Conversation
Cluster 17
“Rewrite this but it's set in biblical times: "Violence Category page VIEW SOURCE” (6 conversations)
fanfiction
1 turn
Apr 28, 2024 at 7:05 PM PDT
United States
, California
USER
Rewrite this but it's set in Minecraft, keep the original format. "Violence Category page VIEW SOURCE Violent All four (4) levels of Violence, not including the secret level (yet) as this image currently requires an update. Violence is the seventh layer of Hell, and the first layer of Act III: Godfist Suicide, located between Heresy and Fraud. Sinners down here have committed acts of violence in one way or another. Serial killers, tyrants, sodomites, and even victims of suicide are examples of those who are condemned to the Violence layer. The punishments in this layer vary, from being boiled in the fiery river of Phlegethon amidst an endless war, to endlessly wandering valleys where it eternally rains fire. Beyond the Garden of Forking Paths -- the entrance and labyrinth leading to the rest of the layer -- are three circles of Violence: Against Neighbors, Against Self, and Against God, Art, and Nature. Enemies introduced in this layer include the Mannequins introduced in [ 7-1: GARDEN OF FORKING PATHS ], as well as he Minotaur as the boss in the level. In [ 7-2: LIGHT UP THE NIGHT ], the Gutterman is introduced, as well as the Guttertank later in the level. The Earthmover is fought at this layer, serving at the layer's final boss at [ 7-4: . . .LIKE ANTENNAS TO HEAVEN ]. There is also a secret boss, Big Johninator, that can be fought in [ 7-1: GARDEN OF FORKING PATHS ]. A couple of new mechanics and features are introduced in this layer, too. Yellow Hookpoints are introduced, which activate certain triggers in a level for an amount of time. The Jackhammer (alternate Shotgun) can be found in [ 7-2: LIGHT UP THE NIGHT ] after completing three puzzles involving the yellow Hookpoints and somehow going inside the courtyard's "church"; akin to how the Slab Revolver is obtained. A unique mechanic is also seen [ 7-3: NO SOUND, NO MEMORY ], where certain trees need to be given blood to progress, and spawn in exclusive enemies to this level, Puppets, which spawn endlessly until the tree's thirst for blood is quenched. This layer was added in the most recent update on the 20th of December. Contents 1 Levels 2 Enemies 2.1 Common 2.2 Bosses 3 Trivia Levels [ 7-1: GARDEN OF FORKING PATHS ] [ 7-2: LIGHT UP THE NIGHT ] [ 7-3: NO SOUND, NO MEMORY ] [ 7-S: HELL BATH NO FURY ] [ 7-4: . . .LIKE ANTENNAS TO HEAVEN ] Enemies Recurring enemies marked in bold are debutants in this layer. Common Filth Stray Schism Soldier Stalker Sisyphean Insurrectionist Cerberus Malicious Face Idol Mannequin Virtue Drone Swordsmachine Streetcleaner Mindflayer Sentry Gutterman Guttertank Puppet Bosses Minotaur Big Johninator Gutterman 1000-THR Defense System Earthmover Trivia It is implied that the beginning of [ 7-1: GARDEN OF FORKING PATHS ] is not in the Violence layer, but merely the entrance. This is also why its styling is inconsistent with the rest of the layer. Out of all layers of hell, this one introduces the most new enemy types. [7 total, 3 standard with Mannequins, Guttermen and Guttertanks, 4 nonstandard with Big Johninator, The Minotaur, Puppets and the Earthmover] All instances of a Blood Orb within the layer trigger an encounter when collected. This layer also has the most books and other things to read. This layer introduces enemies that do not add to a kill counter due to being potentially infinitely respawning. This is the layer of hell that all ULTRAKILL players will go to when they die... in-game. This is the only layer where all non-boss stages feature a buildup before the first enemy encounter. In contrast, this is the only layer where the boss level features very little buildup before the first enemy encounter."
CHATBOT
"Conflict Category page VIEW SOURCE Hostile All four (4) levels of Conflict, not including the secret level (yet) as this screenshot currently requires an update. Conflict is the seventh biome of the Nether, and the first biome of Act III: Enderfist Downfall, located between the Biome of Heresy and the Biome of Deception. Players in this region have engaged in acts of hostility in one form or another. Aggressors, rulers of tyrannical factions, those who damage the environment, and even avatars who perished by their own hand are examples of those who find themselves in the Conflict biome. The challenges in this biome range from being submerged in the fiery lakes of lava amidst endless battles, to eternally traversing valleys under a continuous downpour of fire charges. Beyond the Portal of Diverging Paths -- the entrance and maze leading to the rest of the biome -- are three realms of Conflict: Against Other Players, Against Oneself, and Against the Ender, Artifacts, and the Environment. Mobs introduced in this biome include the Stone Guardians introduced in [ 7-1: PORTAL OF DIVERGING PATHS ], as well as the Nether Behemoth as the boss in the level. In [ 7-2: LIGHT UP THE DIMENSION ], the Ghast Sentry is introduced, along with the Lava Titan later in the level. The Witherstorm is fought in this biome, serving as the biome's final boss at [ 7-4: ...LIKE BEACONS TO THE SKY ]. There is also a secret boss, The Ender Colossus, that can be encountered in [ 7-1: PORTAL OF DIVERGING PATHS ]. Several new mechanics and features are unveiled in this biome, too. Ender Hookpoints are introduced, which activate specific triggers in a level for a limited duration. The Redstone Blaster (an alternate to the Bow) can be found in [ 7-2: LIGHT UP THE DIMENSION ] after solving three puzzles involving the Ender Hookpoints and gaining access to the inner sanctum of a "temple"; similar to how the Enchanted Crossbow is obtained. A unique mechanic is also observed in [ 7-3: SILENCE, THEN MEMORY ], where certain fungi need to be energized with lightning to progress, and spawn exclusive mobs to this level, Shadewalkers, which appear endlessly until the fungi's demand for energy is fulfilled. This biome was added in the latest update on the 20th of December. Contents 1 Levels 2 Mobs 2.1 Common 2.2 Bosses 3 Trivia Levels [ 7-1: PORTAL OF DIVERGING PATHS ] [ 7-2: LIGHT UP THE DIMENSION ] [ 7-3: SILENCE, THEN MEMORY ] [ 7-S: NETHER RAGE LIKE NO OTHER ] [ 7-4: ...LIKE BEACONS TO THE SKY ] Mobs Recurring mobs marked in bold are debuts in this biome. Common Netherling Strider Blaze Piglin Zombie Piglin Wither Skeleton Insurgent Ghast Endermite Idol Guardian Stone Guardian Ender Phantom Drone Sword Ghoul Nether Cleaner Ender Mind Ghast Sentry Lava Titan Shadewalker Bosses Nether Behemoth The Ender Colossus Ghast Sentry Witherstorm Trivia It is hinted that the beginning of [ 7-1: PORTAL OF DIVERGING PATHS ] is not in the Conflict biome, but merely the entrance. This is also why its styling is inconsistent with the rest of the biome. Of all biomes in the Nether, this one introduces the most new mob types. [7 total, 3 standard with Stone Guardians, Ghast Sentries, and Lava Titans, 4 nonstandard with The Ender Colossus, The Nether Behemoth, Shadewalkers, and the Witherstorm] All instances of a Nether Star within the biome trigger an encounter when collected. This biome also has the most books and other lore items to discover. This biome introduces mobs that do not count towards a kill tally due to being potentially infinitely respawning. This is the biome of the Nether that all Minecraft players will explore when they venture too far... in-game. This is the only biome where all non-boss stages feature a buildup before the first mob encounter. In contrast, this is the only biome where the boss level features very little buildup before the first mob encounter.