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Cluster 1
“Continue the list to 20. Only order, chaos, nature, shadow, materium, astral can” (8 conversations)
USER
Think of the following cultures: Viking, Slavic, Arabic, Chinese, Japanese, Indian, Congo, Aztec, Inca, Caucasian, Chukchi. Only order, chaos, nature, shadow, materium, astral can be used as Affinity. 1. Feudal Culture Affinity: Order + Nature Description: A hierarchic society wherein lords, ladies, and knights reign over peasants. All stand together in battle when their fertile realm is threatened. Effects: * Structures with Food income * Units deal +20% Damage when adjacent of a unit with the same culture * Enables the Feudal Lord hero skills 2. Barbarian Culture Affinity: Chaos + Nature Description: A people who thrive on war and aggression. They value strength and prefer to charge head-on into bloody battles. Effects: * Structures with Food and Draft income * +8 Blight Damage on first Melee Attack * Can activate the Ritual of Alacrity * Army on the outpost or city hex recovers 100% of Unit stats movement.png move points, and recovers 50% of Hit points hp or removes Exhausted. Cooldown 3 turns turns. 3. High Culture Affinity: Order + Order Description: A highly devoted society whose members strive for harmony. When threatened, however, they wield their guiding light as a weapon. Effects: * Structures have High Stability and Knowledge income * Awakened Units have +4 Spirit Damage on Base Attacks * Awakened Units activate any Dormant Traits * +10 Alignment * +25 City Stability if Pure Good alignment * +10 Food and Production per City Stability Level if Neutral alignment * Unit starts combat with Awakened if Pure Evil alignment 4. Dark Culture Affinity: Shadow + Shadow Description: A dictatorial civilization where the strong and ruthless dominate the weak. They use forbidden magics to maintain control and weaken their enemies. Effects: * Cities can negate City Stability income penalties * Unique city structures granting Knowledge and extra income from Prisons and Crypts * +20% Damage against units with Weakened * Attacking units with Weakened grants the unit Regeneration once per turn * -10 Alignment 5. Industrious Culture Affinity: Materium + Materium Description: Master builders who value grand cities and strong armor, preferring a defensive attitude over an aggressive one. Effects: * Structures with Production income * Once per turn each unit gains Bolstered Defense and Bolstered resistance * Scout Units can Prospect in friendly or neutral provinces 6. Mystic Culture Affinity: Astral + Astral Description: A culture of scholars, driven to study every corner of the Astral Sea. They prefer to find answers through research and arcane prowess. Effects: * Structures with Mana income * Units have Attunement: Star Blades * Can see Astral Echoes pickups
CHATBOT
in Fog of War * Enables the Archmage hero skills