Estimated User #986

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1 fiction conversations over 20 hours (Jul 4, 2023 – Jul 5, 2023) 90% prompt uniqueness Ards and North Down, United Kingdom
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Jul 4, 2023
Jul 5, 2023
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1 conversation in cluster Cluster 6× “Hi, Can you give me a Statblock for an NPC Gnome Artificer t...” over less than a minute (Jul 5, 2023 – Jul 5, 2023), oldest first. Show: 10 15 50 100
Jul 5, 2023 at 1:03 AM BST — 22 turns United Kingdom, Ards and North Down fiction toxic View full conversation
USER: Hi, Can you give me a Statblock for an NPC Gnome Artificer that is also skilled in trade talks and politics
CHATBOT: Certainly! Here's a statblock for an NPC Gnome Artificer with skills in trade talks and politics: NPC Gnome Artificer Ability Scores: - Strength: 10 (+0) - Dexterity: 14 (+2) - Constitution: 12 (+1) - Intelligence: 16 (+3) - Wisdom: 10 (+0) - Charisma: 14 (+2) AC: 15 (with studded leather armor) HP: 40 (5d8 + 10) Proficiencies: - Armor: Light armor - Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords - Tools: Tinker's tools, one type of artisan's tools of choice - Saving Throws: Constitution, Intelligence - Skills: Arcana, History, Insight, Persuasion, Sleight of Hand Special Abilities: Gnome Cunning: Advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Spellcasting: - Spellcasting Ability: Intelligence - Spell Save DC: 13 - Spell Attack Modifier: +5 Cantrips: - Mage Hand - Mending - Thunderclap 1st Level Spells: - Alarm - Cure Wounds - Disguise Self Class Features: - Artificer's Lore: Proficient in History checks related to magic items, alchemical objects, or technological devices. - Tool Expertise: Proficient with tinker's tools and one type of artisan's tools of choice. Double proficiency bonus when using these tools. - Infuse Magic: Can infuse magical effects into objects by expending spell slots. - Artificer Specialist: Choose a specialization at 3rd level, such as Alchemist, Artillerist, or Battle Smith. Skills in Trade Talks and Politics: - Persuasion: +4 (Proficiency bonus + Charisma modifier) - Insight: +2 (Wisdom modifier) Equipment: - Studded leather armor - Hand crossbow - Rapier - Tinker's Tools - Artisan's Tools of choice - Common magical item or two related to trade and politics (e.g., Sending Stones, Hat of Disguise, Quill of Signed Contracts)
USER: What would be the folk lore name for a fight between a necromancer, a dracolich and a party of heroes, during which a town and its populace was all but wiped out
CHATBOT: The folk lore name for such a catastrophic battle could be "The Night of Shadows."