Estimated User #1,871

Back to search
1 fiction conversations over 9 days (May 26, 2023 – Jun 5, 2023) 100% prompt uniqueness Omsk Oblast, Russia
Activity Timeline
Loading...
May 26, 2023
Jun 5, 2023
All conversations
1 conversation in cluster Cluster 3× “Can you make me a monster with stats and abilities for dnd 5...” over less than a minute (Jun 3, 2023 – Jun 3, 2023), oldest first. Show: 10 15 50 100
Jun 3, 2023 at 6:25 PM MSK — 5 turns Russia, Omsk Oblast fiction toxic View full conversation
USER: Can you make me a monster with stats and abilities for dnd 5th edition? It must be hard to kill for 3 player characters of 5th level. Desription of this monster: it`s a pile of burned and forzen bodies awaken by horrible magic of north lands. It appears on open area and weather is blizzard. It must have speed or something for protection from kite strategies.
CHATBOT: Monster Name: Frostburn Scourge Size: Large Creature Type: Undead Alignment: Chaotic Evil Armor Class: 14 (natural armor) Hit Points: 120 (16d10 + 32) Speed: 30 ft., Climb 20 ft. STR: 18 (+4) DEX: 10 (+0) CON: 14 (+2) INT: 6 (-2) WIS: 10 (+0) CHA: 6 (-2) Saving Throws: CON +5, WIS +3 Skills: Perception +3 Damage Resistances: Cold, Fire, necrotic; Bludgeoning, Piercing, and Slashing from non-magical attacks Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned Senses: Darkvision 60 ft., Passive Perception 13 Languages: Understands languages it knew in life, but cannot speak Challenge Rating: 6 (2,300 XP) Traits: Immutable Form: The Frostburn Scourge is immune to any spell or effect that would alter its form. Magic Resistance: The Frostburn Scourge has advantage on saving throws against spells and other magical effects. Frostburn Aura: The Frostburn Scourge emits a freezing and burning aura in a 10-foot radius. At the start of each enemy creature's turn within 10 feet of the Frostburn Scourge, they take 5 (1d10) cold damage and 5 (1d10) fire damage. Actions: Multiattack: The Frostburn Scourge makes two slam attacks. Slam: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and 4 (1d8) cold damage and 4 (1d8) fire damage. Ice Spear (Recharge 5-6): Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 17 (2d12 + 4) piercing damage and 9 (2d8) cold damage. Legendary Actions: The Frostburn Scourge can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Frostburn Scourge regains spent legendary actions at the start of its turn. - Leap: The Frostburn Scourge leaps up to 30 feet to an unoccupied space it can see. - Icy Shards (Costs 2 Actions): The Frostburn Scourge launches a volley of icy shards at a point it can see within 60 feet. Each creature within a 10-foot radius of that point must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) piercing damage and 7 (2d6) cold damage on a failed save, or half as much on a successful one.
USER: I need some minor encounters for my dnd oneshot. Exposition: start of winter, weather is colder with each day. Party planed to be in dwarwen city by now but they will be there in 2 or 3 days. Wheather is cold and they don`t have warm clothes on them. They stumble on a destroyed camp of north barbarians - all burned down to the ground, everything that can be broken is already broken. In the middle of a camp is large pile of burned bodies. This pile of bodies is a monster that will come to live later, but for now group has some time to scavange what remain from barbarian camp. And they need to do it because there will be blizzard at night. I need some iedas for what they can find in that destroyed camp and what else can they encounter?
CHATBOT: Here are some ideas for what the party can find in the destroyed barbarian camp, as well as additional encounters: Items to find: 1. A few sturdy fur cloaks and winter gear that somehow survived the destruction, which can help the party stay warm. 2. A locked, metal chest partially buried in the snow, containing valuable trade goods like rare gems, jewelry, and spices. The key is nowhere to be found, and the lock is quite sturdy. The chest is heavy and cumbersome. 3. The burnt remnants of a tome that details the ancient rituals of the north barbarians. With a successful Arcana check, the players may decipher some of the text, potentially learning about the monster they will ultimately encounter. 4. A few scattered, non-perishable food items that can help sustain the party during their journey. 5. A damaged but still functioning sled, which can help transport the locked chest or any other supplies found in the camp. Additional encounters: 1. While scavenging, the party is approached by a group of frightened and desperate north barbarian survivors. They claim they escaped the destruction of their camp and need help. The party can choose whether to aid them or drive them away. 2. A pack of wolves, drawn to the scent of the destroyed camp, stalks the party throughout their scavenging. At a tense moment, they strike, forcing the characters to defend themselves. 3. As nightfall approaches and the temperature drops, the party has to manage their resources and time to find/create suitable shelter and a fire to survive the coming blizzard. 4. An elusive, snow-camouflaged enemy patrols the area near the camp. This enemy could either be a winter-themed fey creature with ill intentions or a cursed individual sent by the force that destroyed the camp to ensure no survivors or snoopers. 5. The party stumbles upon a scared and injured animal (an elk, a bear, or even a sentient creature like an owlbear) caught in the wreckage, and it lashes out in fear and desperation when approached. The party must choose whether to help, subdue, or avoid the creature. These encounters and discoveries can provide varied and interesting opportunities for the party to make choices, interact with NPCs, and utilize their skills while they work towards the ultimate confrontation with the Frostburn Scourge.