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“I'm developing a list of items that players can gather in expeditions (for an rp” (1 conversations)
USER
I'm developing a list of items that players can gather in expeditions (for an rpg). After providing the effects, I will provide my list of ingredients to assign effects to each one. This is the list of the possible effects: Restore Health: Restores lost health points. Restore Magic: Restores lost magicka points. Restore Stamina: Restores lost stamina points. Fortify Health: Increases maximum health points. Fortify Magic: Increases maximum magic points. Fortify Stamina: Increases maximum stamina points. Increase Phys: Increases physical damage dealt. Increase Magic: Increases magic damage dealt Increase Defence: Increases defence Increase Res: Increases resistance Increase Evasion: Increases evasion Increase Hit: Increases hit rate Increase Crit: Increases critical chance Decrease Phys: Decreases physical damage dealt. Decrease Magic: Decreases magic damage dealt. Decrease Defence: Decreases defence. Decrease Res: Decreases resistance. Decrease Evasion: Decreases evasion Decrease Hit: Decreases hit rate Decrease Crit: Decreases critical chance Damage Health: Causes damage to health points. Damage Magic: Causes damage to magic points. Damage Stamina: Causes damage to stamina points. Regenerate Health: Health regenerates over time. Regenerate Magic: Magic regenerates over time. Regenerate Stamina: Stamina regenerates over time. Paralysis: Temporarily paralyzes the target. Sleep: Causes the target to sleep. Blind: Causes the target to miss all attacks temporarily. Slow: Reduces the movement of the target. Fear: Causes the target to flee in fear. Silence: Prevents the target from casting spells or using abilities. Frenzy: Causes the target to attack anything nearby in a frenzy. Confusion: Causes the target to commit random actions. Cure Ailment: Cures ailemnts affecting the consumer. Cure Poison: Cures poisons affecting the consumer. Resist Fire: Provides resistance to fire damage. Resist Wind: Provides resistance to wind damage. Resist Earth: Provides resistance to earth damage. Resist Water: Provides resistance to water damage. Resist Electricity: Provides resistance to electricity damage. Resist Light: Provides resistance to light damage Resist Dark: Provides resistance to dark damage Resist Magic: Provides resistance to magical attacks. Resist Physical: Provides resistance to physical attacks. Weakness to Fire: Increases vulnerability to fire damage. Weakness to Wind: Increases vulnerability to wind damage. Weakness to Electricity: Increases vulnerability to electricity damage. Weakness to Earth: Increases vulnerability to earth damage. Weakness to Water: Increases vulnerability to water damage. Weakness to Light: Increases vulnerability to light damage Weakness to Dark: Increases vulnerability to dark damage Do NOT provide a list of ingredients on your own. I will do it after this message
CHATBOT
Great! It sounds like you have a diverse set of potential effects for your RPG, which should allow for various gameplay strategies and a rich item-crafting system. Once you share your list of ingredients, we can help you assign these effects to each one, keeping in mind factors like rarity, thematic appropriateness, traditional uses, and balance within the game mechanics. Please go ahead and provide your list of ingredients when you're ready.
USER
Ash creep cluster Ashen grass pod Bamboo shoot Beans Bittergreen petals Bloodgrass Blue mountain flower Brightbloom Canis root Carrot Cinnamon Corkbulb root Corn Creep cluster Dandelion Deathbell Dragon's tongue Dragonvine Elves ear Emperor parasol moss Fire petal Fish mint Flame stalk Foxtail millet Frost mirriam Garlic Ginger Gleamblossom Grass pod Green onion Hanging moss Horseradish Horsetail Lavender Leek Madder Mandrake Mugwort Murasaki root Nightshade Onion Pear Poison bloom Potato Purple mountain flower Radish Red mountain flower Sanwa millet Sesame Scathecraw Sleep herb Sugarcane Sweet potato Taro Tea leaves Thistle branch Trama root Tundra cotton Turnip Wasabi Wheat Wild rice Yam Yellow mountain flower
CHATBOT
Based on your extensive list of effects and ingredients, here's a potential assignment of effects to each ingredient from your list. To maintain game balance, rare ingredients may have more powerful or unique effects, while common ingredients might offer basic benefits or be used as components in more complex recipes. 1. Ash creep cluster - Increase Fire Res, Weakness to Electricity 2. Ashen grass pod - Resist Magic, Decrease Hit 3. Bamboo shoot - Restore Stamina, Increase Evasion 4. Beans - Restore Health, Regenerate Health 5. Bittergreen petals - Fortify Health, Decrease Phys 6. Bloodgrass - Resist Fire, Damage Stamina 7. Blue mountain flower - Restore Health, Fortify Health 8. Brightbloom - Increase Magic, Blind 9. Canis root - Paralysis, Increase Defence 10. Carrot - Increase Hit, Fortify Stamina 11. Cinnamon - Increase Magic, Resist Fire 12. Corkbulb root - Fortify Magic, Silence 13. Corn - Restore Stamina, Resist Wind 14. Creep cluster - Restore Health, Regenerate Health 15. Dandelion - Increase Evasion, Slow 16. Deathbell - Damage Health, Fear 17. Dragon's tongue - Resist Fire, Increase Phys 18. Dragonvine - Increase Res, Resist Dark 19. Elves ear - Restore Magic, Fortify Magic 20. Emperor parasol moss - Increase Magic, Resist Wind 21. Fire petal - Fortify Fire, Weakness to Water 22. Fish mint - Cure Ailment, Resist Earth 23. Flame stalk - Increase Fire Res, Resist Cold 24. Foxtail millet - Restore Stamina, Increase Evasion 25. Frost mirriam - Fortify Stamina, Resist Cold 26. Garlic - Fortify Health, Cure Ailment 27. Ginger - Restore Magic, Resist Earth 28. Gleamblossom - Regenerate Health, Increase Res, 29. Grass pod - Cure Poison, Increase Hit 30. Green onion - Cure Ailment, Fortify Stamina 31. Hanging moss - Damage Magic, Decrease Defence 32. Horseradish - Increase Phys, Regenerate Stamina 33. Horsetail - Increase Defence, Resist Water 34. Lavender - Fortify Magic, Resist Cold 35. Leek - Restore Stamina, Cure Poison 36. Madder - Increase Crit, Resist Magic 37. Mandrake - Paralysis, Restore Health 38. Mugwort - Restore Magic, Resist Wind 39. Murasaki root - Increase Magic Res, Sleep 40. Nightshade - Damage Health, Silence 41. Onion - Cure Poison, Increase Defence 42. Pear - Restore Magicka, Regenerate Magicka 43. Poison bloom - Damage Health, Poison 44. Potato - Restore Health, Increase Stamina 45. Purple mountain flower - Restore Stamina, Fortify Stamina 46. Radish - Restore Health, Fortify Stamina 47. Red mountain flower - Restore Health, Increase Crit 48. Sanwa millet - Fortify Health, Cure Disease 49. Sesame - Increase Phys, Fortify Magicka 50. Scathecraw - Damage Stamina, Weakness to Poison 51. Sleep herb - Sleep, Regenerate Health 52. Sugarcane - Restore Stamina, Increase Evasion 53. Sweet potato - Fortify Health, Restore Health 54. Taro - Fortify Health, Regenerate Stamina 55. Tea leaves - Restore Magic, Fortify Magic 56. Thistle branch - Fortify Stamina, Resist Frost 57. Trama root - Paralysis, Decrease Phys 58. Tundra cotton - Resist Magic, Fortify Magic 59. Turnip - Restore Health, Fortify Health 60. Wasabi - Increase Phys, Resist Fire 61. Wheat - Restore Health, Increase Hit 62. Wild rice - Restore Stamina, Fortify Stamina 63. Yam - Restore Health, Resist Earth 64. Yellow mountain flower - Restore Magicka, Increase Evasion You might want to adjust the effects for balance, rarity, and to ensure a good spread of beneficial and detrimental effects. Certain ingredients could also have multiple effects; for example, a rare ingredient might both restore health and fortify it, whereas a more common one might just restore health. Remember to ensure that ingredients with negative effects are less common or used for more potent mixtures to provide an interesting challenge for players.
USER
Anchovy Bass Blue crab Blue ringed octopus Bream Carp Catfish Char Clam Cockle Cone snail Coral Crayfish Eel Green Algae Green crab Herring Histcarp Juvenile mudcrab Kombu kelp Leech Loach Lobster Longfin Mudcrab chitin Mussel Octopus Oyster Porgy Perch Pike Pufferfish Red crab River betty Salmon Salmon roe Sardine Sea cucumber Sea urchin Seaweed Shrimp Silverside perch Slaughterfish Smelt Southern barnacle Spadetail Squid Sturgeon Tadpole Trout Tuna Walleye White algae
CHATBOT
Using your aquatic-themed ingredients list, here is an assignment of effects to each item based on their potential properties and how they might be imagined to work in a fantasy RPG setting. 1. Anchovy - Increase Stamina, Restore Stamina 2. Bass - Fortify Health, Increase Hit 3. Blue crab - Increase Defence, Resist Water 4. Blue ringed octopus - Paralysis, Damage Health 5. Bream - Restore Health, Fortify Stamina 6. Carp - Restore Stamina, Fortify Hit 7. Catfish - Increase Phys, Resist Earth 8. Char - Resist Cold, Increase Evasion 9. Clam - Restore Health, Cure Poison 10. Cockle - Cure Ailment, Increase Defence 11. Cone snail - Damage Health, Paralysis 12. Coral - Increase Res, Cure Ailment 13. Crayfish - Resist Water, Fortify Health 14. Eel - Restore Magic, Increase Evasion 15. Green Algae - Cure Poison, Regenerate Stamina 16. Green crab - Increase Defence, Fortify Stamina 17. Herring - Restore Stamina, Regenerate Stamina 18. Histcarp - Restore Magicka, Regenerate Magicka 19. Juvenile mudcrab - Resist Physical, Fortify Health 20. Kombu kelp - Cure Ailment, Resist Earth 21. Leech - Regenerate Health, Decrease Enemy Res 22. Loach - Fortify Stamina, Cure Disease 23. Lobster - Fortify Stamina, Increase Defence 24. Longfin - Restore Stamina, Resist Water 25. Mudcrab chitin - Increase Res, Fortify Defence 26. Mussel - Restore Health, Increase Hit 27. Octopus - Silence, Slow 28. Oyster - Fortify Health, Cure Poison 29. Porgy - Restore Health, Fortify Stamina 30. Perch - Increase Phys, Restore Stamina 31. Pike - Increase Phys, Fortify Health 32. Pufferfish - Poison, Confusion 33. Red crab - Fortify Defence, Decrease Evasion of Enemies 34. River betty - Increase Poison Res, Damage Health 35. Salmon - Restore Health, Regenerate Stamina 36. Salmon roe - Fortify Stamina, Regenerate Health 37. Sardine - Restore Stamina, Increase Evasion 38. Sea cucumber - Cure Ailment, Fortify Stamina 39. Sea urchin - Damage Stamina, Increase Phys 40. Seaweed - Resist Fire, Fortify Magic 41. Shrimp - Restore Health, Increase Magic Res 42. Silverside perch - Increase Hit, Regenerate Stamina 43. Slaughterfish - Damage Stamina, Frenzy 44. Smelt - Restore Stamina, Increase Evasion 45. Southern barnacle - Silence, Resist Magic 46. Spadetail - Fortify Speed, Increase Evasion 47. Squid - Blind, Restore Magic 48. Sturgeon - Fortify Health, Resist Cold 49. Tadpole - Restore Stamina, Cure Ailment 50. Trout - Restore Health, Fortify Stamina 51. Tuna - Fortify Stamina, Increase Phys 52. Walleye - Increase Crit, Restore Stamina 53. White algae - Cure Disease, Increase Res Again, these are just suggestions based on a mix of realism and fantasy conventions; you may want to tweak these effects to fit the lore and balance of your game world. Certain ingredients could also have multiple or combined effects for added gameplay depth. Additionally, the rarity and accessibility of these items in the game world should factor into how powerful their effects are, to maintain a challenging and rewarding experience for players.
USER
Alocasia fruit Apple Apricot Aubergine Banana Bell pepper Blackberry Cherry Chestnut Chokeberry Coconut Coffee Comberry ("The comberry is a bush that produces a bitter berry, best known as the basis of the native comberry brandy, a rough but potent alcoholic beverage") Dragonfruit Fig Golden apple Hazelnut Huskberry ("An almost hollow berry with a rock-hard shell") Ironwood fruit Jackfruit Jazbay grapes Juniper berries Lingonberry Mamona Mandarine Mango Melon Nulberry ("A mysterious berry that cures various blights.") Olive Orange Peach Pepper Persimmon Plum Pumpkin Raspberry Salmonberry Snowberries Strawberry Tomato Wuni ("The fruit of an extremely spiky plant common to most forests. It's technically edible, but is most often used as a thrown weapon. The spikes themselves are also a prized material.")
CHATBOT
For these more traditional fruits and other plant-based ingredients, we can assign effects that might correlate with their expected properties or fantasy elements associated with them: 1. Alocasia fruit - Resist Earth, Regenerate Stamina 2. Apple - Restore Stamina, Cure Poison 3. Apricot - Restore Vision, Increase Hit 4. Aubergine (Eggplant) - Resist Magic, Increase Defence 5. Banana - Restore Stamina, Fortify Stamina 6. Bell pepper - Increase Evasion, Fortify Health 7. Blackberry - Restore Magic, Cure Ailment 8. Cherry - Restore Health, Increase Hit 9. Chestnut - Fortify Stamina, Resist Cold 10. Chokeberry - Cure Poison, Decrease Hit 11. Coconut - Fortify Health, Regenerate Health 12. Coffee - Restore Stamina, Increase Hit 13. Comberry - Restore Magic, Increase Magic Damage 14. Dragonfruit - Fortify Magic, Regenerate Magic 15. Fig - Restore Health, Increase Evasion 16. Golden apple - Fortify Health, Cure Ailment, Increase All Resistances 17. Hazelnut - Fortify Health, Increase Phys 18. Huskberry - Resist Physical Attacks, Fortify Defence 19. Ironwood fruit - Increase Phys, Fortify Health 20. Jackfruit - Restore Health, Cure Disease 21. Jazbay grapes - Restore Magic, Fortify Magic 22. Juniper berries - Increase Res, Cure Poison 23. Lingonberry - Restore Stamina, Fortify Stamina 24. Mamona - Damage Health, Frenzy 25. Mandarine - Restore Magic, Increase Evasion 26. Mango - Restore Health, Increase Crit 27. Melon - Restore Stamina, Cure Ailment 28. Nulberry - Cure Magic Ailment, Resist Magic 29. Olive - Restore Stamina, Resist Dark 30. Orange - Restore Health, Fortify Magic 31. Peach - Restore Magic, Regenerate Magic 32. Pepper - Increase Phys, Slow 33. Persimmon - Restore Health, Fortify Magic 34. Plum - Increase Magic Damage, Regenerate Magic 35. Pumpkin - Fortify Stamina, Resist Blunt Attacks 36. Raspberry - Restore Stamina, Increase Crit 37. Salmonberry - Fortify Stamina, Resist Water 38. Snowberries - Resist Cold, Increase Evasion in Snow 39. Strawberry - Restore Health, Increase Charm 40. Tomato - Restore Stamina, Regenerate Stamina 41. Wuni - Increase Defence, Decrease Enemy Evasion Each of these suggested effects attempts to both reflect some aspect of the actual fruit or plant's real-world characteristics, as well as fitting into the fantasy RPG context you've described. Rarity and specific attributes of your game's world should be considered when assigning potency and additional hidden properties that players can discover. Some ingredients like the 'Golden Apple' may be tied to mythology or rare in-game, thus providing exceptional benefits.
USER
Amanita Bleeding crown Blisterwort Blue mold Bog beacon Bungler's bane Chanterelle Fly amanita Giant lichen Glowing mushroom Imp stool Jelly ear Matsutake Mora tapinella Morel Namira's rot Nitroshroom Poisonous toadstool Psilocibo Puffshroom Pycnoporus Scaly pholiota Shimeji Snow jelly ear Swamp fungal pod Truffle White cap Yellow parashroom
CHATBOT
Let's assign some fantasy-inspired effects to these fungal flora. Often in an RPG, mushrooms have a range of mystical and potent effects, ranging from healing properties to toxic effects: 1. Amanita - Increase Evasion, Poison 2. Bleeding crown - Damage Health, Increase Defence 3. Blisterwort - Restore Health, Damage Stamina 4. Blue mold - Resist Magic, Cure Disease 5. Bog beacon - Increase Magic Res, Blind 6. Bungler's bane - Confusion, Decrease Defence 7. Chanterelle - Regenerate Stamina, Improve Night Vision 8. Fly amanita - Berserk (Increase Phys, Decrease Defence) 9. Giant lichen - Cure Poison, Damage Magic 10. Glowing mushroom - Restore Magic, Fortify Health 11. Imp stool - Poison, Decrease Phys 12. Jelly ear - Regenerate Stamina, Silence 13. Matsutake - Fortify Health, Resist Electricity 14. Mora tapinella - Restore Magic, Fortify Health 15. Morel - Resist Earth, Regenerate Health 16. Namira's rot - Frenzy, Increase Magic Damage 17. Nitroshroom - Increase Fire Res, Explosion Upon Taking Fire Damage 18. Poisonous toadstool - Poison, Fear 19. Psilocibo - Confusion, Increase Magic Res 20. Puffshroom - Sleep, Cloud of Confusion 21. Pycnoporus - Fortify Fire Resistance, Increase Phys 22. Scaly pholiota - Increase Phys, Weakness to Magic 23. Shimeji - Restore Health, Increase Res 24. Snow jelly ear - Resist Cold, Regenerate Health 25. Swamp fungal pod - Cure Ailment, Fortify Stamina 26. Truffle - Fortify Magic, Regenerate Magic 27. White cap - Restore Magic, Regenerate Stamina 28. Yellow parashroom - Increase Stamina, Resist Lightning Each mushroom has characteristics that might understandably be associated with specific effects, either from their appearance (like the luminescence of a Glowing Mushroom suggesting magical restoration) or by their names (such as the "Nitroshroom" suggesting an explosive trait). This serves to give players intuitive clues about the potential uses of items, enhancing the exploratory and experimental aspects of the game. Remember that the presence of any potential side effects, as well as desirable ones, can add depth to potion-making and other crafting mechanics within the game.
USER
Now give me suggestions about the alchemy system. Ingredients can be combined and, if their effects overlap, a potion with that effect will be made. For example, Poisonous toadstool and Mamona both have damage health effects, so poison can be made from combining the two. I want to further develop the system
CHATBOT
Here's a more complex alchemy system building on the premise that combining ingredients with overlapping effects creates a potion with that specific effect: 1. **Effect Matching**: The fundamental system you've described will be your foundational rule. Players must discover or learn which ingredients share common effects to brew potions, poisons, or other consumables. 2. **Ingredient Rarity and Potency**: Different ingredients can have different potency levels. For instance, a common mushroom might provide a 'Minor Health Restoration' effect, whereas a rare flower might provide 'Major Health Restoration'. Combining two ingredients with the same effect but different potency could result in an averaged potency level. 3. **Ingredient Proficiency**: As players use ingredients to craft potions, they become more proficient with those particular ingredients. Higher proficiency could unlock additional effects in ingredients previously unseen or enhance the potency of known effects. 4. **Multi-Effect Potions**: Allow for the possibility to create complex potions with multiple effects, both beneficial and harmful, based on the combination of ingredients used. For example, combining an ingredient that has 'Restore Health' with another that has 'Fortify Health' and another that has 'Weakness to Fire' could create a multi-effect potion. 5. **Experimentation and Discovery**: Players can experiment by mixing ingredients whose effects they don't yet know. Successful experiments can reveal these effects, and failed ones can produce interesting or dangerous concoctions. Keeping a record, such as an alchemist's journal, can help players track their experiments. 6. **Potion Quality**: Introduce a variable that represents the quality of crafted potions. Quality could depend on the player's alchemy skill level, the quality of ingredients, and perhaps even the equipment used during crafting, such as alchemy sets. 7. **Alchemy Gear**: Provide different types of alchemy gear, such as mortars and pestles or alchemy stations, that can influence the quality or the number of potions produced from a single crafting action. 8. **Deterioration Over Time**: Ingredients and potions could lose potency over time, encouraging the player to use or sell them instead of hoarding. High-level alchemists could create preservatives to counteract this. 9. **Alchemy Specialization**: Allow players to specialize in different branches of alchemy, such as potion-making, poison-crafting, or even bomb-making. This could lead to different gameplay styles. 10. **Catalysts and Modifiers**: Introduce special ingredients or items that can be used as catalysts to enhance or modify the standard effects of the items being combined. For example, using a 'Moonstone Shard' as a catalyst might increase the potency or duration of the potion. 11. **Environmental & Temporal Factors**: Certain ingredients might only reveal certain properties if brewed during specific weather conditions, lunar phases, or in unique locations imbued with magical energies. 12. **Mistakes and Mishaps**: Not all experiments should lead to success. There should be a chance of failure, resulting in useless or potentially harmful concoctions that could explode or have unintended side effects. 13. **Synergy and Antagonism**: Some ingredients might have a natural synergy, significantly increasing the potency or duration of their shared effects when combined. Conversely, ingredients with antagonistic properties might diminish the effects of a potion or even cancel them out entirely. 14. **Cultural Knowledge and Lore**: Information gathered from the world, such as books, teachers, or ancient recipes, can provide hints or exact recipes for powerful or rare concoctions, adding depth to the system and the game's world. Balancing this system will be crucial since you want it to be complex and engaging without being too overwhelming or overly punishing for the player. The idea is to encourage experimentation and reward knowledge and strategy in potion crafting.
USER
About ingredient potency, ingredients will be listed as "[Ingredient name], [Effect name] (minor, major, potent)", defining their effectiveness. A potion/poison will only manifest effects of raw ingredients if the same effect "shows up" twice, as in my last message with two ingredients that have the damage health effect
CHATBOT
Given this system, wherein the potency of an effect (minor, major, potent) indicates the strength of the result when combined with another ingredient with the same effect, here are some suggestions to further develop your alchemy system: 1. **Effect Stacking for Potency**: When players combine two ingredients with the same effect, regardless of potency (e.g., minor-plus-minor, major-plus-potent), the potion's effect potency should match the combined ingredients. A basic stacking system might be: - Minor + Minor = Standard - Minor + Major or Major + Major = Improved - Minor + Potent or Major + Potent or Potent + Potent = Superior 2. **Threshold for Activation**: Potions/poisons will only form when an effect is present in at least two of the combined ingredients. If three ingredients are used, and two share the same effect, that effect will manifest. If all three share the same effect, it could either result in a stronger effect or add an additional benefit such as longer duration. 3. **Complex Recipes**: For potions or poisons with more than two effects, certain recipes could require specific combinations with varying potencies. For example, an 'Elixir of Steel' might need one 'Fortify Health (Major)' and two 'Increase Phys (Minor)'. This allows for tailored concoctions with predetermined outcomes. 4. **Ingredient Versatility**: Some ingredients may have multiple effects listed with varied potencies. This increases their value and versatility in crafting recipes, leading to strategic collection and usage. 5. **Dominant and Recessive Effects**: When combining ingredients, one effect from each ingredient may be 'dominant' while others are 'recessive'. Only dominant effects can combine to produce an effect in the potion/poison. This could tie into an ingredient proficiency or skill level mechanic. 6. **Quality Adjustment Through Skill**: The Alchemy skill level can influence the outcome. For example, a novice alchemist might only create 'standard' potency, whereas an expert might always improve the potency of their creations, effectively upgrading 'minor' effects to 'major', etc. 7. **Experimentation Rewards**: When players experiment and discover new combinations, they could receive a one-time skill bonus or a permanent increase in potency when using those specific ingredients together in the future. 8. **Synergy Bonus**: Special rare synergies between certain ingredients that don't share an effect but when combined together with a third ingredient that does share an effect, can create advanced effects or enhance potency beyond the typical result. 9. **Potency Degradation Over Time**: Potions and poisons could degrade in potency over time unless crafted by an alchemist with a preservation skill or stored in special containers. 10. **Ingredient Preservation**: Raw ingredients might degrade over time, affecting the potency of the resulting potion/poison. Players can learn or create preservative techniques or items to extend ingredient shelf life. 11. **Special Equipment**: Improve or alter potency through the use of alchemic equipment. For example, using a 'Dragon Glass Mortar and Pestle' could enhance the final potency of the potion/poison. 12. **Catalysts**: Certain rare ingredients can act as catalysts, ensuring the potency of the least potent effect is increased in the final potion/poison. The detailing you've added around potency offers a clear direction for players to understand the possible outcomes of their concoctions and adds a level of predictability that is undoubtedly helpful when planning what ingredients to gather and combine during their adventures. Balancing this system will be key to making alchemy an engaging and rewarding aspect of gameplay.
USER
Extracts can be made from raw ingredients, which will manifest only one of the ingredient's effects, thus ensuring that the alchemist can make potions with only the desired effect