East (Eastern Asia) - Description: Demons of the Mystic East are known for their focus on harmony and balance. They follow a strict code of conduct and hold philosophical debates to reach enlightenment. They are masters of art and literature and highly value education. - Bonus 1: +10% cultural technology spread rate - Bonus 2: +5% morale during defensive battles - Bonus 3: +10% technology points 3. Cultures of the Archipelago (Southeast Asia) - Description: Demons of the Archipelago are a seafaring people who inhabit a chain of islands. They are skilled sailors and fishermen and have a strong connection to the sea. They worship a deity responsible for the bountiful harvests in the ocean and frequently engage in trading with nearby kingdoms. - Bonus 1: +15% naval speed - Bonus 2: +10% trade income - Bonus 3: +5% crop yield 4. Cultures of the Eternal Plains (South Asia) - Description: Demons of the Eternal Plains are known for their thriving agricultural society. They worship a deity of fertility and growth and are experts in irrigation and crop rotation. They are also skilled in metallurgy and have a strong cavalry force. - Bonus 1: +5% crop yield - Bonus 2: +10% cavalry combat effectiveness - Bonus 3: +5% levy size 5. Cultures of the Fertile Crescent (Western Asia) - Description: Demons of the Fertile Crescent are known for their advanced civilization and bustling cities. They worship a deity of knowledge and invention and are skilled in architecture and engineering. They have a strong standing army and are often found in conflicts with neighboring kingdoms. - Bonus 1: +10% cultural technology points - Bonus 2: +10% siege effectiveness - Bonus 3: +5% levy reinforcement rate