IP #185
4 fiction conversations
over 1 month, 9 days
(Feb 8, 2024 – Mar 18, 2024)
15% prompt uniqueness
British Columbia, Canada
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C0
Create a bullet list of loot and equipment (including name, description, effects
24 conv.
C1
Create a comprehensive list of 'Cup Size Classes' that can be incorporated into
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Make a D&D 5e statblock for a hypothetical creature called a "Wobblebutt Sheep".
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Create a bullet list of loot and equipment (including name, effects, and rarity)
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If the Pokemon Glaceon was a creature in a hypothetical D&D 5e setting/homebrew,
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Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t
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Make up some new D&D 5e spells for a homebrew sub-transfiguration school of magi
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Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t
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If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo
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If "Idol" were a class in D&D e5, what would its spells, feats and subclasses lo
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Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have t
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Write the script for an episode of a 90's animated cartoon sitcom starring a gia
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Create a bullet list of loot and equipment for an inflation-centred D&D 5e homeb
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Write the script for an episode of a comedic animated slice-of-life sitcom starr
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Make up a new D&D 5e feat called "Bottom-Heavy". When you take this feat, you ha
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If the Pokemon Glaceon was a creature in a hypothetical D&D 5e setting/homebrew,
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Create a comprehensive list of 'Size Classes' that are to be incorporated in a f
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Make up a new D&D 5e trait/feat called "Bottom-Heavy".
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Write an additional addendum to the end of this hypothetical SCP document: **Ite
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If the Digimon Lopmon was a creature in a hypothetical D&D 5e setting/homebrew,
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C20
Could you make a statblock for a creature I'm making? It is a "Floating Glove",
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If Isabelle from the Animal Crossing series were a character in D&D 5e, what wou
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Write a story about a cute teenage girl named Lovelitchi who secretly lives a do
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4 conversations in cluster Cluster 10× “Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids w...” over 18 days (Feb 26, 2024 – Mar 16, 2024), oldest first.
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USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening far past their shoulders, the bottom half of their bodies swelling nearly as large as the rest of themselves. While absurd in appearance and unwieldy in nature, this feat trades smooth movement with thunderous thighs and powerful kicks.
CHATBOT: Here's a homebrew feat for Dungeons & Dragons 5th Edition that you've described: --- **Bottom-Heavy** *Prerequisite: Humanoid* Your lower body has developed to an extraordinary size, providing you with incredible lower body strength at the cost of agility. The sheer mass of your thighs, hips, and buttocks has granted you a thunderous presence. Whether by magical mutation or unique evolution, you've learned to balance and move with a significantly different physique from your peers. Here's what you gain from the Bottom-Heavy feat: - **Tremor Step:** As a bonus action, you may stomp the ground with force. Every creature within 5 feet of you must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be knocked prone. - **Thunderous Kick:** Once per turn, when you hit a creature with an unarmed strike using a kick, you can deal an extra 1d6 bludgeoning damage. If the target is Large or smaller, it must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be pushed up to 10 feet away from you and knocked prone. - **Broadened Build:** You have disadvantage on Dexterity (Acrobatics) checks and Dexterity saving throws that involve moving through narrow spaces or maintaining your balance on uneven grounds. - **Ample Anchor:** You have advantage on saving throws against effects that would knock you prone. Additionally, when a creature attempts to move you against your will via shoving or similar effects, you may choose to dig your heels in, granting you advantage on the contested Strength (Athletics) check. - **Waddle Walk:** Your walking speed is reduced by 5 feet due to your lower body's unwieldiness. However, when you move at least 10 feet straight toward a target and then hit it with an unarmed strike on the same turn, you can use a bonus action to attempt to shove that target. - **Gate Breaker:** Once per short rest, you can perform a powerful kick to break down doors, gates, or similar barriers. You make a Strength (Athletics) check against the object with advantage, and the damage you deal to the object is doubled. This feat provides interesting tactical options for a player willing to embrace the trade-offs of reduced mobility for powerful physical control and attack capabilities. It could be particularly fun for a unique monk or barbarian build that leans into the concept of being an immovable object and an unstoppable force in melee combat.
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening far past their shoulders, and if they're a male, their bulge swells and fattens to great length as well, the bottom half of their bodies swelling nearly as large as the rest of themselves. While absurd in appearance and unwieldy in nature, this feat trades smooth movement with thunderous thighs (favorable for both persuading and intimidating) and powerful kicks.
CHATBOT: Bottom-Heavy Prerequisite: Humanoid Your physique has evolved (or perhaps been magically altered) to grant you an unusual and potentially advantageous body shape. Your lower half has become immensely broad and muscular, giving you a powerful and imposing presence. Though your movement may be affected, the sheer force behind your physical form can be startling for opponents and influential in social situations. Benefits: - You gain proficiency in the Intimidation skill. If you are already proficient in Intimidation, you may add double your proficiency bonus to Intimidation checks that leverage your imposing lower half. - Your unique physique grants you advantage on saving throws against being knocked prone. - Once per long rest, you can perform a "Shockwave Stomp" as an action. You slam one of your massive legs onto the ground, sending a tremor through the earth that can knock off balance those around you. All creatures within a 5-foot radius must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be knocked prone. - Your carrying capacity, as well as the weight you can push, drag, or lift, is doubled due to your lower body strength. Disadvantages: - Due to your bulky lower half, your speed is reduced by 5 feet, and you have disadvantage on Dexterity (Acrobatics) checks. - Fitting into armor and clothing designed for typical humanoids can be challenging and often requires specialized equipment. Armor must be custom-made and typically costs twice as much as regular armor. - Stealth is more difficult for you to achieve; you have disadvantage on Dexterity (Stealth) checks due to the sheer size and noise of your lower body. The Bottom-Heavy feat offers a mix of strengths and challenges. It might best suit characters who wish to exude a strong physical presence and aren't afraid to sacrifice some mobility and stealth for the sake of raw power and intimidation. It's especially potent for characters who engage in melee combat or who wish to leverage their impressive stature in social situations.
CHATBOT: While the more comical or unconventional effects might not fit with the usual tone of official D&D content, here's an approach that maintains game balance and adds an element of charm to the feature: **Wobble Wagon Charm** In addition to the above benefits and disadvantages, we can add: - You have learned to harness the hypnotic sway of your "wobble wagon" to distract and charm those around you. When you make a Charisma (Performance) check to captivate an audience with dance or other movement emphasizing your unique physique, you gain advantage on the roll. This effect could be seen as mesmerizing, comical, or unnervingly imposing, depending on the context and audience. Furthermore, you can expend one use of your Shockwave Stomp ability to attempt a "Hypnotic Sway" as an action. Doing so, you draw all eyes to your thunderous thighs and swaying hips for a brief, entrancing performance. Choose a number of humanoid creatures within 30 feet of you up to your Charisma modifier (minimum of one creature). Each must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be charmed by you for 1 minute or until your concentration is broken (as if you were concentrating on a spell). Creatures charmed by this effect are incapacitated and have a speed of 0 as they cannot take their eyes off your hypnotic movements.ropp The addition of "Wobble Wagon Charm" provides the Bottom-Heavy feat with a unique social interaction component, giving characters a creative way to influence NPCs using their charisma and peculiar physical attribute. This effect could lead to interesting role-playing opportunities and adds a touch of whimsy to a character's abilities, while still maintaining the adventuring and combat-focused nature of D&D.
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening far past their shoulders, and if they're a male, their bulge swells and fattens to great length as well, the bottom half of their bodies swelling nearly as large as the rest of themselves. While absurd in appearance and unwieldy in nature, this feat trades smooth movement with thunderous thighs (favorable for both persuading and intimidating) and powerful kicks.
CHATBOT: **Feat: Bottom-Hefty** In a world where magic and might define the boundaries of the possible, strange and wondrous abilities can take root in the lives of adventurers. Among these is the curious case of those blessed or cursed by the fates with an unusual bodily transformation, known colloquially as being "Bottom-Hefty". When you choose this feat, it represents not just a change in your physical form, but an adaptation to its surprising advantages and challenges. **Prerequisite**: Humanoid **Benefits**: - **Center of Gravity**: Your lower body's enormous size grants you an unexpected stability. You have advantage on saving throws against being knocked prone. - **Thunderous Impact**: Your kicks and charges carry the weight of your substantial form. When you successfully hit with an unarmed strike using your legs or perform a charge attack, you can add an additional 1d4 bludgeoning damage to the damage roll. - **Intimidating Presence**: The sheer size and unorthodox shape of your lower half make you a memorable and intimidating presence. You gain proficiency in the Intimidation skill. If you are already proficient in it, you instead double your proficiency bonus for any Intimidation check you make. - **Persuasive Power**: While your appearance might be unconventional, there's something about your confidence that's compelling. You gain proficiency in the Persuasion skill. If you are already proficient in it, you instead double your proficiency bonus for any Persuasion check you make. - **Unwieldy Form**: Your unique physique comes with certain drawbacks. Your speed is reduced by 5 feet due to the unwieldy nature of your lower half. Tight spaces can be particularly challenging, and you may have difficulty in areas where a smaller form would prevail. **Roleplaying the Bottom-Hefty**: Embarking on adventures with such a distinctive form ensures that your character will not go unnoticed. Consider how your character feels about their unusual physique. Are they proud? Self-conscious? Do they use their appearance to their advantage in social situations, or do they try to downplay it? Your character's attitude towards their Bottom-Hefty physique can add depth and humor to your roleplaying experience. *Note: As always, the introduction of new feats and abilities should be discussed with the Dungeon Master, ensuring that they fit well within the campaign's tone and balance.*
USER: Make up a new D&D 5e feat called "Bottom-Heavy". Humanoids with this feat have their thighs, hips and buttocks balloon to absurd sizes, broadening far past their shoulders, and if they're a male, their bulge swells and fattens to great length as well, the bottom half of their bodies swelling nearly as large as the rest of themselves. While absurd in appearance and unwieldy in nature, this feat trades smooth movement with thunderous thighs (favorable for both persuading and intimidating) and powerful kicks.
CHATBOT: **Feat: Bottom-Heavy** In a world where strength emerges from the most unexpected traits, you have cultivated your power from the sheer size and might of your lower body. While some may find it unusual or cumbersome, you have turned your unique physique into a formidable asset. **Prerequisites:** Humanoid **Benefits:** 1. **Thunderous Impact:** Your kicks are devastating. You gain a special unarmed strike that uses your legs. When you hit with it, the strike deals 1d8 + your Strength modifier in bludgeoning damage. 2. **Irresistible Force:** You have learned to use your size to your advantage in social encounters. You gain proficiency in either the Persuasion or Intimidation skill (your choice). If you are already proficient in the skill you choose, you instead double your proficiency bonus for checks made with that skill. 3. **Immovable Object:** Your lower body's mass makes you harder to move against your will. You have advantage on Strength and Dexterity saving throws against effects that would knock you prone or move you from your current space. 4. **Unwieldy Form:** The size of your lower body causes difficulties in maneuvering through tight spaces. You move at half speed when squeezing through spaces where your shoulders can fit but your lower body cannot. 5. **Powerful Leap:** Your leg strength allows you to perform incredible jumps. You can long jump or high jump without a running start, and you double the distance you can cover with such jumps. **Roleplaying the Bottom-Heavy Feat:** Characters with the Bottom-Heavy feat might find their unique physique a point of pride, an oddity, or even a source of embarrassment. However, they've learned to harness their extraordinary form for both combat and social situations. Despite the logistical challenges of moving through a world not built for their proportions, they carve a path forward--often literally. Adventurers and NPCs alike might initially react with surprise or disbelief at the sight, but those who underestimate a Bottom-Heavy individual's capabilities often find themselves swiftly corrected, whether through a display of raw physical power or an unexpectedly persuasive argument. In a party, a Bottom-Heavy character can serve as a front-line bruiser, surprising diplomat, or even comic relief, though they also carry with them a message about the strength found in accepting and utilizing one's unique traits to their utmost.
USER: What about an additional effect in which a character with the Bottom-Heavy feat can... "charm" someone or a crowd with their wobble wagon?
CHATBOT: Incorporating an effect that allows a character with the Bottom-Heavy feat to use their unique physique to charm individuals or crowds adds an interesting dynamic to social interactions. It's essential to balance such an ability to ensure it's neither overpowered nor reduces complex interactions to trivial encounters. Here's an adjusted version of the feat that includes this new aspect: **Feat: Bottom-Heavy Enhanced** **Added Benefit:** **6. Captivating Presence:** Your unique physique can command the attention of those around you, sometimes leaving them either bewildered, entertained, or even mildly enchanted. Once per long rest, as an action, you can perform a captivating display that lasts for 1 minute. Choose any number of creatures within 30 feet of you who can see your performance. Each target must make a Wisdom saving throw (the DC equals 8 + your Proficiency Bonus + your Charisma modifier). On a failed save, a target is charmed by you for the duration. While charmed in this way, the creature is fascinated by your motion and has disadvantage on attack rolls against targets other than you, and must make a Wisdom saving throw each time it attempts to move to a space that takes it farther away from you. The charmed effect ends for a creature if you or your companions do it harm. This magical effect, rooted as much in the uniqueness of your presence as in any enchantment, reflects your ability to turn what some might see as a disadvantage into a powerful tool for influencing others. Use this ability wisely, as reactions to such a display can vary greatly depending on cultural norms and individual personalities. **Considerations for Roleplaying and Gameplay:** - **Narrative Opportunities:** This added ability presents numerous opportunities for storytelling and diplomacy in your campaigns. It could be a way to de-escalate potentially hostile situations, entertain a crowd to gain favor or information, or simply serve as a unique aspect of your character's identity. - **Balance in Play:** The DM and players should be mindful of maintaining balance, ensuring this ability isn't used to circumvent all social challenges but rather as an interesting tool in the character's arsenal. - **Character Development:** This ability might influence how your character is perceived in the world, impacting relationships, reputations, and how they navigate social hierarchies. It adds depth to the character, offering a blend of empowerment and vulnerability. - **Ethical Consi...